owlbortch
2022
hedgemony fucking BLOWS. theres too many ways to win, and its way too easy to become bloated. everything looks so good to get, but you dont have the tools to manage all your currencies. the best you get is a hover that says plus or minus what youre currently making.
im addicted to it currently but know that once its dropped it might be the last time its played.
im addicted to it currently but know that once its dropped it might be the last time its played.
2019
2021
played aprox. 8 hours? i love the concept but feel it asks for a little too much time commitment to play through completely. i only made the first crystal out of the machine, but once i saw that second recipe i knew i wasnt up for it. getting a level 3 brew requires some really precise planning as if you overshoot your movement, its done and will almost always require another ingredient. i think the haggling minigame is perfect as it takes exactly as long as it should. the cursor speed is a nice cruise and the refresh when you hit just feels so nice. but the whole game revolves around this singular mechanic of moving around the map, using these items to follow wacky paths. the problem comes in when it wants you to mortar and pestle every fucking plant to extract the most distance. i wish there was more "free" ways to move around as watering it down only gets you so far.
don't get me wrong, im harping on it alot but i do genuinely like what this game is doing. i wish there was a more relaxed version where i didnt have to economize each and decision i have to make.
don't get me wrong, im harping on it alot but i do genuinely like what this game is doing. i wish there was a more relaxed version where i didnt have to economize each and decision i have to make.
2008
2017
2021
a cool unique way to tell a story without any dialog or screentime for characters. the art direction is amazing and has tons of small details such as box art, or every item has a unique sound for what surface you set it on. the problem is when you are finally finished you have someone tell you "oh no, this can't go here" and it seems arbitrary sometimes. i'm not allowed to leave certain items out on the desk? just weird things sometimes. you could argue it get repetitive but this is a game meant for a certain type of person who loves putting objects away in particular places. if you love spending an hour in minecraft just organizing chests, then you'll probably like this. the last gripe i had is with the optional stickers you can get. i have absolutely no clue on how you them. i happened to get maybe 2 of them on accident while placing things together, but i can't make out what the other ones are supposed to be.
i can't imagine playing this with a controller, as playing with a mouse already annoyed me with some what accuracy you need to pick up items.
also fuck putting away clothes, i hate it in real life and i hate it even more in this game.
i can't imagine playing this with a controller, as playing with a mouse already annoyed me with some what accuracy you need to pick up items.
also fuck putting away clothes, i hate it in real life and i hate it even more in this game.
2007
2019
i've put at least 150hrs in this and still don't full understand all of the card combinations you can make. i've alwas loved dominion and this game takes the format and modifies it so perfectly. i just wish there was more diversity in enemies you face as it gets a little repeditive going through the same exact rooms every run.
2017
2015
2017
2018
2009
actually played on PC through gamepass and gotdam was this a bad port
this is the most literal meaning of a console port to PC, im amazed the keyboard even worked
it feels like a flash game version of an RTS. nothing was insanely hard, you could turtle most the missions and come through with a big ass army and roll bases. just controlling the units was a pain in itself, and sometimes they just wouldn't listen to you. the unique thing they try to do every level is not explained at all so youre trying to learn the mechanics while managing a base. i got 9/15 missions through and got exhausted by the end.
this is the most literal meaning of a console port to PC, im amazed the keyboard even worked
it feels like a flash game version of an RTS. nothing was insanely hard, you could turtle most the missions and come through with a big ass army and roll bases. just controlling the units was a pain in itself, and sometimes they just wouldn't listen to you. the unique thing they try to do every level is not explained at all so youre trying to learn the mechanics while managing a base. i got 9/15 missions through and got exhausted by the end.