100 reviews liked by hedera


Short and sweet. High quality game that stays on track and doesn't waste your time. I really enjoyed the puzzles and the creativity on display throughout the game. A few may have you scratching your head and get you a bit frustrated, but those would just be nitpicks in what is otherwise a very solid package. The setting and art also gets a thumbs up with the alien and spacey vibes.

Phenomenal gameplay and an incredibly wholesome and exciting world to discover. Genuinely one of the best and most fun games I've ever played, and my pick for best game in the last 5 years.

This was just like my first experience playing Myst; after 30 minutes of gameplay I basically decided that I must complete Obsidian in one sitting. The story, concept, and art of the game are all incredible, Obsidian is truly a masterpiece science fiction story. The gameplay is very satisfying, albeit with slow movement even among point-and-click games. The puzzles are challenging, some I would say are actually very hard. Obsidian immediately became one of my favorite games ever during my first playthrough, an experience that reminded me of playing Outer Wilds for the first time. This game would be my top recommendation to enjoyers of science fiction adventure stories and puzzles. 10/10

Gnog

2017

I like the music, particularly how reactive it is. But even with all its bright colours, it looks kind of... bland? Plus the puzzles themselves are pretty boring.

Very good, like the other two. The 3D adjustable view is really nice, but in some ways kind of takes away from what made its predecessors great - a feeling of stillness that makes any color or movement very noticeable. The plot felt less compelling than Myst and Riven, but the puzzles, the gameplay, and the visual and audio design are all fantastic.

A worthy successor to Myst 1 - an incredible job by Presto in replicating and imitating the same kind of feeling and atmosphere delivered in the first game. Less complicated and cerebral than Riven, and as a result less satisfying to solve, but still has many a-ha moments that activates the neurons in my brain, especially in the final puzzle.

Saavedro is a decent villain elevated by the iconic Brad Dourif chewing the hell out of the scenery every second that he's on screen.

My impressions when I played the demo for this during the Steam Nextfest a few years ago were mixed: on one hand it was hard to overlook the interesting sci-fi setting and environments, immediately evocative through the richness of the atmosphere of a late victorian-looking world taken over by killer machines; on the other it was just as difficult to ignore the lackuster combat and less than optimal performance. I was hoping these issues would be ironed out by the time the full release came around, but it wasn' so. If anything, things got worse.

This is a 2-3 hour game whose playtime is evenly split between shooting, puzzle solving and just plain wasting the player's time crossing empty areas, either listening to radio exposition or scavenging for supplies. The developer ensured you will be on the lookout for pickups by greatly limiting the amount of ammunition you can carry, as well as making the enemies quite spongy in regards to their health pools. unfortunately this also greatly limits the fun, because few things are less entertaining in an FPS of this sort than having to watch every shot you take for fear of running out of ammo. You also have a limited flashlight (always a bad idea) with a depleting meter and related battery pickups, but which doesn't seem to ever run out, even when it hits zero, which begs the question of why the mechanic is there to begin with.

Regarding ammo, a little math: you can carry 36 pistol rounds and 64 SMG rounds, but a standard enemy takes 5-8 shots to kill, meaning you will see your resources dwindle very quickly, to the tone of 7-8 enemies leaving your supplies dry, and that's if you are accurate and waste not. There are also a shotgun and sniper rifle (12 total rounds each) which are a bit more ammunition efficient, but will still end up empty in any situation involving sustained combat. It's just not fun at all, especially since the melee attacks are beyond useless, as most enemies will damage you instantly when coming close enough.

The game being this short, the enemy variety is lacking to say the least: there is a vacuum cleaner-looking robot that kamikazes to you and explodes, there is a slow melee based one, a soldier type with a machine gun (which drops no ammo), a slighly faster late-game melee variant that arcs electricity at you, and a dog-like type you'll only face once. Not much at all, which makes even such a short game feel repetitive.

