Le jeu te laisse un nombre de possibilités affolant pour le finir étant donné que je l'ai fini 5 fois toujours avec un build different et qu'il en reste encore plein à faire
Tout en ayant des déplacements et une vitesse d'exécution tellement agréable
La DA des biomes toujours très inspirées et le pixel art est magnifique l'un des gros points forts du jeu
L'identité et la construction des biomes est souvent différentes
La clock tower qui exploite sa verticalité est le plus impressionnant, d'autres qui sont une sorte de puzzle
Les musiques qui dynamisent le coup et pas mal qui m'ont marqué
Bref le tout en fait un jeu absolument grandiose dans tout ce qu'il propose

A polished game in its brilliant and playful movement system and its DA. The contrast between blue and red. The mythology of the game. Same vibe than Shadow of the colossus with a very good music.
A very good game

2018

The gameplay is based on the different of each run thanks of benefits and weapons
The captivating debbling and the incredible artworks pushes us to get involved in the game
The artistic direction is just perfect
There is a great artistic work that has been done

Hellblade is an incredible experience
The psychotic dimension of the game is pushed to a fairly astonishing level
We are immersed in Senua's head, constantly harassed by these voices, her hallucinations and the game mechanics related to her psychosis
Melina Juergens' performance I think to date is the one that impressed me the most in a video game
She transcribes her mental disorder very well without making a ton of it and in such a poignant way.
The motion capture is absolutely perfect

A dark, enigmatic and captivating universe
The very discreet soundtrack and the arrangement of lights contribute greatly to this overwhelming ambition
Environmental, metaphorical storytelling can be too cryptic but fascinating
3D models and superb character animations
A brilliant game in what it does and what it offers, in its "inside" themes and the way it pushes all the game mechanics in this direction

Grandiose in terms of staging, the stories told in different ways and always with a different artistic style such as photography, comics or even a kite.
Some stories too ambiguous that's the only problemA story about grief, drug addiction, suicide and the monotony of life.
A rather relaxing atmosphere, particularly with the voice-over and the music out of sync with the themes of the stories
The most notable stagings are those of Lewis, Same and Gus

Beautiful artistic work, the atmosphere and color management much darker than its predecessor, very successful shots, the sequence of areas for the most part memorable and often outdoors while having very good ideas for staging

The gameplay loop is just perfect and brilliant, mastering the assets and equipment of the game to be invisible and the entire progression of the game is based on that our mastery of gameplay and knowledge of the bestiary (their weaknesses) The areas much more inspired and diversified than his predecessor
Much more memorable and epic moments
The perfect sequel

Its atmosphere, its colorful landscapes of sunrise and sunset, its minimalist soundtrack, its rather credible art environment and its captivating dialogues largely thanks to the dubbing and the credibility of the characters
For all these points I loved the game