22 reviews liked by orangejesse


proper review coming when i get through more playthroughs but i just have to get this out: this game has some bonafide pure autism flavor CRACK in it.....tell me why i spent AN ENTIRE DAY playing this, literally trapped in tism'd tunnel vision trying to make That Stupid JROTC Twunk go to therapy. the PERILS of good character design the PERILS of promising + relatable early characterization the PERILS of dropping lore as insane as [insert genetic enhancement] right as im starting to get tired of his ass. just pissed me off so bad omggg [character in abusive relationship/Psychological Bondage with twunk] i UNDERSTAND you, we are sisterwives atp

anyway ive given up on that endeavor bc like i have a LIFE and a HOME and a MAN and PHOTOSENSITIVITY and RENT TO PAY i cannot be glued to the SteamDeck® like this! i really just got so irked that I didn't get the outcome i was casually seeking out that i spent hours backtracking and/or save-scumming (if it should be called that in such a game) to resolve the frustration and dissonance. classic erik moment #MentalHealthMatters

unfortunately this mental reset will NOT free me from this game's clutches (ive done three? four?playthroughs, technically) bc every playthrough my blue hair and pronouns femme queen will stumble upon a piece of interesting game-changing lore that i know i can learn more about it if i reincarnate and start EngineerMaxxing from birth 😭 Nigerian Father Mode ON ☝🏿

anyway . shit need to come with a surgeon generals warning.....its 5 am, i have work today......five stars

At least this game shows misanthropes for what they truly are: childish, stunted, pained cowards. I’m not surprised someone like Steve Gaynor loves this. Narrative threads are wound up so messily at the end. Shoutout for the Etta James in the credits sequence tho.

a self-satisfied hoodwink; an open assault and battery on gamers. these developers hate you and they're only in the industry to debase it

The ending is kind of like when a balloon deflates and makes a sort of farting noise

It doesn't quite hit the highs of the base game, but it is still a worthy expansion full of excellent "ah-ha" moments. I think this may be best to do alongside the base game for new players.

Hades

2018

Not even the term "roguelite" feels appropriate anymore. I'd say Hades is closer to a roguelite-lite, because now the meta-progression is the main event and the actual randomized dungeon crawl more of an afterthought. In hindsight, I'm surprised it's taken Supergiant, who historically develop games for the sole purpose of padding out a seemingly pre-written script, this long to make this game, since they're now given infinitely more nooks and crannies to cram situational dialog into. Critiquing it as a roguelike wouldn't be fair; it's not even trying to deliver a fulfilling, high skill-ceiling experience that hinges on the player's ability to take advantage of good luck and creatively adapt to overcome misfortune. It's addicting, yes, but for all the wrong reasons- instead of embracing the arcade philosophy of only giving players enough motivation to break through to the next level on their own, it buries its gameplay shortcomings under a mountain of extrinsic reward. It's specifically designed to be too hard with no upgrades and too easy with upgrades, in an effort to dripfeed the player story details in a way that appears natural. Though, it seems like this approach requires a substantial amount of willful ignorance to actually be effective. For me, at least, finally beating Hades (the guy) felt like less of a monumental accomplishment and more of an item on a checklist that I'd crossed off before being carted away to the next stop on the assembly line, which nullifies any potential benefit of the roguelike structure. That's not to say the concept is broken at its core, and it's hard to deny the appeal of the dynamic hubworld and the overall level of contextualization given to a traditionally abstract genre. I can certainly imagine falling in love with this game if it really did feel like all the dialog corresponded 1:1 with your actions, but I'm skeptical that this accurately describes every fan of Hades. Not to pluck my own lyre, but NPCs consistently felt behind the times for me, still praising me for reaching Elysium after I'd already escaped the Underworld several times, for instance. And it's not like the writing is exactly stellar- Zagreus's near constant quipping tells me that Supergiant's not fully confident in a tone that's more comedic than their previous games. But then again, this is all stuff that, in my eyes, would only serve to elevate an already good game and not to excuse combat that's fundamentally a slog. I don't think I have a single compliment for Hades's action gameplay, but despite runs that always feel the exact same, upgrades that are all roundabout stat modifiers with no room for personality, and non-boss enemies that never pose a threat, what's most offensive to me is that Supergiant hasn't at all evolved since Bastion. It's the same weightless, uninspired, utterly boring mashfest that it's been for the past decade, entirely inexcusable. Or maybe my heart only has enough room for one randomized trek through the realm of the undead.

Hades

2018

Hades

2018

turns out this dating sim has a pretty compelling action minigame attached

Hades

2018

maybe the strongest example of an indie developer missing the entire point of contemporary gameplay trends