AI isn't great either: near the end of the game there is a Half-Life 2 set piece where you need to activate two levers and wait a minute for an elevator to come down, while you fend off waves of respawning enemies. Now, you could stand and fight them, depleting your stocks of ammunition in a second flat, or you could just jump on a table and in so doing break the enemies' pathfinding, since they can only "see" you when you have your feet firmly on the ground. The results are pretty hilarious, since you can just wait on top of a table as the enemies swarm around it, unable to find you, and then make a run for the elevator without firing a single shot.

The story is nothing you haven't seen before: in late 1980s East Germany, a dimensional travel experiment goes awry, sending its creator somewhere else in the space-time continuum, with his inexplicably militarily gifted colleague/lover going after him to the rescue, only to find that time has passed very differently and 20 years have gone by between the point he arrived and when she does. The rest is pretty much what you expect, without any major twists and turns.

The real issue here is that the voice acting leaves a bit to be desired: while the part of the man who talks to you over the radio is generally well acted, the protagonist is not, often using the wrong tone for the situation and generally coming off as inexpressive and irritating. One more example of a script that could have yielded better results with some simple emotional annotations for each scene. Also, and quite disconcertingly, everyone sounds American which, for a game starring people from East Germany, and made by a German studio at that, feels quite out of place.

There are a few simple puzzles peppered throughout the experience, usually nothing much more complex than activating a few levers and valves in the correct order or following a chemical recipe on a blackboard. To stretch out the play time, aside from the aforementioned walking segments and direct exposition, we have oniric interludes in which you run around an empty office building reading text files and looking at some sort of theater play that doesn't seem to mean anything. It feels pretty transparent why all of that is there. The most aggravating thing about it, is that designing a few more combat set pieces would have been a far more engaging way to squeeze and extra hour out of the game than whatever this is.

One final mention goes to the technical side: while the game looks pretty good, thanks to Unreal Engine 4, as well as good art, lighting and animations, the performance is just as uneven as it was in the demo, even on computers that far surpass the recommended system specs. Stutters and frame drops while dynamically loading new areas are very frequent, and there are quite a few unresolved bugs at that. From the Steam discussions it sounds like the developer has given up on patching the game and moved on to the sequel, so what you have here is what you'll get. At least they patched a game-breaking bug that plagued early adopters on release, which is something.

Industria makes a great first impression, but it doesn't take long to realize the combat is unsatisfying due to stupid and spongy enemies, the story is lackluster and the performance is barely acceptable. Maybe the sequel will be better and fulfill the potential left untapped, but as for this first outing, it can't really be recommended.

Even though I played this on a crunchy 360 port with long load times and shit frame rate and bugs, I loved every second of it. I feel like all fallout games need to take this direction of more that 2 endings and sides you can take. All of the factions are cool and so unique to each other with it's own lore and history and advantages and disadvantages with each one. New Vegas is such a cool place to explore and I'm really looking forward to the next time I play it.

The house always wins.

Questionable controls, some bad voice acting, uninspired gameplay - under all of this lies a game that could have been awesome.

Unfortunately, it takes itself incredibly seriously (unless you reach the ending, at least), even though the story itself is nothing more than mediocre, often times confusing.
Some sequences can only described as boring, a few times even tedious.

Yet, Alone in the Dark has a great atmosphere and honestly, wonderful level and environmental design. I did quite like the transitions between places, they looked amazing.
My favourite part was, in truth, the ending. It felt like it was written by a completely different team and seemed truly exciting and fun.

Really wish the entire game was like that.

Dredge is an excellent game that mixes management and horror with a fishing background.

From a gameplay point of view, the loop is fairly classic: you have to catch fish or collect resources to improve your boat in order to complete a main quest that guides your overall progress on the map. Most of the gameplay consists of steering your boat and performing QTEs to collect resources and fish. The gameplay becomes fairly repetitive towards the end, but given the short length of the game this isn't a huge problem.

In terms of atmosphere, visuals and music, the game is really addictive, with a day/night cycle where you can really feel the oppressive atmosphere at night. Visually, the game is really good, and as you progress through the game, you discover different islands, each with its own atmosphere and theme, making the whole thing very addictive.

Overall, the game is really good at what it tries to do, and the average lifespan (8-10 hours) isn't too long, so the lack of variety isn't felt. So it's a very good game that I'd recommend.