It shows its age, much harder to get into in 2023. That being said, the story holds up excellently

What raises this to 4.5 for me is the fact that this game's DNA can be found in most every American RPG to come since

In terms of roguelites it feels mostly pretty standard. It can be a little unfun how much the game can screw you over with bad draws.

That being said, this screwage can usually be avoided with certain strategies. And this game really shines in its ability to make certain builds pop off. I just wish endless's progression wasn't so steep so it could truly be endless.

I feel like 7/10 is fair because it definitely beats the average, but I don't think it has the timeless qualities of an 8+

Fun gameplay, fast combat, but still a good amount of challenge. This is a fun one for people looking for something light. Graphics look great too, which never hurts. The controls are easy to pick up as well, although WASD movement doesn't seem to have support for diagonal movement which is a bit annoying.

This is one of my favorite roguelites ever, and it's funny because it barely has to do with the minesweeper aspect. It's all about the insane scope of the game. There are a bazillion mechanics, items, and classes to unlock and learn, and they all manage to feel relatively unique. This would genuinely be a 10/10 game if it wasn't held back by a few notable things.

1. You don't have to try very hard to get the game to crash and lose a ton of progress, which can often feel terrible
2. Many of the late-game unlocks feel as though you must break the game to acquire them, and I personally find breaking the game to be not nearly as fun as just playing it.

After all these years, Binding of Isaac is still the roguelite, which is really something special. That being said it does show its age a bit

50% of my steam playtime in 2023 was this game and that kind of speaks for itself. At this point, I have explored literally every nook and cranny, but discovering this game's secrets was an absolute treat.

I give this 5 stars not because I consider it to be some flawless "ideal game", but because it does something that I didn't consider possible: excellent procedural generation.

I enjoyed my time with luck be a landlord, 20 hours of fun is nothing to sneeze at. As far as roguelites go, you could certainly do a lot worse.

The presentation is beautiful, and the puzzles are quite fun, but also pretty hard. I mainly just played solitaire, but I finished a couple of the puzzle packs.

I think this is one of the most overhated bethesda games. The gameplay's great, the world is cool, and the map is giant. What more could you ask for

Not the worst elder scrolls game but far from the best, by this point Bethesda had lost the plot on what makes for good storytelling in an elder scrolls game. There is, of course, fun to be had, I personally found stealth melee to be extremely fun and played through basically the entire game that way. I give this a 3/5 because many mechanics (horses, magic, transformations, etc.) are very undercooked and rendered almost unusable.

The definitive roguelike deckbuilder, the very definition of easy-to-learn, hard-to-master. This game set a standard that is still being followed to this day. Even if you think you know all the strategy of this game, you probably don't and should go play 100 more hours about it

I remember when this game came out, I was thinking to myself "no way this is better than BTD5", and then I played it and it blew my expectations out of the water. This is currently the definitive bloons game and arguably the definitive tower defense.

I will never forget experiencing these stories for the first time. Incredibly well-written for a video game, best writing in any bethesda fallout by far (perhaps because it was not written by bethesda).

Tons of content, multiplayer is fun, I can't give this anything higher than an 8 because I personally don't enjoy the combat too much and how much boss fights rely on preparation of an arena, I find that to be boring

Every other factory builder is pretty much just a pale imitation of factorio, and not even really because of the amount of content or gameplay. The thing that really sets factorio apart is the user experience. In the late game, factory builders can start to feel more like microsoft excel than a video game, and so you naturally start to want those kinds of features. Factorio has literally every convenience feature you could possibly want.