An incredible idea, which could have been the opportunity for Nintendo to release the BS F-Zero tracks to a wider audience, but Nintendo has this magical way of fumbling even the easiest homeruns.

One excellent game, one average one, and one mediocre one. If you're a completionist, this is not a bad deal. Otherwise, play Uncharted 2 only and you'll be fine.

It's the same game it was on the PS3, with better graphics I guess. Can barely say that there is a huge difference, honestly, but I appreciated that the ledges and rocks you could grab onto weren't IN BRIGHT YELLOW any more, but still very apparent. Some good design choices there.
Otherwise, nah, I still think this game got way overrated because it came out at the right time on the PS3 when that console desperately needed big AAA hits.

An overall disappointment after the second episode. I understand why everyone pretty much dismissed it when it came out. Following up on something so huge was no easy task, and never ever does the ride entertain as much as the epic moments already lived in the previous game.
Still has every design problem the other games had with countless enemies coming out from God knows where to try and murder you, and a hero who has no problem brutally slaughtering legions of grunts but suddenly has a conscience crisis at the very end and attempts to save the big baddie's life for no reason.
Also hand to hand combat sucks ass and this episode insists on having way more of them.

This review contains spoilers

Definitely a massive improvement over the first one. There is here a sense of urgency, a mastery in game direction and design, and an overall very fun experience. I still have a few problems with the "hero" nonchalantly murdering hundreds of people, even though it's actually mentioned as a gotcha moment by the villain at the end, but overall, a damn fine roller-coaster of a game.

Failing both in its writing and its gameplay loop, Gotham Knights is not a complete disaster, but offers too little despite wide ambitions. It maybe would have been better to take a risky move and entirely shatter the Arkham formula then attempt something radically different, to avoid drawing comparisons with a beloved franchise it had hard chances to live up to. Are those issues signs of a development hindered by publisher interference, or was the project doomed from the start? A post-mortem documentary could tell.

The first Goemon game on home consoles. It borrows a bit from The Legend of Zelda, especially with that top-down view, in that there are secret passages here and there. But the core of the gameplay is still a bit too basic to really still be interesting forty years later : all you have to do is kill enemies and find hidden keys to exit the levels. And that's it.
Not really worth anyone's time besides the historical aspect.

I'm playing every Goemon game in the series, even though Konami still has not decided to release a full collection on modern consoles.
Let's just say that this first installment is not very good nor fun to play. Extra points for the big sprites for the time, and the cool traditional-ish music. But that's pretty much it.

I had this game in my backlog for so long after it was heavily discounted, and never cared enough to give the solo campain a try (my days of online multiplayer FPS are behind me).

Well, I regret not doing it earlier. The campain, albeit short (count 5 to 6 hours depending on your skill level) is TONS of fun. The pilot moves remind me of Tribes Ascend, there are skill shots like in Quake 3. The mechs / Titans are impressive and have this heavy feeling when you ride them. And there are a few amazing gameplay ideas - even though they kinda peak right in the middle of the game, and go downhill from there.
A wonderful surprise.

Combining pure fighting action with a rhythm game, now that is quite a clever idea on paper, but not so easy to actually transform into a proper game.
It's fair to say that this is a success : not only does your character respond instantly to the controls, but the charming visuals and absolutely terrific soundtrack give this game a fantastic ambiance.
Scoring the best grades during each fight quickly becomes an obsession. The writing is also great, with fun characters and some nice interactions between them.
My only gripe would be collectibles that, like with En Garde!, force you to roam through entire levels again and again in order to find them - including some hidden rooms that only unlock post-game.
But besides that, it's all good, man.

A real fun little swashbuckling game, with some nice combat mechanics and an interesting challenge. There are a ton of hidden collectibles in every level, if that's your thing, but having to replay through the entirety of a level in order to find them all made me gave up at some point.
Nice writing and solid visuals, plus it plays like a charm on the Steamdeck.
It's definitely worth a buy for action lovers, especially at such a soft price.

This is certainly not the Game of the Year.

But it's worth playing especially now that it's been discounted to death. The team dynamics are very cool. The writing is great. There are some amazing ideas here and there. The gameplay, while not being the best in its genre, is still satisfying.

Yeah, some levels feel quite repetitive. Nothing looks more like a space station than another space station. The planet-roaming levels are definitely the most interesting of the bunch. And even though you only play as Peter Quill, which, let's be honest, is the least interesting of the bunch, the game does a great job at making him quite likable.

Definitely a good time.

A disappointment after the great game that Mega Man 2 was. This game is probably too long for its own good? With some punishing difficulty and some quite unfair level design decisions, I could not help but sigh every time I realized I still had to go one more level before hoping to finally see the end of this.

At the end of the day I have similar issues with this game as I did with the previous episode. I enjoy the story, I think it's pretty visionary, but I find it absolutely awful to play. The controls are clunky, aiming is atrocious, I had zero pleasure going through the game and probably would have enjoyed it better as a Let's Play on Youtube. I was hoping the HD Edition would fix the most glaring issues, but it did not.

A quite impressive achievement to release such a complete and well-made game on day one.

Fully featured, though the World Tour mode is a boring abomination of grinding and definitely a massive waste of everyone's time and money.

Now, for the real game, everything is there. There is an Arcade mode, some fun trials, and most of all a very functional online mode. The netcode is phenomenal, I am able to play with friends in Europe with little to no lag.

Minor gripe would be the UI, quite confusing and messy. But once you're used to it, it's manageable.