obsesshun
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singleplayer mode is fun, enough to learn just a bit and get your feet wet. in regards to multiplayer, a pretty balanced roster with multiple game modes and a lobby system. lots to pick from to develop a main and the resources in the game help understand playstyles and some bread and butter's for a good kickstart into diving into a character. netcode is great, usually fine with wifi players but if its really bad i just dont rematch. training mode is very indepth and the QoL is fantastic. as a whole, really sets a good standard for future fighting games.
unfortunately, cosmetic pricing isn't great since i paid for the game and want to look cool. it doesn't really affect me that much since it has nothing to do with gameplay but i want that juri pj fit without forking over 10 bucks.
balance patch pacing feels really slow, something like twice a year might be great for keeping things fresh, but once a year is getting a bit stale.
unfortunately, cosmetic pricing isn't great since i paid for the game and want to look cool. it doesn't really affect me that much since it has nothing to do with gameplay but i want that juri pj fit without forking over 10 bucks.
balance patch pacing feels really slow, something like twice a year might be great for keeping things fresh, but once a year is getting a bit stale.