This game is absolutely infuriating but brilliant. I hate the guts of the designer but have to hand it to them for making such a compelling game.

Mario party with online features was long overdue. This game has a nice variety of boards, a nice variety of minigames and is surprisingly polished. I do hope that it continues to get some more regular updates/dlc and it could truly be the best mario party experience. I think it certainly can stand on it's own amongst the classic mario parties. But i don't feel any super compelling reason to want to play it over another mario party, aside from the fact that it's actually on a modern system with functioning online.

This game for better or for worse is a mostly faithful remake of the gen 4 games. There is enough quality of life improvements to make the game worth playing through again. Gone are the issues in the original game with pokemon diversity thanks to the underground, XP Share makes it easier to keep party members up to speed without tedious swapping every battle and of course, blissey doesn't take literally a minute for it's hp to drain to 0. They also have done something very few other pokemon games have done outside of the battle tower and actually gave pokes on bosses good items and synergistic movesets and ev training. Wowzer, how did it take this long to make it into a mainline game?

I have a hard time really recommending this game to anyone who isn't a diehard pokemon fan though. you're missing a lot of important things like robust online features and especially the type diversity of later games. And there are features brought in from the ds game that just have not translated well to the switch (The Poketch). Pokemon is as much a lifestyle as a given game and the opportunity to replay a game i feel nostalgic about with a fresh coat of paint is an opportunity i will seize, but this game doesn't really break any new ground like SwSh did with wild areas and raids (welcome social features for a game series whose entire existence has revolved around social features.)

Metroid is back with a vengeance. This game rules, the EMMI sections are tense and exciting, the gameplay is exceptionally smooth, The levels are very well designed and the game keeps your attention til the very end. It's a wonderful blend of new and old that cements this game as one of the best metroidvanias ever. Enough gushing aside, i did have a few gripes with this game.

The controls really needed some work, there are so many buttons required for every little action and using aeon powers/ the grapple feels clunky. A sharp contrast to the smoothness of Samus' other tools. The game is also overreliant on the melee counter. It's made exceptionally clear by enemies who die in one hit to the counter will easily soak up dozens of shots from your main weapon otherwise. It's also made clear by the required counters to progress in boss fights. And i wish developers would stop putting mashing in their games. It annoyed me to no end that the best way to deal damage was to mash harder and harder.

The game also has a bit of an issue with conveyance. It's pretty difficult to tell if your attacks are doing damage, it's difficult to tell how much health you are missing and how much damage you're taking. Many of the windows of opportunity to use a counter attack are near impossible to catch unless you knew they were coming beforehand. As if you're expected to get hit by every attack at least once casually. it's a cheap trick honestly.

There was an overabundance of minibosses with way too much health in the latter half of the game. The EMMI sections felt somewhat shoehorned and i really feel there was a missed opportunity there. They're so short and they end up feeling repetitive with no real variation between them. A damn shame because the EMMI sections are some of the best gameplay dread has to offer. The ending also felt really lame, the story spent a lot of time building up something interesting and then just fizzled out with an incredibly nonsensical and unsatisfying finish. The game is very light on story details except for when it's info-dumping you during two cutscenes.

Truly a hidden gem, this game feels like a love letter to old school nintendo classics. The gameplay is a bit of a mix of dungeon crawling and exploring the overworld talking to npcs. Finding little hidden secrets is satisfying, npc dialogue is charming and legitimately funny. The difficulty is one point of contention, this game is really hard. Expect to die many times if your ego is too inflated to tone down the difficulty. Would also do well to keep some paper on hand as there is no journal tracking sidequests and a lot of puzzles are very difficult to work out mentally. If you have fondness or nostalgia for retro adventure games like Zeldas at all, you simply need to play this game.

I played the game in early access. It felt like there wasn't a lot of depth to the mechanics, many of them felt half baked and there were some really janky graphical issues and sound balancing issues. I'm sure it will get better over time but i just haven't felt compelled to go back to this game.

This game is often touted as a metroidvania, though I would hazard to say that is being disingenuous to call it a metroidvania. it's really more of a puzzler with an open world twist, akin to The Witness. The game is pretty fun with some clever puzzles extrapolated out of a very basic set of actions you can take. The game itself feels somewhat dated, future puzzle games have spoiled me by having features such as the ability to rewind time if you make a mistake. This game has no such failsafe, i've been quite frustrated by a handful of puzzles requiring precise solutions in a very small timeframe. and if you mess up, well you have to start over again from scratch. It was fun though, despite my gripes.

I've played an absolutely ridiculous amount of this game and it never grows old. This game is a masterpiece plain and simple.

The game has a really cool premise, but the game as is is rather shallow. it is an early access title though so i hope it gets better with time. but i haven't seen much to indicate that the game will improve or change

I do firmly believe slay the spire set the standard for deckbuilders in it's little subgenre. But monster train has some seriously unique and cool features that give it a ton of depth and replayability. It's not my favorite deckbuilder style game, but it's a very close second. And this is a genre filled with tons of lackluster and underwhelming games, Monster Train really stands out from the crowd.

One of my favorite games. This game isn't for everybody, but it's incredibly unique and rewarding to play through. The game is difficult and unforgiving, but those feelings only add to the mystique and wonder of the game for me. I can understand why someone would not like this game though.

This game isn't for everybody, but it's a truly wonderful game that has lots of clever riddles and challenging boss fights. very rewarding to get through it all.

Really solid Coop Shooter to play with friends and the devs are very active and listen to community feedback.

This game is a tad too clever for it's own good at times. There's some really cool and intuitive puzzles that really test your wits and your observation skills. But those strengths are also the game's biggest weakness imo. It might be beating a dead horse because i've heard this same complaint from many other people regarding this game. But the auditory puzzles had given me a hard time. I dunno if i'm tone deaf, but i really struggled to even grasp those puzzles. I couldn't even say with confidence how i solved them. Also was not terribly fond of how fiddly many of the puzzles seemed to be... figuring out the magic pixel to stand on didn't feel like a fun or engaging puzzle solution. It felt frustrating because i knew how to solve the puzzle, yet i could not solve it. My experience with this game was incredibly dual faced. When i was having fun with it, i was having a lot of fun with it. but it was absolutely miserable to play otherwise