Nice lighthearted autoscroller RPG. It can be completed with no issue going full F2P, though if you want the best weapons in the end it gets a bit grindy.

Simple, yet fun and entertaining co-op dungeon crawler. I see how it can be not-so-fun when played alone, but with a few friends it's a certified blast.

A cute Action/Adventure RPG that takes some traits from Minecraft, but turns it a full adventure RPG with story, quests, stats, equipment, crafting, and most importantly for me, an actual ending.

I can't remember binging a game this hard for many, many years: My SO and I played more than 30 hours in 3 days to beat the main story and had a real blast. We were really lucky to have found this on holidays, because we stood awake until 6, 7 and 5AM respectively. 🤡

2023

Blanc is what it is, a little, kindhearted, playable storybook made to be experienced with another person, especially your SO or children. As so, you shouldn't expect any complex puzzle or even a mean twist in the story, perfect for a relaxing and cuddling time.

Sometimes the camera gets a little crazy and you might face an isolated puzzle or jump with weird hitboxes, but nothing that breaks the experience. With a length between 1 and 2 hours, it's the perfect game to beat in a rainy evening with your partner, period.

Such a cute and heartwarming experience. In a sense, it made me think of those first hours on BOTW where you explored a whole new world at your own pace without any limit, discovering stamina upgrades that ables you to reach new (figurate and literally) heights. Plus it's really a short one if you go for the ending, but you can go back and forth completing small requests that helps its world to feel more unique and alive.

Best Infinite Jest reading simulator.

(There are some funny programming jokes too)

Idle RPG done right. The perfect mix between a Pokémon RPG and an idle game. No IAPs, no prestiges (at least that I know), no endless, pointless bullshit. Addictive and enjoyable.

Super Metroid but in 3D. Apart from those 12 stupid artifacts in the endgame, one of the best metroidvanias ever. What else could I say?

Miles ahead of Mario Kart 64, the fact that this game has many of the mechanics Mario Kart would implement over time makes it even more amazing. Way, way ahead of its time.

A kart racing, but instead of karts you ride with an snowboard in imaginative landscapes. It shows there are ways to make a game from this genre without being a copycat of Mario Kart, bringing fresh ideas that fit like a glove.

The best anti-gravity arcade racer ever made, period. Also the hardest game I ever played and completed. I could say fuck those hard difficulties on story mode (or story mode overall), but I love this game and its gameplay too damn much.

One of the best games ever released, and truly something else on 1994.

I use to play this game yearly since 2009, can't even name every platform I've beaten it on: PC, DS, PSP, Android, Wii, SNES Classic Mini, Vita... I miss the feeling of getting lost a few years earlier, as I know the game pretty much all the way at this point.

Can't be objective about this one, it's one of my most comfort games ever and I try to play it every year around christmas dates. Dunno why, it feels fitting with the overall mood.

I love it not just for its charm but also for being unique and original in what it proposes. In a time where every racing game wanted to appeal to an adult public with super cars in a more realistic setting (without the means to do so), Tamsoft sets the player in a fantasy, open world but without either getting unbelievable by any means. It gets a bit "mario karty" in circuit designs as it goes on, but that doesn't make it lose its ground of being based on irl (toy) cars.

This review contains spoilers

I've been waiting for this game to release since the kickstarter in 2014, it was all the hype back then to have a darker Metroid inspired game that put the focus on horror and tension, yet somehow it ended up being nothing special.

The atmosphere is surely great, but you end up fighting 5 different types of enemies and some bosses with innecesary high difficulty spikes. Amazingly short, too. In between completing objectives there are calm interludes about talking to other NPCs that don't contribute to anything special and instead break the momentum.

Talking about momentum, the ending must be one of the most anticlimatic things I ever witnessed. Let alone the story, there's nothing special about it: it just pretty much ends and that's it. Credits.

I enjoyed it, but it was still quite underwhelming.

I thought this was gonna be a, even if mediocre, good game to spend some time chilling.

At first it was cool and light enough to enjoy it, it was going good. But then the story begun to get convoluted as always and the farming mechanics turned into a hustle more than anything. It was then, when I realized it was going to be "longer than a day without bread" (as we say in Spain), that I just refused to go on.

Good luck if you try so.