lemonlimebeats
2016
wow! this DLC single-handedly fixes most of my problems with BioShock Infinite's boring gameplay and manages to have neat level design, fun stealth, meaningful gameplay choices, and the sense of fear/horror the game needed! I sure do hope the ending doesn't act as a slap in the face to anyone who liked Infinite's story and doesn't accidentally make BioShock 1's plot worse, over-complicated, and filled with jarring plot hole-
oh. oh no.
imma just consider Burial at Sea to be poorly written fanfiction connecting 1 and Infinite because that's ultimately what it is.
#BioShock2Sweep
oh. oh no.
imma just consider Burial at Sea to be poorly written fanfiction connecting 1 and Infinite because that's ultimately what it is.
#BioShock2Sweep
2021
Before the finale, I thought this campaign was tediously slow, bloated with exposition, and had an awful problem with pacing / padding with regards to the Community feature. But after the finale...I don't think any of those critiques matter anymore.
It's kind of crazy how much Torna improves upon the base game:
- it streamlines and focuses the battle system, always ensuring you have the tools available to its systems without requiring knowledge of proper builds.
- the driver + blade duo is actually emphasized in battle, making their bonds way more explicit, fun to use, and makes the themes' execution within the story better too.
- gorgeous music as always, but now JAZZY
- massive + fun titans to explore without any odd roadblocks
But they couldn't stop there. They also retroactively made certain characters and ESPECIALLY certain moments from the base game so much more powerful or emotional. They created one of the most devastating final 30 minutes a JRPG like this could pull off. Hell, I even think that the decision to do all those sidequests was accidentally genius, because it led to so many more small character moments...along with giving you more things it can take away from you with its ending.
And honestly, it just makes Xenoblade Chronicles 2 as a whole better thanks to this context & backstory existing! WHAT AN EXPANSION. If only more DLC could be like this.
It's kind of crazy how much Torna improves upon the base game:
- it streamlines and focuses the battle system, always ensuring you have the tools available to its systems without requiring knowledge of proper builds.
- the driver + blade duo is actually emphasized in battle, making their bonds way more explicit, fun to use, and makes the themes' execution within the story better too.
- gorgeous music as always, but now JAZZY
- massive + fun titans to explore without any odd roadblocks
But they couldn't stop there. They also retroactively made certain characters and ESPECIALLY certain moments from the base game so much more powerful or emotional. They created one of the most devastating final 30 minutes a JRPG like this could pull off. Hell, I even think that the decision to do all those sidequests was accidentally genius, because it led to so many more small character moments...along with giving you more things it can take away from you with its ending.
And honestly, it just makes Xenoblade Chronicles 2 as a whole better thanks to this context & backstory existing! WHAT AN EXPANSION. If only more DLC could be like this.
2019
2010
2017
I have so much respect for the developers behind this project. Nearly ten years of on-and-off work poured into a massive love letter for the Metroid franchise, bringing all of its best elements into a the template of a Game Boy game that DESPERATELY needed a revision. There's varied and creative locations, a great interconnected world, tons of fun abilities and puzzles, genuinely excellent pathing / progression / what is it called? Whatever, I just felt really smart as I progressed through the world, and it was AWESOME.
My only problems were the idea of hunting a bazillion Metroids is still really lame and repetitive, and in the version I played, the final boss was busted and I had to kill them only using missiles (which was LAMEEE).
The fact that Nintendo took down this was such a travesty. Seriously, I'm playing through the 2D series and this was SO MUCH more fun than Zero Mission, I'm kind of shocked. I hope Super Metroid is as great as everyone says it is, but until then? This is easily my favorite Metroid game (so far anyway).
My only problems were the idea of hunting a bazillion Metroids is still really lame and repetitive, and in the version I played, the final boss was busted and I had to kill them only using missiles (which was LAMEEE).
The fact that Nintendo took down this was such a travesty. Seriously, I'm playing through the 2D series and this was SO MUCH more fun than Zero Mission, I'm kind of shocked. I hope Super Metroid is as great as everyone says it is, but until then? This is easily my favorite Metroid game (so far anyway).