Was looking forward to Sunshine being better than I remembered. But it wasn't. 64 is still sublime and dipping in and out of Galaxy during lunch breaks (or, uh, during work) for a cheeky star has kept me sane recently.

Probably the only Zelda game I didn't really enjoy.

After finishing this I spent double (treble?) that time obsessing over Time Attack on the first couple of stages. The drop dash, spins and trajectory when launching sonic from slopes at speed made it a lot of fun to replay the same sections over and over.

2010

The emphasis is on the puzzles, rather than the platforming. Was this the first of that big wave of indie games to to the 2D silhouette look? Even the newer Donkey Kong games used it.

I did a yelp the first time I saw it.

I got this free when I bought my 360 in anticipation of Street Fighter IV but I was burned out on the series, maybe the genre, by that point. Completed it in solo and LAN co-op but it was a real slog.

The conversations around grief we're more heartfelt than I anticipated. Almost made up for the dire dungeon design. The start of the intro tune is pretty cool also.

This seemed really funny I wish I was clever enough to get the jokes.

This felt so fresh at the time. Not having to worry about flicking through some huge weapon arsenal, or sulk around hoping for health packs. Stickin' grenades was a wicked delight. One of the first games I played A Lot of team multiplayer online in too.

I loved this. I played it a lot while commuting but never quite reached the credits before letting a friend borrow my copy. I might return to it (I won't).

I did enjoy the battles (and getting killed almost immediately by Dark Aeons) but struggled to have fun for the most part. Reached the final boss but didn't bother completing it.

My wife has finished this over ten times or something. It's really good.

A worthy sequel to my favourite videogame. Weirdly familiar in a game where that sensation suits perfectly.

Once it gets going the combat is a lot of fun. Some fights are more spectacle than skill and it's a bit more bloated than it needs to be but throwing that axe is incredibly satisfying and I'm optimistic the sequel will shave off the excess and up the variety.

An unceremonious collection of arcade games for the series' 30th anniversary. At least the games are excellent. There's a wealth of great art to flick through and some trivia while you wait for online matches (though not much of it) but the playerbase is split across four platforms, then four games, then several modes so you'll be waiting a while for a match, listening to the same tune, reading the same trivia and when you get to play the netcode is pretty poor.

Nice to have on switch for the portable training mode though.