This game is basically everything it's cracked up to be. The levels are put together with care, the enemies are well-placed and fun to engage with, and the challenge is overall extremely satisfying. Areas are fun to explore, and the feeling when you unlock a shortcut is amazing. Each new boss you fight seems like an impossible challenge at first, until you slowly learn their moves and patterns, and by the time you've beaten them you feel like you've mastered that fight. The satisfaction you get from clearing a challenge in Dark Souls is unmatched by nearly anything outside of the series.
Unfortunately though, I've just lied. What I've described is how the game is for most of the playthrough, when it's at its best. However, Dark Souls is a game of highs and lows. For almost every perfectly satisfying moment in this game, there is one that might make you stop playing out of frustration. Notably, the quality of the level design falls off significantly in the second half of the game, with one major area in particular feeling particularly unfinished due to the noticeable lack of care put into it compared to the rest of the game.
Even after the latter-half fall-off in quality, the game is still fun, and has a few great moments in store. The DLC in particular, which is included for free in the remaster, is a shining example of what the second half could have been. The level design is of the high level of quality you would expect from the game's first half, including hidden items and fun shortcuts. The DLC bosses are just the right level of difficulty for a late-game character, creating a challenge that will keep you coming back until you've bested them.
Overall, Dark Souls is a masterclass in game design that I would recommend to anyone who is interested in the genre. It offers a more methodical, unforgiving challenge than newer From games like Dark Souls 3 and Elden Ring. Because of this, it won’t appeal to everyone, and those who enjoy From’s newer titles might have trouble with this one. Still, it’s a great game and a must-play for anyone who enjoys the genre.

This is probably the best platformer I've ever played. The controls are snappy and responsive, the levels are tightly designed, and the difficulty curve is nearly perfect. Every level is fun on the first playthrough, and still fun on a speedrun or completionist playthrough. The bonus levels explore the game's mechanics in ways you would hardly imagine when first playing the base game, while also creating some of the most satisfying challenges in any game I've played. The story is simple but does a good job conveying its themes, and the simple but well-developed characters are fun to see interact as they progress through their own arcs.

This mod does a better job balancing casual and competitive gameplay than any official Smash game. It's everything good about Brawl (and there is a lot good about Brawl) plus amazing moment-to-moment gameplay with incredibly smooth controls.

The core gameplay is possibly the worst in the series (but still pretty good overall), but everything surrounding it is great. I had so much fun playing this when I was younger.

This game is the definition of a great sequel. The gameplay expands on concepts from the original game while adding new weapons, vehicles and enemies that fit right into the combat sandbox that Bungie designed for the first game. The campaign's level design doesn't have as much variety as the previous game, but maintains a great level of quality throughout (with a few exceptions). The story is the best in the trilogy, and the remastered cutscenes by Blur Studios really does it justice with amazing visual effects work. The only real problems with the game stem from its short development time: the dual-wielding mechanic doesn't feel like it was completely integrated into the multiplayer sandbox, the heroic difficulty feels slightly unbalanced at times and the usually hard-but-fair legendary difficulty is completely unfair, and the story lacks a proper ending. Despite all of this, the game is still incredible.

The first half of the game is straight up gold. The weapons are fun and unique, the enemies are cannon fodder on lower difficulties but feel cunning and dangerous on higher difficulties, and the level design is genious. The second half is spottier in terms of quality and contains some really repetitive level design to the point of being boring. The game overall is a classic, and remastering it was a good idea, but the anniversary graphics just make the experience worse by muddling the aesthetic and harming the readability and visual clarity of the original graphics.

Classic boomer shooter with a variety of interesting enemies and weapons. Most of the levels are fun even after playing through them several times, and the multiplayer is unbalanced but still really enjoyable.

Some of the best single player levels out of all the Bungie-made Halo games (Also 1 level that isn't so good). Overall, The gameplay is some of the best in any FPS I've played, and the story is a good follow-up to Halo 2 that falls short in a few areas.