Quite a unique metroidvania. the game is clever and well designed and fun.

This game was fine. The art style is good, and the writing is funny. However, I wish the pacing was better, everything happens so incredibly quickly that it feels hard to feel invested in the characters or the plot. I was more interested in the backstory behind the world but none of that really gets expanded upon in the game and instead I'm stuck following along what feels like a guided tour through all of the important plot points. It's a remarkably short game which is part of the problem, I did like what I saw but I didn't see much.

I finally understand. It's basically more witness-esque puzzles without the pretentiousness. Had a lot of fun with this game.

Another game that helps prove the theory that the cuter a puzzle game looks, the more devious and complex its puzzles are.

This game still holds up well despite missing 20 years' worth of modern design improvements and conveniences. The controls are also pretty awkward, but it's hard to fault super metroid for this specifically because nearly every metroid game seems to have this problem. I still had plenty of fun plaything through it though.

This is a remake of a 2004 Japan only platformer and it shows. It's frustrating but in an endearing way that will remind you of playing retro classics. Very little is explained to you, you're told the controls then thrown into a game with no further help. The level design is deliberately unfair, filled with invisible pits and platforms. Lots of traps that will kill the player or force them to reset the stage. There's a time trial mode and grinding objectives in the stages is good fun, replaying the levels takes the bite out of their hostile design. If that sounds appealing, then you will probably enjoy this game.

This game absolutely knows what it's about and is a fun time killer.

Haven't had this much fun with a souls game in a long while. It's not without flaws, but the presentation is extremely strong and the game offers an unparalleled sense of exploration.

The game had a lot of ups and downs, but mostly ups. It had the right amount of intrigue to really suck you into the world despite some of the game's best attempts to deter you with really bizarre dialogue and set pieces. I think this game gave me emotional whiplash.

Big fan of light puzzles, This game has some real clever setups. There's very little text in this game but it's good at teaching the player through gameplay.

Pretty solid metroidvania, there is a bit of a learning curve to the controls, but you get used to it. It's not breaking any barriers or innovating super hard in the genre, but it's a perfectly serviceable and fun game.

Excellent game, keeps a fresh exploration focused approach and the surreal elements really stand out and make the game world pop. It's also nice to have a metroidvania not focused heavily on boss fights. Though some could say thats a negative for AV2.

The best entry in the series to date. A culmination of the best parts of previous games in the franchise.

This game is frustrating but well worth playing. I wish there were more games like it because it's an incredibly unique experience.