Pretty ballsy of them to change the gameplay as much as they did but it worked. This is even better than Doom 2016. Rip and tear from beginning to end.

I do wish they did more with the platforming though. The movement itself is great, but it is lacking the challenge that drives the shooting parts forward.

Beautiful atmosphere in a dark, but weirdly whimsical world. The game mechanics are pretty simple but they get most out of them with cleverly designed puzzles that never feel unfair.

Intricate, well designed puzzles in a atmospheric world. This time there are some bloat running between rooms, but that is a small blemish in otherwise great puzzle game.

The multiplayer is great, but goodness the campaign is bad. It's so repetitive, same enemies in same corridors that all look exactly the same. At least playing it on Legendary brought some fun with the challenge, but yeah not a fan.

Beautiful game. Art, sound design and world building coming together to create something unique and creepy.

The game worked almost perfectly with vorpX, the added immersion is truly something. So if you have VR headset (and vorpX) I would recommend playing with it.

The gameplay is more of the same from the first one, so if that wasn't your thing this wont change that.

Astro surprises again. What a charming showcase for Dualsense and a nostalgic trip for longtime fans.

Core gameplay is still solid and the Enhanced Edition is one of the most impressive game visually.
Sadly I think this is the weakest in the series. I really didn't find the open-world with side content direction interesting. The main plot is good enough to pull you through the game, but everything around that is abysmal. Like every npc in this game; their mouth moves, but they say absolutely nothing worth of listening. Around halfway through the game I gave up with them and ran past everyone who tried to talk to me.
I think the last chapter is the strongest one because it ignores the open-world structure and focuses on the main story.