played singleplayer. pretty fun honestly, the puzzles weren't complicated but took me back to trying to play fireboy and watergirl and controlling both characters at once.

nice incremental game. there arent a lot of "clicker" games that invite replaying but i come back to this every now and then.

banger soundtrack and theres achievements for opening a clock app, hacking a clicker game to give yourself infinite points and swearing in an email.
who cares if forkbombing someones computer with a single command called "forkbomb" isnt """realistic"""

there is a story but youre really gonna be playing it for the missions and gameplay style

had fun fishing, especially in local co-op when we busted out the sea shanties playlist.

the controls are kind of weird, though, with 'confirm' being different buttons in different menus and stuff like that which meant you never really got used to it or got into a flow.

the quest progression was also confusing. there'd been a spot on my map marked as a quest for several in-game days that i could not get into the building for, only to look it up and find that that quest couldnt be accessed yet. sooooo why did it have a marker..?

what story i played was alright and the 2d art style was super charming even if i didnt like the 3d/overworld style much.

2008

god, a sequel to this could have been so good

recommended to get galactic adventures as well and then add mods

obviously made for kids, but pretty funny anyway

This review contains spoilers

amogus

super fun puzzles that are really intuitive but still make you feel huge brain

2016

pretty :)

absolutely beautiful world.

Huge fan of this one - the fact that every combat ability can be used as an ability, an upgrade, or a passive makes for a ton of unique combinations.

Also, every game should have a hum button and a flourish button.

idk wtf was going on at any point

Really nice atmosphere, enjoyed taking pictures.

Could have used a sprint toggle since you want to sprint nearly 100% time which hurts to hold down after a while. Not sure why there was a crouch toggle but no sprint toggle actually, crouching is barely used.

I walked halfway across the map between two crime scenes several times before figuring out that the word clouds were a gameplay mechanic and not just telling you to find something, so that was annoying.

Final twist was just OK.

love the atmosphere and the characters felt nuanced. some elements to the ending felt kind of handwaved in favour of cool ghosts stuff but w/e thats ok

the dialogue mechanic is interesting since you choose when to speak, not just what to say.

the story associated with the collectibles is fun.

if you run out of resin u could aways try touching some grass

Fascinating IF classic where the truth of the story changes.