While enjoyable for its new battle mechanic and variety of maps, this game overloads itself with content, and its story is nothing to brag about either.

It is interesting and fun to see characters from past Fire Emblem games in a new game. The mechanic of Rings and Bracelets sharing power with your team is thoughtful and provides a fresh angle to build strategies and enjoy story-based support conversations.

While the new mechanic may be fun, the rest of the game suffers from overloading the player very early on. Once you get past the tutorial battles, you are introduced to a separate area called the Somniel, which feels burdened by extra activities and featuees alongside a turn-by-turn strategy game. Additionally, too many characters join your group in the first 10 chapters, sometimes three or four per chapter, leading most of them to feel irrelevant as you continue through the story.

Speaking of the story, it lacks the serious tone that came out in the Three Houses/Three Hopes game stories. My personal preferences don't mesh with that.
Overall, I consider this game to be a Genshin Impact-styled Fire Emblem game: disappointing for the franchise but still playable and enjoyable once you ignore the carnival/circus you get presented with.

No real review until I replay this game, but I played this game on the GBA as "Mario Power Tennis" because I have the version released in Europe.

everyone raved about this when it released but i played it and got bored. yeah that's my review.

i spent so much time playing this and look where it got me

i remember liking playing this game until i really really really really didn't like it

it's on the list of the top 5 games that i gotta re-play so i can beat the final boss

this game was the first game that i pulled all-nighters playing so i have fond memories of how it ruined 6th grade for me

2000

Memories of this game make me upset because one of the levels was broken for some weird reason and wouldn't let me finish.

The graphics, sound, and gameplay were all fairly reasonable. The story was about what you'd expect. The excuses that Teensies make to quickly leave Rayman after he encounters them is a funny touch and earned it half a star above average.

I played this for less than an hour, fresh off the heels of playing the Sky Dancers GBA game, so my experience is a lot different than others. It's nothing to write home about, but it's by no means the bottom of the barrel for GBA games.

This game feels like it was a bootleg game that ripped assets from the cartoon and plastered them off some already-inferior game.

Definitely a fun game to play so far, although a bit unforgiving for newcomers. Still, that's why you have freedom to play and re-play it.
I might raise the rating later if I play it more, but am still a bit salty over spending all my money on an engine at the start.

Played almost through the entirety of ALttP this month, but did not beat Ganon and had all but 5 or 6 remaining heart pieces to find. I love this game and have beaten the GBA port several times years ago, but something about the SNES version, even on Switch Online, seems ever-so-slightly more difficult. I will blame the Joycons I was playing with. :)

I used to think this game was fun, but after a series of many updates, I am now thoroughly disgusted and revolted at the multiplayer aspect. Simulation gamers are enemies of all that is light and joy in this dark corrupted world, and limit or restrict the fun in a randomly generated game experience for the sake of AFK farming and fighting bosses with the least possible effort, to say the least!

ALttP kinda took over whatever free playtime I had this month. Hands down, though, still love this game!