"Que porcaria é essa?! Um cupcake! Queeem feez IISSOOOO!"
It is a good game, and is not that hard.

This game brought back the original but adapted aspects of Mega Man, like EX-Skills and Forms.
The level design is better than the first one, easier too and that's why I enjoyed this game more.
The final boss from the first game is more complicated in comparison.
The storyboard remains pleasant.
I liked the evolution of the level and soundtrack diversity, make it less repetitive.
I had no difficulty in this game.

LOL. What game is this? I should have realized how bad it would look when I saw the trailer.
The multiplayer server has a lot of bugs, the combat is pure repetition, and there is no diversity of bosses and it's frustrating, the final boss doesn't even talk.
I don't like to belittle the games I play, but this one in particular left a deep impression on me.
Looks like they left the game behind, gave it up or something.
There is no race or class diversity, where is the wizard?!

Well... What I can tell about?
The game story is surrounded by a dark ambience and show exactly that nothing is right.
The mechanics are simple and I like it, makes the game not become dull.
For some reason the end make me think of how the story works, such like a parrable, maybe.
Is it enough?

Honestly... If you don't play with someone, the game is completely boring.
There's not much to say about the puzzles, because the game is a puzzle in its entirety.
The story works like a parable, trying to explain something to the user, or maybe I'm wrong about that.
Uncool.

The game has its strong points.
The mechanics reminds me Order of Ecclesia,
has not too much to explain about.
I started in Nightmare mode, where the difficulty makes the game better, I played later in normal mode and is too easy. A tip: Use the code to play in Nightmare mode, you will get a better game experience.
The sound looks great and fits on the game dark ambience.

The best momodora obviously.
This game clearly shows the improvement in game development compared to others.
It's not that hard if you don't worry about achievements.
The music blends in very well with the ambience and the battles.
The game mechanics aren't much to talk about, nothing special except for unique boss items if I can consider.
I played more than one time, It's a great game though.

This is the first tactical RPG I've played.
The main story is not necessarily the big point, but the whole world.
The experience in tactical mode showed me how I like to optimize my characters and get the best out of them.
Sidequests are interesting, sometimes funny, and the characters always argue about it.
The puzzles aren't the best part, but they have their spark.
A tip is: play with a friend in tactical mode, be patient, create strategies to win battles, this is the best the game can give you.

It's a mixture of Zero and X mechanics from the Mega Man X series and some aspects that resemble RPGs, sidequests.
The game is a little short as I remember, but it's fun and I liked to attack with a dash-slash, I wasn't afraid of taking damage and I died a lot.
The story is interesting in this game, the game ends like it's the last one, but it's not true and I appreciate that.
The soundtrack isn't very good, the only one I like is the intro track.
It is not that hard.

It is Mario! Nothing to say more about...

What do I have to say?
It is Mario! But a lot easier.

The best Castlevania ever, a true masterpiece. Merge the best of Symphony of the Night and the games DS.
For me, this game is more than an action-exploration game. The minimal aspects show the difference among the other games of the franchise.
The NPC's sidequests; the glyphs and combination of those, make the game more interesting, to find all and see what happens.
I played this game more times can I count. The one of the best games I have played.

The story is more complex, but weak and not that hard.
The combat variety is the best part of the game.
Jonnathan is too weak, I only use him for walk and beat some enemies with weapon weakness. Charlotte it is a monster, too much damage.
I mastered this game with pleasure.

It's not that good.
Weak plot, and nothing different to comment.
The beginning of masterpiece creation.

This one is better than its predecessor.
Building weapons, some sidequests and draw glyphs in the end of the boss battle are the major changes.
The story still not that good, I leave that the real fans of Castlevania.