the script for this is like an awful self-help book

don't care. best game ever made. masterpiece. finished the story but im not even close to being done with this one. Gonna play it until my hands fall off. Platformers are the best genre.

As always, the less you know about this incredible game the better, but here is the set up: you play as Edith Finch, a 17-year old girl visiting her childhood home to reconnect with her family’s past and uncover the stories her mom tried so hard to keep away from her. She also narrates the story, and the words she says appear and disappear into your environment as you walk through them. There’s not too much here in regards to gameplay or difficulty: you walk, explore, and interact with elements of the environment on the way to uncover the truths and fantasies littered around the house. the house itself is a wonder of secret passageways, hidden doors, underground tunnels, and areas that shouldn’t connect to others. From afar it feels like if you poke it from the side the whole thing will tumble down. Like it shouldn’t even be still standing.

The catch is that as soon as you discover a family members story, the game transports you to their time and you get to play as them in their final moments.. Each story blends fantasy and reality. Each story is strange and poetic and sometimes horrifying. Each story ends in tragedy. Each of these segments offer the player a different set of controls and actions they need to perform; they’re all simple but the game never explicitly tells you what you have to do when you play these stories. You have to figure it out for yourself.

I’ve never quite played a game like this and I think it’s a really special example of the power that the interactive medium can have that no other medium can replicate. This wouldn’t quite work as a movie or a short story. In many ways it feels like playing through a pop-up book come to life, but giving you the point of view and attachment to Edith allows you a way to connect with her and her family in a profoundly moving way. It’s a heavy game that while not outright scary or visually upsetting, can be emotionally tough to get through. But I think the rewards at the end of the journey are so huge that it more than makes up for it. It has a lot to say about the stories we tell ourselves and how important but dangerous they can be.

This game will take you around 2 hours to complete and I paid $5 for it when it was on sale. Highly recommend

competently made mood piece puzzler but I couldn't stop thinking about how this is just INSIDE but not as good. Ends with a boring boss fight

Best of the first 3, even though that's not saying much. An awe-inspiring sense of scale and batshit insane boss fights.

Kratos still sucks. One of the most insufferable protagonists of all time. And there's some laughable attempts at empathy. But have you ever wanted to fight Zeus to the death? In a video game? Exactly

There's a stretch of action in this where Drake is fighting off an army while searching for Sully WHILE ON A CRUISE SHIP AS IT'S SINKING and its pure gaming euphoria. And the plane crash sequence?? It's like I'm role playing Tom Cruise.

Make 100 more of these games please.

Gameplay rules but the story is the real highlight. Tying together Peters core relationships: his love (MJ) his family (May) and his city (Miles), putting them to the test, and ultimately showing how he needs them as much as they need him. Pete's relationships don't make him weaker. They make him stronger. A beautiful story that thoughtfully explores how the people we love make us who we are.

Outside of Spider-Verse and Raimis SM2, this is the best Spidey story mainstream media has given us.

And swinging through NYC is like free therapy

20+ year old mechanics can't dilute this timeless classic. The earnest storytelling, the colorful/campy characters, the damn MUSIC, the strangely moving ending; never have so few pixels felt so alive to me.

"-if even soldiers could fall in love..."

AKA the one that’s unhealthily obsessed with the Batmobile. The story is kind of a mess; too beholden to iconic moments from Batman’s history to ever become it’s own thing. Just a sloppy mishmash. But at its best it’s the gameplay peak of the series.

More of the same really. Slightly more streamlined than the 1st, but this still neglects to fix the main issues with this franchise. Even graphically feels of the same quality. I never wanna play a 3rd person actioner where you can't move the camera ever again tbh.

Storytelling is low-key awful. But pressing 2 buttons and ripping someone's body in half with your bare hands never gets boring. Hack-and-slash combat is fluid and theres enough variety with it's combos and environments to always entertain. Fun and trashy.

Was obvious this was gonna be a huuuge upgrade just from its phenomenal opening chapter. The stealth, the playful structure, the more natural level design. Front-to-back exhilarating action and jaw-dropping set pieces. The ideal blockbuster sequel.

A good old-fashioned adventure story! The charm and sense of spirit is here but it's crippled by really sluggish controls/combat and annoyingly endless hordes of enemies. Anyways, as advertised, this is Indiana Jones: The Game so its still pretty cool

A wordless Orwellian dystopia filtered through an abstract nuts-and-bolts adventure/puzzle game. Meditations on the nature of free will and endless cycles of control. The type of masterwork I’d recommend to anybody with a pulse. The final 30 minutes??? Holy shit

Probably single-handedly converted me into a platformer guy. I died 560 times completing it and I loved every frustrating second. The mechanics build off of eachother in such unique and clever ways. Gets very complex and rewarding fast. Also very cute!