Not my favorite genre, and even played with a trainer to not get stuck in battles or useless grind, but definitely enjoyed it.

The story and its characters is super well written, the combat is so satisfying and it knows how to drop a cool cliffhanger for the sequel.

It's not like I will ever replay it again, but I gotta recognize it is a very well done game. Congrats to Santa Monica, they really turned Kratos into a wise old man without losing a bit of it's frenzyness.

To put 2 stars to a WayForward is something that hurts a lot personally, because it is one of my favourite studios and enjoyed every game I played from them so far. Not to say I was confident about this being another banger.

But this one is really lacking: Game design is mediocre in general, bosses are super generic and it really looks like it was done by a secondary team in WF.

At least the OST is amazing, even if it's not composed by Virt.

Such a shame that EA didn't let Criterion Games make the true sequel to MW 2005 they were doing. Instead we had a miraculous rework of that prototype redone in a few months, with clear signs of EA looking for a generic, wide appeal multiplayer racing game. The handling model is great and really fun to drive, but it lacks a true career mode and customization.

"Play Vampire Survivors", they said. "It's ugly af but addictive and so much fun", they said.

I've just thrown 30 minutes of my life away.

I thought this was gonna be a, even if mediocre, good game to spend some time chilling.

At first it was cool and light enough to enjoy it, it was going good. But then the story begun to get convoluted as always and the farming mechanics turned into a hustle more than anything. It was then, when I realized it was going to be "longer than a day without bread" (as we say in Spain), that I just refused to go on.

Good luck if you try so.

This review contains spoilers

I've been waiting for this game to release since the kickstarter in 2014, it was all the hype back then to have a darker Metroid inspired game that put the focus on horror and tension, yet somehow it ended up being nothing special.

The atmosphere is surely great, but you end up fighting 5 different types of enemies and some bosses with innecesary high difficulty spikes. Amazingly short, too. In between completing objectives there are calm interludes about talking to other NPCs that don't contribute to anything special and instead break the momentum.

Talking about momentum, the ending must be one of the most anticlimatic things I ever witnessed. Let alone the story, there's nothing special about it: it just pretty much ends and that's it. Credits.

I enjoyed it, but it was still quite underwhelming.

Can't be objective about this one, it's one of my most comfort games ever and I try to play it every year around christmas dates. Dunno why, it feels fitting with the overall mood.

I love it not just for its charm but also for being unique and original in what it proposes. In a time where every racing game wanted to appeal to an adult public with super cars in a more realistic setting (without the means to do so), Tamsoft sets the player in a fantasy, open world but without either getting unbelievable by any means. It gets a bit "mario karty" in circuit designs as it goes on, but that doesn't make it lose its ground of being based on irl (toy) cars.

One of the best games ever released, and truly something else on 1994.

I use to play this game yearly since 2009, can't even name every platform I've beaten it on: PC, DS, PSP, Android, Wii, SNES Classic Mini, Vita... I miss the feeling of getting lost a few years earlier, as I know the game pretty much all the way at this point.

The best anti-gravity arcade racer ever made, period. Also the hardest game I ever played and completed. I could say fuck those hard difficulties on story mode (or story mode overall), but I love this game and its gameplay too damn much.

A kart racing, but instead of karts you ride with an snowboard in imaginative landscapes. It shows there are ways to make a game from this genre without being a copycat of Mario Kart, bringing fresh ideas that fit like a glove.

Miles ahead of Mario Kart 64, the fact that this game has many of the mechanics Mario Kart would implement over time makes it even more amazing. Way, way ahead of its time.

Super Metroid but in 3D. Apart from those 12 stupid artifacts in the endgame, one of the best metroidvanias ever. What else could I say?

Idle RPG done right. The perfect mix between a Pokémon RPG and an idle game. No IAPs, no prestiges (at least that I know), no endless, pointless bullshit. Addictive and enjoyable.

Best Infinite Jest reading simulator.

(There are some funny programming jokes too)

Such a cute and heartwarming experience. In a sense, it made me think of those first hours on BOTW where you explored a whole new world at your own pace without any limit, discovering stamina upgrades that ables you to reach new (figurate and literally) heights. Plus it's really a short one if you go for the ending, but you can go back and forth completing small requests that helps its world to feel more unique and alive.