jusqua
2021
2003
This game brought back the original but adapted aspects of Mega Man, like EX-Skills and Forms.
The level design is better than the first one, easier too and that's why I enjoyed this game more.
The final boss from the first game is more complicated in comparison.
The storyboard remains pleasant.
I liked the evolution of the level and soundtrack diversity, make it less repetitive.
I had no difficulty in this game.
The level design is better than the first one, easier too and that's why I enjoyed this game more.
The final boss from the first game is more complicated in comparison.
The storyboard remains pleasant.
I liked the evolution of the level and soundtrack diversity, make it less repetitive.
I had no difficulty in this game.
LOL. What game is this? I should have realized how bad it would look when I saw the trailer.
The multiplayer server has a lot of bugs, the combat is pure repetition, and there is no diversity of bosses and it's frustrating, the final boss doesn't even talk.
I don't like to belittle the games I play, but this one in particular left a deep impression on me.
Looks like they left the game behind, gave it up or something.
There is no race or class diversity, where is the wizard?!
The multiplayer server has a lot of bugs, the combat is pure repetition, and there is no diversity of bosses and it's frustrating, the final boss doesn't even talk.
I don't like to belittle the games I play, but this one in particular left a deep impression on me.
Looks like they left the game behind, gave it up or something.
There is no race or class diversity, where is the wizard?!
2016
2018
The game has its strong points.
The mechanics reminds me Order of Ecclesia,
has not too much to explain about.
I started in Nightmare mode, where the difficulty makes the game better, I played later in normal mode and is too easy. A tip: Use the code to play in Nightmare mode, you will get a better game experience.
The sound looks great and fits on the game dark ambience.
The mechanics reminds me Order of Ecclesia,
has not too much to explain about.
I started in Nightmare mode, where the difficulty makes the game better, I played later in normal mode and is too easy. A tip: Use the code to play in Nightmare mode, you will get a better game experience.
The sound looks great and fits on the game dark ambience.
The best momodora obviously.
This game clearly shows the improvement in game development compared to others.
It's not that hard if you don't worry about achievements.
The music blends in very well with the ambience and the battles.
The game mechanics aren't much to talk about, nothing special except for unique boss items if I can consider.
I played more than one time, It's a great game though.
This game clearly shows the improvement in game development compared to others.
It's not that hard if you don't worry about achievements.
The music blends in very well with the ambience and the battles.
The game mechanics aren't much to talk about, nothing special except for unique boss items if I can consider.
I played more than one time, It's a great game though.
This is the first tactical RPG I've played.
The main story is not necessarily the big point, but the whole world.
The experience in tactical mode showed me how I like to optimize my characters and get the best out of them.
Sidequests are interesting, sometimes funny, and the characters always argue about it.
The puzzles aren't the best part, but they have their spark.
A tip is: play with a friend in tactical mode, be patient, create strategies to win battles, this is the best the game can give you.
The main story is not necessarily the big point, but the whole world.
The experience in tactical mode showed me how I like to optimize my characters and get the best out of them.
Sidequests are interesting, sometimes funny, and the characters always argue about it.
The puzzles aren't the best part, but they have their spark.
A tip is: play with a friend in tactical mode, be patient, create strategies to win battles, this is the best the game can give you.
2002
It's a mixture of Zero and X mechanics from the Mega Man X series and some aspects that resemble RPGs, sidequests.
The game is a little short as I remember, but it's fun and I liked to attack with a dash-slash, I wasn't afraid of taking damage and I died a lot.
The story is interesting in this game, the game ends like it's the last one, but it's not true and I appreciate that.
The soundtrack isn't very good, the only one I like is the intro track.
It is not that hard.
The game is a little short as I remember, but it's fun and I liked to attack with a dash-slash, I wasn't afraid of taking damage and I died a lot.
The story is interesting in this game, the game ends like it's the last one, but it's not true and I appreciate that.
The soundtrack isn't very good, the only one I like is the intro track.
It is not that hard.
The best Castlevania ever, a true masterpiece. Merge the best of Symphony of the Night and the games DS.
For me, this game is more than an action-exploration game. The minimal aspects show the difference among the other games of the franchise.
The NPC's sidequests; the glyphs and combination of those, make the game more interesting, to find all and see what happens.
I played this game more times can I count. The one of the best games I have played.
For me, this game is more than an action-exploration game. The minimal aspects show the difference among the other games of the franchise.
The NPC's sidequests; the glyphs and combination of those, make the game more interesting, to find all and see what happens.
I played this game more times can I count. The one of the best games I have played.