2012
2023
2016
2020
Pikmin 3 the best in the series:
> No caves
> Louie's cooking notes
> Introduction of rock pikmin, a gang of 100 of these can annihilate anything
> 6 types of pikmin of any given time in your crew (see and learn pikmin 4)
> Control three captains at the same time and maneuver them by selecting destinations on the map (the pinnacle of strategy games)
> Enjoying refreshing juice at the end of each day
> Maps are full of tiny secrets and puzzles
> Huge fauna variety for the pikmin to have fun
Maintaining the series' tradition: dialogues, items/enemys descriptions, logs, and the overall story is so charming as it can be.
If the Pikmin series is pure delight, Pikmin 3 is transcendent joy
> No caves
> Louie's cooking notes
> Introduction of rock pikmin, a gang of 100 of these can annihilate anything
> 6 types of pikmin of any given time in your crew (see and learn pikmin 4)
> Control three captains at the same time and maneuver them by selecting destinations on the map (the pinnacle of strategy games)
> Enjoying refreshing juice at the end of each day
> Maps are full of tiny secrets and puzzles
> Huge fauna variety for the pikmin to have fun
Maintaining the series' tradition: dialogues, items/enemys descriptions, logs, and the overall story is so charming as it can be.
If the Pikmin series is pure delight, Pikmin 3 is transcendent joy
2014
2023
2023
What happens when you already have a perfect game and then you decide to include the option to double jump? You get a masterpiece, that's what.
All the little secrets, interesting characters, funny dialogues, world-building, environmental puzzles (like, how am I going to reach that rooftop to give the people of this fucked toxic swamp a bit or art?), make for a very nice experience immersed in this chaotic yet beautiful world that looks so much like our own.
The characters poses and compositions look so thoghful that inspired me of drawing again. Couldnt stop taking pictures of the scenes I would bump into.
Thanks to the devs for this fun game with such a interesting use of humor to reflect our own misery/hope as society.
All the little secrets, interesting characters, funny dialogues, world-building, environmental puzzles (like, how am I going to reach that rooftop to give the people of this fucked toxic swamp a bit or art?), make for a very nice experience immersed in this chaotic yet beautiful world that looks so much like our own.
The characters poses and compositions look so thoghful that inspired me of drawing again. Couldnt stop taking pictures of the scenes I would bump into.
Thanks to the devs for this fun game with such a interesting use of humor to reflect our own misery/hope as society.
2023
2023
2023
2014
2021
2017
This game is pure art.
The ecosystems, the intricated dynamics between species, the breathtaking environments, the player and the other creatures movements, omg! The movements mechanics are something.
It is simply superb, the dynamic animation is so unique, feels so fluid and natural, allowing for a ton of complex actions based on the game physics. (I understand that for some people looking for 100% precision the controls can fell a bit frustrating. But I think that is because you need to pay attention to more stuff than just pressing a button, like velocity, motion, positioning, everything changes the output.)
From time to time I find myself playing this again, attempting to reach its conclusion. The game's immersive nature and captivating exploration often lead me away from the main quest. With the recent Downpour release, I'm really hoping to finally achieve it's ending.
This is my ideal game, the game that if I had the skill I would create. Huge thanks to the team behind it.
The ecosystems, the intricated dynamics between species, the breathtaking environments, the player and the other creatures movements, omg! The movements mechanics are something.
It is simply superb, the dynamic animation is so unique, feels so fluid and natural, allowing for a ton of complex actions based on the game physics. (I understand that for some people looking for 100% precision the controls can fell a bit frustrating. But I think that is because you need to pay attention to more stuff than just pressing a button, like velocity, motion, positioning, everything changes the output.)
From time to time I find myself playing this again, attempting to reach its conclusion. The game's immersive nature and captivating exploration often lead me away from the main quest. With the recent Downpour release, I'm really hoping to finally achieve it's ending.
This is my ideal game, the game that if I had the skill I would create. Huge thanks to the team behind it.
2020