owlbortch
2017
I went into this game expecting a larger story, but instead left with a melancholy anime shakespeare. The final choice really made me sad realizing the one I really wanted to choose.
Sometimes I feel this game doesn't respect the player's time. But if you go in understanding that it will be a true 40+ hours you will have a great time. I thought I could do this in 30 but at 35 hours so far I'm just a little disappointed.
Sometimes I feel this game doesn't respect the player's time. But if you go in understanding that it will be a true 40+ hours you will have a great time. I thought I could do this in 30 but at 35 hours so far I'm just a little disappointed.
2011
2012
2001
2004
2007
2010
2012
This review contains spoilers
played through MCC
i really cant believe they made the final boss a shitty quicktime. every final cutscenes from previous games were always high tension with a feeling of celebration when you finally pull it off. instead this ending feels like "oh it just happened to work", he just happened to fall off the platform, cortana just happened to be able to split off her broken parts and send them like viruses, cortana just happened to fix herself but cant survive
i really cant believe they made the final boss a shitty quicktime. every final cutscenes from previous games were always high tension with a feeling of celebration when you finally pull it off. instead this ending feels like "oh it just happened to work", he just happened to fall off the platform, cortana just happened to be able to split off her broken parts and send them like viruses, cortana just happened to fix herself but cant survive
2012
2016
played corvo while trying to stay stealthy and nonlethal
while the levels are more expansive, everything looking and sounding way better, the overall game doesnt match what the original had
the upgrades felt they were more geared to lethal play, rewarding kills by allowing multiple at a time, and hiding bodies etc.
because of the nonlethal route i took by the end of the game I had 2/3 super bonecharms that i used 100% and only bought upgrades for the suit, crossbow, and stun mines
clockwork manor and the split house really take the cake for levels but every other one felt lukewarm with really direct ways to complete them
while the levels are more expansive, everything looking and sounding way better, the overall game doesnt match what the original had
the upgrades felt they were more geared to lethal play, rewarding kills by allowing multiple at a time, and hiding bodies etc.
because of the nonlethal route i took by the end of the game I had 2/3 super bonecharms that i used 100% and only bought upgrades for the suit, crossbow, and stun mines
clockwork manor and the split house really take the cake for levels but every other one felt lukewarm with really direct ways to complete them
2021
2019
2009
actually played on PC through gamepass and gotdam was this a bad port
this is the most literal meaning of a console port to PC, im amazed the keyboard even worked
it feels like a flash game version of an RTS. nothing was insanely hard, you could turtle most the missions and come through with a big ass army and roll bases. just controlling the units was a pain in itself, and sometimes they just wouldn't listen to you. the unique thing they try to do every level is not explained at all so youre trying to learn the mechanics while managing a base. i got 9/15 missions through and got exhausted by the end.
this is the most literal meaning of a console port to PC, im amazed the keyboard even worked
it feels like a flash game version of an RTS. nothing was insanely hard, you could turtle most the missions and come through with a big ass army and roll bases. just controlling the units was a pain in itself, and sometimes they just wouldn't listen to you. the unique thing they try to do every level is not explained at all so youre trying to learn the mechanics while managing a base. i got 9/15 missions through and got exhausted by the end.
2018