muck
449 reviews liked by muck
Cobalt
2016
gonna be real with ya i only got this years ago because it was made by mojang and they did minecraft too!!!
campaign wise it's a fairly subpar experience, despite having some tricks up its sleeve. this is mainly due to an identity conflict between it's different gimmicks, it isnt quite sure if it wants to be a slow paced platformer shooter, a bullet time action bonanza, or a 2d systemic stealth game. these different aims collide in the campaign and make it feel incredibly lacking in direction
regardless there is still some fun to be had in the campaign, and much more in the now dead multiplayer (the football gamemode is a highlight on that front) but this remains a slightly weird game that just happened to be published by mojang
campaign wise it's a fairly subpar experience, despite having some tricks up its sleeve. this is mainly due to an identity conflict between it's different gimmicks, it isnt quite sure if it wants to be a slow paced platformer shooter, a bullet time action bonanza, or a 2d systemic stealth game. these different aims collide in the campaign and make it feel incredibly lacking in direction
regardless there is still some fun to be had in the campaign, and much more in the now dead multiplayer (the football gamemode is a highlight on that front) but this remains a slightly weird game that just happened to be published by mojang
Don't Starve
2013
This review of Don't Starve isn't going to be very conventional as far as my writing goes. I try to be as thorough as possible with these, especially with games that I've completed, but with Don't Starve, I simply cannot do either. Klei Entertainment has absolutely stuffed this game full of content that I simply cannot experience in its entirety within the time frame I was able to play this game.
That being said, Don't Starve is an enjoyable time. There's a wealth of different things to build, ways to survive, and things to do. There are straight-up areas of the game that I know exist that I did not get to. In any case, there's a lot to do in this game, and part of the fun is coming across all of the things you can find and wondering what they do. Not all of what they do is interesting, mind you, but there's so much that some of it is inevitably going to be fun. For example, cooking food on a fire eventually becomes a monotonous, automatic task, but is made more fun when you build a crock pot, which allows you to experiment with different recipes that have different levels of effectiveness. Despite that, I can't help but feel the game's procedural generation isn't as good as it could be. It mostly focuses on "setpieces", individual areas with unique events, rather than the map itself. While this is a unique approach, it does mean that every game of Don't Starve feels essentially the same to me. Maps always have the same broad areas for the most part and even if the layout is different, it doesn't feel that way. In the thirty or so hours I spent with the game, I couldn't say I was presented with the same uniqueness that other procgen games such as Spelunky and Brogue had recently shown me. Despite the wealth of content, I just sort of got bored near the final stretch, but still felt satisfaction in reaching the "end goal" for this exchange. The game is helped by its stellar presentation; a Tim Burton-inspired world with memorable character designs, tons of personality in the fluid and expressive animation, and a genuinely whimsical if overly short soundtrack. Some minor issues, such as an unnecessary 60 FPS lock, remain over a decade after release, but it's not a huge problem.
Would I recommend Don't Starve, then? I honestly don't know if I can. Not because the game is not quality, it is, but because I have not experienced enough of it yet. If you like survival games and somehow haven't played it yet, it's certainly worth a shot.
That being said, Don't Starve is an enjoyable time. There's a wealth of different things to build, ways to survive, and things to do. There are straight-up areas of the game that I know exist that I did not get to. In any case, there's a lot to do in this game, and part of the fun is coming across all of the things you can find and wondering what they do. Not all of what they do is interesting, mind you, but there's so much that some of it is inevitably going to be fun. For example, cooking food on a fire eventually becomes a monotonous, automatic task, but is made more fun when you build a crock pot, which allows you to experiment with different recipes that have different levels of effectiveness. Despite that, I can't help but feel the game's procedural generation isn't as good as it could be. It mostly focuses on "setpieces", individual areas with unique events, rather than the map itself. While this is a unique approach, it does mean that every game of Don't Starve feels essentially the same to me. Maps always have the same broad areas for the most part and even if the layout is different, it doesn't feel that way. In the thirty or so hours I spent with the game, I couldn't say I was presented with the same uniqueness that other procgen games such as Spelunky and Brogue had recently shown me. Despite the wealth of content, I just sort of got bored near the final stretch, but still felt satisfaction in reaching the "end goal" for this exchange. The game is helped by its stellar presentation; a Tim Burton-inspired world with memorable character designs, tons of personality in the fluid and expressive animation, and a genuinely whimsical if overly short soundtrack. Some minor issues, such as an unnecessary 60 FPS lock, remain over a decade after release, but it's not a huge problem.
Would I recommend Don't Starve, then? I honestly don't know if I can. Not because the game is not quality, it is, but because I have not experienced enough of it yet. If you like survival games and somehow haven't played it yet, it's certainly worth a shot.
Tomato Jones
2016
Silent Hill 2
2001
Don't Starve
2013
Don't Starve
2013
I don't know why this game is so much fun for me but it is. I can understand why people might not like it and it can be challenging (and you do need the wiki up since the game doesn't explain anything for you), but once you get going then it's just fun to try to survive, build your base, and explore.
Don't Starve
2013
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