legendary ending. legendary OST. i <3 apocalyptic cannibal cyberpunk hinduism

have found myself with a very 'flirting vs harassment' relationship w this compared to nocturne. love the music here, love the atmosphere, dislike almost every change they made to these systems. it's easy to find smirk hate online but what the hell did they do to fusion? having a look at some online resources seems to point towards nocturne being an outlier among these games for giving each demon 5/6+ potential skills of their own but... that is SO much more compelling to me than the system here where you get 1 or 2 mediocre new skills and otherwise carry everything from your sacrifices over unchanged

anyway i'm 30 hours into this and locked into the neutral route and this story's pacing has actually aged me several years. really hope i can finish the chalice of hope quest before i actually turn to dust

unmatched. 40 hours of the most fun and engaging jrpg gameplay imaginable wrapped around a story + atmosphere that still feel completely singular 20 years later. stupidly gorgeous and tightly directed all the way through

deranged game. ridiculously confident in its insane overcomplicated set of mechanics. a masterpiece that threatens to buckle under its own weight and ambition constantly

so incredibly imperfect! really unique and shockingly polished for what it is, but totk really vindicates my opinion that botw's meditative slant on the open world template was what made it work. still ultimately a cool thing that i'm glad exists though, i just wouldn't want another of this game any time soon. in a similar fashion to elden ring's heavy asset reuse, it's a testament to the wild shit that's possible when studios opt to heavily build on their prior work. there's no way it would be possible to make a game like this without an existing game world and mechanical framework to utilise, and that allows for some insane mechanical experimentation - if botw was a detailed and polished but ultimately fairly restrained immersive sim -like then totk is the "fuck it, we can make this work" version of that. link warp through every ceiling in the game who gives a shit anymore

kind of really tedious tbh :(

wonderful little compelling mood piece & learning experience of a game <3 so addictive to slowly explore this world and use your own wits (HINT HINT PIKMIN 2!!!) to master your own arsenal. just enough stress to make things exciting and tense - i need to go back and do a full 30 part run because i just missed it by a day or two and i don't want to make myself suffer through the full final level & boss on day 30 lol. glad you can get the standard ending and give yourself a little wiggle room but i'm looking forward to getting the real one

dude what the fuck

EDIT: okay i just finished this with my bf bc he loves the first game and by the end we both shared this sentiment 😭 absolute fever dream of a game. just wildly incoherent the entire way through

just the best <3

like wow i loved this game already but i wasn't really expecting it to become my favourite of these! it absolutely blew me away this time though, exploring in these games is so much fun. also yeah that soundtrack holy shit

after replaying this i definitely get why its beloved status is contested among some, it's probably the easiest of the mega drive games to actually finish but it's designed in a way that encourages mastery a lot more - ultimately a very good thing but after sonic 2 it can feel a little slow if you aren't familiar with these levels! that flow state is much harder to achieve here, but it's by far the most rewarding and tightly paced of these games. so massively impressive and detailed for its era, 90s sega were insane

definitely where sega's ethos for this series starts to come in properly, much more of a vibrant defined style than the original. i'm not doing death egg zone with no rings though lol i'd much rather move on to 3&k and cd!

started replaying these on a whim and honestly out of the original trilogy this was probably the one that bought me the most joy this time! such a cute little game, definitely not nearly as good as the others but super weird and cool nonetheless

i decided that this was a masterpiece like 2 hours in and then again at like 10 hours and then again at the end

fromsoft's strangest, most disturbing and effortlessly surprising game since demon's souls, and one that feels like it absolutely should not exist

i have more issues with elden ring's gameplay than most other souls games but i seriously think this thing has a lot of fromsoft's best, most haunting art & direction ever, and it's a real success compared to the exhaustingly rote version of souls seen in ds3

i like it a lot :)

dude palamutes make me so mad!! you introduce a mechanic like wirebugs that perfectly expand the player's moveset without letting them get around too quickly and then put in a mount that's faster and more efficient anyway. and then make multiplayer hunts a chaotic mess because by default that mount will stay on the map and essentially double the player count if everyone brings one. awful design decisions all around even if i do like having a dog friend :(