suffering from success (of spiderman 2)

honestly don't get the hate this game gets, i can play one of my favorite games on an ipad and it runs perfectly??? that alone deserves 5 stars idc

completely baseless theory but there is a huge dichotomy of people who play this franchise and people who enjoy vanilla missionary sex

one extra star for the tactical sword holding technique

oh my gawd they made it even better??????

my friend asked me to go to her house so to beat this game with her she then proceeded to berate me for the next 3 hours because i kept falling off the plane it ended up with me crying in front of the tv screaming im sorry while cooking some fucking blueberry pancakes

the cities of tomorrow dlc is the peak of fantasy city building

replaying mario games because i never understood the appeal i still don’t but that’s okay

This review contains spoilers

playing this for the first time as a 10 yo and realizing kirby can just be a rocket and just blast off the rumble???? this will forever be my favorite kirby game

it feels like it started as an ironic idea and they lost the plot at some point. it reduces characters into basic gay stereotypes and the daddy kink becomes the punchline. the writing couldn't decide if it wants to be a meme or not. pretty basic dating sim with questionable motives

This review contains spoilers

wasn't going to finish the game but then the cat starts to make biscuits on kirby to build static and roll him around like a tire?????? this game is so stupid i love it idc

I need to preface this by saying I wasn’t fully aware of the public discourse surrounding this game before starting it. I don’t disagree with the critics, but going in blind was definitely the right choice and I would recommend experiencing it with an open mind.

It's been a while since a game had such a grip on me, but Starfield managed to do just that. While I hesitate to crown it my ultimate favorite, it's undeniably one of the standout experiences I've had this year.

I'm a sucker for stories that delve deep into the human psyche and existential questions, and Starfield hit the mark on that front. Going into the game, I wasn’t expecting a space simulator but an RPG that serves as a canvas for exploring the intricacies of human curiosity against the backdrop of the cosmos, and I got just that. Take, for instance, the choice between power and humanity. As I navigated the game's narrative, I found myself wrestling with this dilemma in a way that felt deeply personal.

The game's environmental design is a testament to the craftsmanship Bethesda has mastered with Fallout and Skyrim series. From the meticulously designed cities to the hauntingly beautiful landscapes, each location tells its own story. One particular moment stands out: landing on a desolate planet and stumbling upon an abandoned mine infested with Coralbug Scavengers for the first time. It wasn't just about the adrenaline rush; it was the palpable tension that made me question every step I took.

And then there's the soundtrack. Oh, the soundtrack. I can't count the number of times I've paused just to listen to the orchestral masterpiece playing in the background as I floated through the vast emptiness of space. It's a symphony that perfectly captures the beauty and occasional loneliness of interstellar exploration.

But perhaps what resonated with me the most were the relationships forged in the game. Characters like Sam became more than just companions; they became confidants, sounding boards for the moral quandaries I faced. I found myself emotionally invested in their stories, making the decisions I had to make all the more gut-wrenching.

And then there's the ending. Without giving too much away, I think it’s one of the most profound and poetic RPG endings that fit the theme of the game perfectly. It leaves you with questions, forcing you to confront the consequences of your actions in a way that feels hauntingly real.

As I reflect on my time with Starfield, I'm reminded of the countless hours I've spent pondering its intricacies. It's more than just a game; it's an experience that's left an indelible mark on me, one that I'll continue to unpack long after I've put down the controller.

watch dogs had so much potential and material to work with to become THE commentary piece for sovereignty in the age of big tech oligopolies, especially considering the political events and scandals coinciding at the time, and Ubisoft leveraged none of that??? the Hollywoodification of the technical mechanism, the forced edgy writing with PG13 dialogues, the cookie-cutting art direction void of any identity, this game feels nauseatingly plain and unoriginal as a player.

as a media enthusiast, i fucking hate the corporate indoctrinated approach to media production and the braindead content taking up so much space in the public sphere. i would rather play horse boyfriend simulator than continue endorsing this piece of shit. fuck you ubisoft.

a fun complementary experience to the movie as it only comprises all the action scenes, not that the story needs more elaboration but it somewhat takes away the immersion