mrafflin
Bio
I keep track of the video games I've played here. But I don't do review scores
Note my played section is for console games only. Check my lists for the flash and mobile games I've played.
I'm also on Letterboxd
I keep track of the video games I've played here. But I don't do review scores
Note my played section is for console games only. Check my lists for the flash and mobile games I've played.
I'm also on Letterboxd
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
2 Years of Service
Being part of the Backloggd community for 2 years
GOTY '22
Participated in the 2022 Game of the Year Event
On Schedule
Journaled games once a day for a week straight
N00b
Played 100+ games
Favorite Games
108
Total Games Played
001
Played in 2024
020
Games Backloggd
Recently Played See More
Recently Reviewed See More
Great game, although I spent too much time 100%-ing it. Also my first DQ game
I was really itching to play an RPG for a while and this definitely scratched that itch. The combat system is addicting and there is a great cast of supporting characters.
I really like the design of the protagonist, but he doesn’t have much of a character and doesn’t talk.
The story goes through some pretty major ups and downs and it does a very good job bringing so many storylines together in the end.
There’s a pretty big world to explore and I like that each region has their own distinct culture resembling a place from the real-world.
The music is fantastic and has a strong John Williams vibe, I was so often reminded of specific pieces from Star Wars or Harry Potter
100%-ing this game was very difficult. Some of the worst achievements required improving all the weapons and clothing with the forge, or waiting for extremely rare occurrences in the casino. The game also doesn’t list all of these achievements, I had to look them all up.
Trying to manage your items and equipment can be very confusing — you collect hundreds of items on your adventure and it’s not easy to figure out what the best weapons, clothing, or accessories for your character are and if they can even equip them.
Sometimes an accessory will say that it will boost a stat but it actually doesn’t because you need to remove an old accessory to equip the new one and the new accessory is not accounting for the stats lost when removing the old accessory.
It is very hard to compare items’ stats with each other, it might say that item A is better than item B, but that doesn’t account for improvements gained from forging. In order to find the best item for a character, you basically have to scour through the hundreds of items you have and do some math to find the item that will have the best stats after forging. It’d be great if the game could tell me this
Very minor spoiler, but Veronica is supposed to be Serena’s twin sister who was made younger by a curse. After playing through the whole story I think it would have been much less complicated if Veronica was just Serena’s much younger sister
I was really itching to play an RPG for a while and this definitely scratched that itch. The combat system is addicting and there is a great cast of supporting characters.
I really like the design of the protagonist, but he doesn’t have much of a character and doesn’t talk.
The story goes through some pretty major ups and downs and it does a very good job bringing so many storylines together in the end.
There’s a pretty big world to explore and I like that each region has their own distinct culture resembling a place from the real-world.
The music is fantastic and has a strong John Williams vibe, I was so often reminded of specific pieces from Star Wars or Harry Potter
100%-ing this game was very difficult. Some of the worst achievements required improving all the weapons and clothing with the forge, or waiting for extremely rare occurrences in the casino. The game also doesn’t list all of these achievements, I had to look them all up.
Trying to manage your items and equipment can be very confusing — you collect hundreds of items on your adventure and it’s not easy to figure out what the best weapons, clothing, or accessories for your character are and if they can even equip them.
Sometimes an accessory will say that it will boost a stat but it actually doesn’t because you need to remove an old accessory to equip the new one and the new accessory is not accounting for the stats lost when removing the old accessory.
It is very hard to compare items’ stats with each other, it might say that item A is better than item B, but that doesn’t account for improvements gained from forging. In order to find the best item for a character, you basically have to scour through the hundreds of items you have and do some math to find the item that will have the best stats after forging. It’d be great if the game could tell me this
Very minor spoiler, but Veronica is supposed to be Serena’s twin sister who was made younger by a curse. After playing through the whole story I think it would have been much less complicated if Veronica was just Serena’s much younger sister
This review contains spoilers
Don’t know what all the fuss is about this game. I had a great time!
The Wii’s motion controls give this game a combat system truly unlike anything else I’ve played. It takes a while to get used to, but it is super fun and really rewarding when you do get used to it.
It’s also cool to see each of the items you collect utilize motion controls in their own way— I really liked the Beetle, Whip, and also the harp because it’s fun to make wacky sounds with.
One of the better stories and cast of characters in a Zelda game— Ghirahim, Groose, and even Demise were a lot more interesting than I expected. It’s also great to see Link and Zelda interact so much.
As for the three regions, Lanayru was probably my favorite because it has that really cool time-shifting gimmick. But my favorite dungeon was probably the one at Lake Hylia— it’s the most unique dungeon and also has my favorite boss, Koloktos (the 6-armed guy).
Great soundtrack— I really liked Fi’s theme in particular.
Stuff I didn’t like so much:
The opening cutscenes and tutorials can take a while. The game really gets going once you reach the surface.
You do a lot of repeating of the surface areas—the game can feel a lot like Faron-Eldin-Lanayru-Imprisoned-repeat. The game makes a lot of effort to make each return to a region feel different and more interesting than the last but that’s what the game is at its core.
There were quite a few times in dungeons where I just had no idea what to do and had to look up a guide. I remember in Skyview Temple, there were these eyeballs that tracked your sword’s movements but closed anytime you tried to shoot at it. I never would have figured out that in order to progress, you were supposed to wave your remote in a circle to make the eyeball dizzy.
Did there really need to be three Imprisoned fights? I thought the boss was nothing special the first two times but it became tedious the third time.
The Wii’s motion controls give this game a combat system truly unlike anything else I’ve played. It takes a while to get used to, but it is super fun and really rewarding when you do get used to it.
It’s also cool to see each of the items you collect utilize motion controls in their own way— I really liked the Beetle, Whip, and also the harp because it’s fun to make wacky sounds with.
One of the better stories and cast of characters in a Zelda game— Ghirahim, Groose, and even Demise were a lot more interesting than I expected. It’s also great to see Link and Zelda interact so much.
As for the three regions, Lanayru was probably my favorite because it has that really cool time-shifting gimmick. But my favorite dungeon was probably the one at Lake Hylia— it’s the most unique dungeon and also has my favorite boss, Koloktos (the 6-armed guy).
Great soundtrack— I really liked Fi’s theme in particular.
Stuff I didn’t like so much:
The opening cutscenes and tutorials can take a while. The game really gets going once you reach the surface.
You do a lot of repeating of the surface areas—the game can feel a lot like Faron-Eldin-Lanayru-Imprisoned-repeat. The game makes a lot of effort to make each return to a region feel different and more interesting than the last but that’s what the game is at its core.
There were quite a few times in dungeons where I just had no idea what to do and had to look up a guide. I remember in Skyview Temple, there were these eyeballs that tracked your sword’s movements but closed anytime you tried to shoot at it. I never would have figured out that in order to progress, you were supposed to wave your remote in a circle to make the eyeball dizzy.
Did there really need to be three Imprisoned fights? I thought the boss was nothing special the first two times but it became tedious the third time.