Bio
she/her, 21
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Pinged

Mentioned by another user

Full-Time

Journaled games once a day for a month straight

GOTY '22

Participated in the 2022 Game of the Year Event

Elite Gamer

Played 500+ games

Roadtrip

Voted for at least 3 features on the roadmap

Treasured

Gained 750+ total review likes

Famous

Gained 100+ followers

Busy Day

Journaled 5+ games in a single day

Gamer

Played 250+ games

Adored

Gained 300+ total review likes

Well Written

Gained 10+ likes on a single review

On Schedule

Journaled games once a day for a week straight

Shreked

Found the secret ogre page

Gone Gold

Received 5+ likes on a review while featured on the front page

Trend Setter

Gained 50+ followers

Donor

Liked 50+ reviews / lists

Best Friends

Become mutual friends with at least 3 others

3 Years of Service

Being part of the Backloggd community for 3 years

Loved

Gained 100+ total review likes

N00b

Played 100+ games

Liked

Gained 10+ total review likes

Popular

Gained 15+ followers

Noticed

Gained 3+ followers

Favorite Games

Yume Nikki
Yume Nikki
Dynamite Headdy
Dynamite Headdy
Super Metroid
Super Metroid
Omori
Omori
Gunstar Heroes
Gunstar Heroes

847

Total Games Played

048

Played in 2024

527

Games Backloggd


Recently Played See More

OneShot
OneShot

May 02

Peggle
Peggle

May 01

Super Mario Sunshine
Super Mario Sunshine

May 01

Disney's Toy Story
Disney's Toy Story

Apr 05

Cubefield
Cubefield

Apr 03

Recently Reviewed See More

Yeah, it's good. I love the characters and the little world it builds for itself. There's a very somber yet comforting feel to it all, especially the Refuge, my favorite part of the game. I also found that it handles its metanarrative elements with much more tact and grace than other similar indie games of the time, such as, say, Stanley Parable with its pompousness, or DDLC with its banality and overall shit quality. I'm glad to find something that gets these things right every once in a while, at least in my own eyes.

Knocked this out in roughly 5 hours total while waiting for my Twitter account to get unlocked. Not a long game at all, would definitely recommend giving it a try, especially for fans of other RPG Maker titles.

Was jokingly told to play this and didn't actually expect to go all the way through but here we are. It's kind of bad and sauceless in the visual department, but surprisingly addicting and a thoroughly solid time.

We were also having a pretty big laugh about the similarities between this track and a seemingly unrelated song by A Tribe Called Quest. Incredible how those two line up.

I finally did muster through Super Mario Sunshine after about three and a half years of leaving it on the backburner, and I must say I still don't get it. It's not all bad but it's like, not very fun to me at all. I found its best moments to be pretty decent, and put up against Super Mario 64 and Super Mario Galaxy I don't really think it stands a chance in most if not all fields. I did not gel with the aesthetic, controls, or level design nearly as much as in either of them.

The biggest thing that irks me about Sunshine, though, is it doesn't feel as open as it lets on. You can beat the game with a minimum of 50 shines (I completed it with 53), but rather than a basic threshold to close off the final level, like how you can get any 70 stars in 64 to reach the end, you are required to do all the first seven missions of each level. In order, too. You can't go out of order like you can in 64, you have to do mission 1, then mission 2, etc. This works fine in Galaxy because the level design reflects it better, it's already more linear to begin with in its design and progression. Sunshine's level design does not reflect its linearity, it presents itself as a lot more open and implies a lot more freedom than you're actually provided. The end result takes away the feeling of free exploration, and it begins to feel more like crossing off a checklist than finding things yourself and reaping the rewards for doing so. Some of these required missions are frankly quite awful as well. A few of the bosses (Petey Piranha 2, Manta) are super tedious and slow, and some other missions littered around are bordering on unacceptable. I could not locate any enjoyment to be found in the "chuckster" mission, for example, and there's just no way to get around it without enduring it. If you have a star in 64 you really hate, chances are you can just work around it, but such is not the case this time.

I figure you can warm up to this with enough playthroughs, but the first is deeply unsatisfying and unrewarding. A competently made and designed game for the most part, but mundane and unenjoyable especially in comparison to the high points surrounding it in the series. Why would I want to play it some more in order to warm up to it if the first playthrough was so consistently rough? I dunno, man. It just doesn't really make sense to me. I really see now why this seems to be the most divisive of the 3D Mario entries, and try as I might to enjoy myself during its runtime, I can't seem to do so often enough to really call it something I like as an overall experience. I'm just glad I at least have it off my back now.