6 reviews liked by prisma


I got so tired playing RE6 after one route that I booted this up. Yeah this brought back all the vibes of RE1-3 with a really facinating story. The atmosphere is back baby!

First Person isn't something new but I'm glad none of the traditional RE elements were removed due to this change in gameplay. What I can say as well is though enemy variety did lack a bit, they still did scare me a fuck ton.

Definitely the scariest RE game yet but that isn't saying much lol, all in all a great fucking entry and an even more insane bounceback.

Gonna do the DLC's now

Wild to me how, even if this game is so different from the previous, it gives the most fun experiences RE has had yet.
It stands the test of time and with the HD project, only makes it even more perfect.

RE4 is less of an adaptation of the formula to modern standards but a reimagination. It influenced so many over-the-shoulder third person games and may still stand on top of them.

Leon is so fucking fun man It's wild this is the same character from 2 and he never fails to make me crack a laugh.

I'm definitely going to be doing multiple playthroughs with RE4 because it's such an addicting game, with satisfying combat and guns that pack a fucking punch. It doesn't slow down and even if a lot of aspects I love from classic RE formula is gone, what we have improves on a lot on issues that pertained throughout them.

All time classic that still stands tall till this day.

Going to do chris's route now before I move on to the second game, but this is a game I definitely want to do subsequent playthroughs to get good at it.

Only issue I had was with the puzzles; some were kinda cool but others were mehhhhh.

I don't think I will ever find a more satisfying gameplay experience, owing to discovering fromsoft games as the first few serious games I played. I quite like the story even though it's nothing exceptional, it ties in well with the game's structure and mechanics. Easily my favourite game for now.

It's wild how, 2 years later, this game has taken over my mind in ways I could never have foretold. After my replay, it really cememted just how much I love this game, and how overtime a lot of aspects in it I've appreciated overtime such as it's level designs.

With more FromSoftware games I play, does it click just how their games even AC (still gotta finish AC4 and for answer) are genuinely my type of shit.

YOU -- "But what if humanity keeps letting us down?"
STEBAN, THE STUDENT COMMUNIST -- "Nobody said that fulfilling the proletariat's historic role would be easy. It demands great faith with no promise of tangible reward. But that doesn't mean we can simply give up."
STEBAN, THE STUDENT COMMUNIST -- "I guess you can say we believe it *because* it's impossible. It's our way of saying we refuse to accept that the world has to remain... like this..."

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A 2 week old fetid corpse hangs from a tree, a ghastly sight; a human life reduced to a macabre piñata for small children to pelt stones at in a twisted idea of entertainment. The children themselves, a hopped-up junkie and a nameless orphan respectively, both the result of a broken system that has unequivocally failed them. The district of Martinaise, pockmarked by the remnants of revolutionary war, abandoned by the world at large, it and its people subject to the pissing contests of petty government officials to see who is lumped with the task of looking after the place, the site of a months-long, on-the-brink-of-warfare labor dispute that's about to boil over with the lynching of a PMC soldier who was meant to "defuse" the situation. All of this, left to the hands of a suicidal, vice-riddled husk of a cop who can barely get his necktie down from the ceiling fan without potentially going into cardiac arrest. Disco Elysium is an undeniably depressing experience that isn't afraid to cover the messy spectrum of humanity, from insane race-realist phrenologists to meth-addled children to every kind of ghoulish bureaucrat under the sun. The district of Martinaise, as fictional as it is, is a place I've seen before, reflected in the streets, reflected in the people, reflected in the system; an undeniably full-faced look at the horrors faced by those below, and the resulting apathy expressed by those above.

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SUGGESTION -- Brother, you should put me in front of a firing squad. I have no words for how I failed you.

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Every aspect of Disco Elysium reflects its overall theme of "failure". Martinaise itself has been failed by the institutions meant to help it, abandoned by the powers that be, who only intervene when it looks like anyone is trying to enact change. NPCs can reminisce on days gone by, of the tragedies in their past, or of their cynical rebuke of the future. The various schools of political thought you can adopt and their representatives are mercilessly picked apart, from the Communists too entrenched in theory to take notice of the suffering around them, to the frankly pathetic fascists who use their prejudiced beliefs to shield themselves from their own flaws. Our protagonist is constantly haunted by his past and even starts the game recovering from his own self-destructive ways, and on a gameplay level, the way that our intrepid detective can fumble the bag in nearly every way imaginable and still be allowed to make progress in investigations and sidequests is commendable. Failure is so integral, so vital to Disco Elysium that it's not only an aspect deeply ingrained in its story, but also its very gameplay.

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VOLITION [Easy: Success] -- No. This is somewhere to be. This is all you have, but it's still something. Streets and sodium lights. The sky, the world. You're still alive.

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And yet, despite this cloying cynicism and acknowledgement of the ugliness of reality, Disco Elysium is magical because of the fact that it ultimately believes that there is a world worth fighting for in the end. It would be incredibly easy to be defeatist in the face of such constant, institutional and societal failure we are presented with in Revachol, to be ceaselessly apathetic in the face of your own overwhelming shortcomings, to fall back into the comfort of old vices instead of facing our problems head on. Still, Disco Elysium has that fire inside of it, an untapped hatred for fence-sitting, for passivity in the face of oppression and valuing the status quo over any meaningful change. Roll up your sleeves and fight for a better future.

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RHETORIC -- "You've built it before, they've built it before. Hasn't really worked out yet, but neither has love -- should we just stop building love, too?"

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STEBAN, THE STUDENT COMMUNIST -- "In dark times, should the stars also go out?"

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RHETORIC -- "Say one of these fascist or communist things or fuck off."

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Disco Elysium believes in the people. It believes in humanity, no matter how messy our supposed paragons are, or how flawed our beliefs and values can be, or how cyclical we can be in the face of it all. In a city plagued by an inability to move on, Disco Elysium says that there is always a possibility of change. If two broke Communists and a junkie wino can defy the very laws of physics in a slummy apartment, no matter how briefly, with the power of their faith and co-operation; imagine what we could do as a group. As a city. As a species.

Disco Elysium says that the cup is half full. Even if we won't see the own fruits of our labor in our lifetimes, it still looks you in the eyes and says:

"The only promise it offers is that the future can be better than the past, if we're willing to work and fight and die for it," a conviction belted out by the youths of tomorrow.

"Un jour je serai de retour près de toi", written in bright burning letters across a market square.

"TRUE LOVE IS POSSIBLE/ONLY IN THE NEXT WORLD--FOR NEW PEOPLE/IT IS TOO LATE FOR US," painted on the side of an eight-story tenement.

"Disco Inferno...," a lone voice belted out through a boombox's speakers across a frost-bitten sea.

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MANKIND, BE VIGILANT; WE LOVED YOU

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