Core gameplay is still solid and the Enhanced Edition is one of the most impressive game visually.
Sadly I think this is the weakest in the series. I really didn't find the open-world with side content direction interesting. The main plot is good enough to pull you through the game, but everything around that is abysmal. Like every npc in this game; their mouth moves, but they say absolutely nothing worth of listening. Around halfway through the game I gave up with them and ran past everyone who tried to talk to me.
I think the last chapter is the strongest one because it ignores the open-world structure and focuses on the main story.

Astro surprises again. What a charming showcase for Dualsense and a nostalgic trip for longtime fans.

Beautiful game. Art, sound design and world building coming together to create something unique and creepy.

The game worked almost perfectly with vorpX, the added immersion is truly something. So if you have VR headset (and vorpX) I would recommend playing with it.

The gameplay is more of the same from the first one, so if that wasn't your thing this wont change that.

The multiplayer is great, but goodness the campaign is bad. It's so repetitive, same enemies in same corridors that all look exactly the same. At least playing it on Legendary brought some fun with the challenge, but yeah not a fan.

Intricate, well designed puzzles in a atmospheric world. This time there are some bloat running between rooms, but that is a small blemish in otherwise great puzzle game.

Beautiful atmosphere in a dark, but weirdly whimsical world. The game mechanics are pretty simple but they get most out of them with cleverly designed puzzles that never feel unfair.

Pretty ballsy of them to change the gameplay as much as they did but it worked. This is even better than Doom 2016. Rip and tear from beginning to end.

I do wish they did more with the platforming though. The movement itself is great, but it is lacking the challenge that drives the shooting parts forward.

I think there is something potentially good here, but sadly I didn't get it. And I think that's mostly on the translation being bad? Multiple times the translation just didn't make sense to me especially near the end where you can choose between two paths but honestly the translation made them seem identical to me.

It has been about 10 years since the original Orcs Must Die and pretty much nothing has changed since then. It's more of the same fun tower defence gameplay but in the end not something you will remember after a week of playing it.

It's still good and I really enjoy the varied boss fights in this one.
Only thing I really dislike about it the world tendency system and how you can lock out of content because you didn't manage to get world to a pure white tendency.

They made the campaign actually fun this time and not a slog like the first one. No more same repetitive boring corridors with same enemies and guns. There is more variety with all of these above-mentioned aspects and this makes a big difference.

Beautiful, immersive world with mostly interesting puzzles. I wish there were some harder puzzles here and there.

Not as good as A Fisherman's Tale but still easily worth your time.

This is all-round a great addition Ratchet & Clank series even though it is a safe one.

It's beautiful to look at, the story is heartwarming but takes no risks and the gameplay is solid, but there is no crazy memorable guns this time.

Gripping and emotional story with pretty much every gameplay aspect improved compared to the original.
It might not reach the same highs as the first one did but it is overall the better game.

More of the same. Nothing mind blowing but it is solid fun from start to end, especially the last mission.
It is kinda disappointing though that the second game looks better than this one in MCC.