what can I say...sometimes 3 charactes are too much, sometimes a nice way of breaking everything up.
I don't like the cops, never got arrested, they are just angry mob.
The design of Vice City / 3 was a bit sharper, wish it could become a tad more comical like before.

I expected a bit more puzzles and depth like in the later game.
Nice, short and uplifting game.
Only thing as being from Europe: "Racoons = eating trash" sounds so stereotypical American...don't know what to do about it.

I played several Donkey Kong games during the years, especially on Game Boy. Unfortunately the art style put me off on this one, as well as the control, as weird as this sounds. The controls are very good, however the mechanics with rolling, grabbing and the variety of partners (Dixie is the best) as well as the button placement was too uncomfortable. But the art style, I don't know, the penguins and enemies, the whole "freeze" topic was putting me so much off. I only got to World 5 and didn't feel like continuing, although I'm up for challenging games.

The Japanese take on US american culture and it's pushing it to absurd limits - I love it, hell it's an essay and gets more to the point than GTA.

Since Killer7 and skipping the Wii I always wanted to play this Suda51 gem. Thank you Switch!

needed some time to gear up, comboing thugs is very entertaining and the riddler challenges got me to finding them all. good start, looking forward to arkham city.

Just Played Episode 1, was quite entertaining and interesting character design. But it didn't motivate me to keep on going.

Despite some logical plot holes (so man Russians on an Island south of Japan) and Lara Croft mass murdering her way, it is quite some satisfying reboot to play.

Overall a solid "fallout" type game with nice world building and story. However, it lacks quite some variation in enemies and fighting them. Once I became a sniper popping heads within slowmotion it got a bit simple. The companions didn't grew on me very much. The game is polished, though. The art style was be subjectively off sometimes. I got this with my CPU and as a first game after building a PC in a long time I expected the graphics to have a bit more punch, hence why I put it on backlog for quite some time.
Won't get the DLC, looks quite the same to me.

I wasn't expecting it to be this good, I was rather expecting it to become very repetitive. I was wrong, as it turns out to have a really good gameplay mechanic varying with each floor. The story is funny both for kids and adults and the length is just about right.

Skellige question marks are left, but 200 hours played say enough. The storywriting of the DLCs are so good and the blue sky fairy tale Toussaint is still one of the best gaming experience out there.

The frame drops are so weird it kept me from enjoying it completely.
It's a good game and a nice retrospective on the GB classic. The shovel made me dig up the trauma (haha) I got when playing the original, trying to dig up everything everywhere.
However, some dungeons were too confusing in the original and still are. Finding the one staircase I always missed, it's a bit frustrating.

All in all, it's a solid classic Zelda, but not a full price game and I am happy the series evolved.

Sludge Life is an audiovisual masterpiece. It is weird, oozes aesthetic and gives me Jet Set Radio vibes. I loved the playthrough.

I wish I could like it more, but it never feels like doing something skillfully. I just mash buttons and hope for a high score . Couldn't complete it. Beats are good, though.

It's good, although snowbally if you get it right.
One problem even on PC is finding the right building, you have to click it, as there's no hover function.
It's okay so

It's fun for a while and the cat design is ridiculously over the top in a good way, but to be honest it's a game designed for tablet and this feeling never comes off. I had my fun with it but it's time to move on to better games who feel more complete - meaning less mobile game-ish.