poisoneddart
Bio
Until I figure out a better ranking scheme:
1 - Hated it
2 - Disappointing
3 - Liked it (with nitpicks)
4 - Really liked it
5 - Loved it
Until I figure out a better ranking scheme:
1 - Hated it
2 - Disappointing
3 - Liked it (with nitpicks)
4 - Really liked it
5 - Loved it
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Listed
Created 10+ public lists
GOTY '22
Participated in the 2022 Game of the Year Event
Elite Gamer
Played 500+ games
Organized
Created a list folder with 5+ lists
3 Years of Service
Being part of the Backloggd community for 3 years
GOTY '21
Participated in the 2021 Game of the Year Event
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
On Schedule
Journaled games once a day for a week straight
GOTY '20
Participated in the 2020 Game of the Year Event
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
560
Total Games Played
020
Played in 2024
084
Games Backloggd
Recently Played See More
Recently Reviewed See More
If there was ever a series that "got it right the first time", it's Bayonetta.
The core is still as solid as ever, and the new additions initially seemed to be a net positive. The "oh wait, having this means I can do that" potential of the summons, the creativity of the new weapons, the cute little dancing animations. I was ready to fall in love with it...
But after a while it becomes apparent how much that core is being diluted by weaker ideas: Encounters skew so heavily towards summoning vs larger enemies that Bayo's regular moveset barely gets a chance to shine; Set pieces tank the performance so hard that the accompanying minigames feel like wading through sludge; Viola's kit is so unfit for purpose that she regularly struggles to meet the requirements of her own trials... It's great that Platinum want to try new things, but my good will only goes so far.
I hate to make the DMC5 comparison, but for all the issues that game may have had, it's really hitting home how much I preferred its leaner, more focused approach when compared to all this unpolished excess.
The core is still as solid as ever, and the new additions initially seemed to be a net positive. The "oh wait, having this means I can do that" potential of the summons, the creativity of the new weapons, the cute little dancing animations. I was ready to fall in love with it...
But after a while it becomes apparent how much that core is being diluted by weaker ideas: Encounters skew so heavily towards summoning vs larger enemies that Bayo's regular moveset barely gets a chance to shine; Set pieces tank the performance so hard that the accompanying minigames feel like wading through sludge; Viola's kit is so unfit for purpose that she regularly struggles to meet the requirements of her own trials... It's great that Platinum want to try new things, but my good will only goes so far.
I hate to make the DMC5 comparison, but for all the issues that game may have had, it's really hitting home how much I preferred its leaner, more focused approach when compared to all this unpolished excess.