2021

The atmosphere and visuals are brilliant, emulating PlayStation 1 graphics and using 2D images as illusory 3D environments. The tone is probably Duvet's biggest achievement, with some moments that had me convinced I'd get jumpscared, but I never was.

The puzzles are very well designed and they required plenty of thinking. Something I dislike about puzzles in games is trial and error, but in Duvet I was so compelled by the puzzles I busted out pen and paper to finish a few of them.

It's not without its flaws, I felt the backstory of the world was great, using the concept of magical girls as a backdrop for a grim story. In execution, it didn't really resonate with me. It has a few buggy environments, but I'm definitely looking past that given how much I enjoyed my experience and this being the first work by the independent studio.

Duvet was a joy to play and it's one of those rare pieces of media that inspires me to create more. My biggest gripe with Duvet is that I wish it went on for longer.

Anything you do leads somewhere and that somewhere is always hilarious, brilliant and memorable.

I'm so happy I played this completely blind.

I think my computer's about to explode!

Simple, yet incredibly charming and addicting collection of micro games accompanied by great music and wondrous originality!

Kuru Kuru Kururin made me stop hoping for a better world.

I don’t think the series ever reached the level of freedom and difficulty that was achieved with this first The Legend of Zelda game. This can be at times, frustratingly obtuse, annoyingly difficult, and somewhat unsatisfying. However, the experience as a whole is made up of brilliant moments of exploration that make this one of the truest adventure games ever made.