Fun, generally well designed fights with the occasional visibility issues. Easily recommendable to people who want an MMO raiding experience without actually wanting to play an MMO.

if you are playing pve modify server settings unless you want to become intimately familiar with the iron mines.

better than the sum of its parts.
post game goes on a bit too long. (the game did not need a randomly generated endgame dungeon to top it all off)

I don't know what to think of this game. I think it's probably the worst mainline Pokemon game overall, at least within the context of the time it was released. The change to an openworld is interesting, at least - but the openworld has multiple problems. It's empty and completely boring. There's no interesting content or anything to find. There's a few small places throughout that are vaugely interesting to explore, but they are few and far between. I'd much just rather have a traditional pokemon game with routes, towns, and dungeons than this bland, empty openworld. Secondly, the openworld nature let's you tackle the game's main objectives in any order, which is a cool idea, but the game lacks any form of level scaling, so there's a very clear setpath that you'll want to take through the game, and if you don't take that path, your experience probably won't be too great. There's no fun in going to an area that's going to vastly overlevel you, or accidently finding gym 6 before gyms 1-5 because you went out and explored.
Don't get me wrong, the core gameplay is fun, as is pretty much every pokemon game. It's fun to battle trainers, catch pokemon, etc - but those are all the bare minimum things. I think the new pokemon designs are generally pretty great, and there's a lot of cool new moves, abilities, and items to utilize in the context of battling and I think that terastilizing is one of the cooler gimmicks they've introduced, but why has the game regressed in so many QOL things? Why are TMs being back to being single use items that you need to grind for? Why is changing a Pokemon's tera type such an insufferable grind? They want people to try the more competitive side of the game, but for every improvement they make in that regrade they introduce more and more tedium that makes it hard to want to deal with it.
If you aren't into competitive battling, or trying to catch them all, this game offers very little outside of the mainstory. For the first time since Gold and Silver, there is no battle tower or battle tower equivalent for solo players to tackle and it just reeks of a rushed game. (Perhaps the DLC they are selling will contain more interesting content for solo players..?)
And I've said all of this and I haven't even touched on the elephant in the room. The horrendous technical atrocity that is this game. I'm not going to beat around the bush here, the game looks, and runs like complete trash. It's not exactly a technical masterpiece, and there's multiple switch games with larger scopes and better graphics that run infinitely better. Why is this the only switch game I've ever played to hardlock my system and make it restart? It's just baffling. The framerate drops, the constant pop-in, objects running at 10-15 fps in the background.. It's all just absurd. The game legit hurt my eyes to look at on my TV.

Even the music, which Pokemon games almost always get right, is probably on the weaker side of things, though I will admit there are some bangers in the soundtrack... but why the fuck is the credits song by Ed Sheeran? It's so absurd it made me laugh.

I guess I should talk about the things that I actually like. I think the storytelling and writing is pretty smart, and generally probably some of the best in the series. I like the characters, and a bunch of the overarching narrative. I don't think it's the best story in the series, but I enjoyed it. The core gameplay loop is enjoyable and deep down, beneath the technical flaws and the bland, boring openworld there's a good game buried there, and that's what disappoints me the most. Despite all the problems I had with the game, I had fun playing it overall, and if Gamefreak was just left to actually cook, they could have something truly great on their hands. Alas, the requirements that they need to churn these games out every 2-3 years will probably prevent that from ever happening, sadly.

Mechanically solid with really good team building and battle mechanics. It's challenging without really feeling unfair (there is a difficulty spike or two near the very end, though.) and makes you learn the mechanics at a basic level (unlike certain other monster tamers..) That said, the game overall feels a tad soulless. Very few of the monster designs stood out to me, all the zones feel very generic and all the storytelling and character stuff was exceptionally banal.

they made a game called time wasters and it's all about wasting your time. respectable.

I liked it decently enough until the game locked getting an actual ending behind getting collectibles or some shit.

This is a loving tribute to all of Final Fantasy as a franchise. The combination of the rhythm game and RPG light mechanics makes for a compelling experience. My one complaint is the DLC is maybe a bit expensive.

If you didn't grow up with this style of game, the controls and fixed camera angles might take a bit of getting used to - but once you do, you're left with one of the best games of this genre.

This is what is known as peak videogaming. I don't have a whole lot of nostalgia for the original Resident Evil 4 (I never actually beat it!) but this game is fantastic. It has some of the best third person shooter combat in any game ever. Weapons are satisfying to use with fantastic gunplay, there's a parry system, and each encounter feels meticulously designed to be unique and different from each other. There's some light survival horror elements at play as well with resource management being a key factor throughout the game. In traditional resident evil fashion there's puzzles strewn about the game that are uh... ok? They work, and they are not overly frustrating, but I'm not sure how much they add to the overall game experience. There's a few cool setpiece moments as well that are both bombastic and fun to playthrough, in addition to some fun boss fights. This is a fairly meaty game as well, with a main story that's probably around 15-20 hours, depending on how much you explore - but the game is very, very replayable and it is designed in a way to encourage multiple playthroughs. There's tons of unlockables, higher difficulties and stuff like high ranks to achieve that'll make you want to play the game through multiple times - not to mention just how fun the game is to play.
The story is well, it's Resident Evil. The overall storytelling is slightly more serious than what I remember from the original game, but it's still full of silly one-liners and things of that nature. It's not a particularly great story, but there's some fun moments and it's overall inoffensive.
I do have a few complaints though. I mentioned the puzzles earlier as a minor one. I also think that there's maybe a few too many points of no return, making certain things a little frustrating when trying to get collectibles. And my last complaint is that Capcom released some pretty blatant and obvious pay2win dlc weeks after the game launched. Is the game designed around this dlc? Absolutely not, but if you want to shell out some money you'd definitely save some time in going for 100%, and honestly, it's just the principle of the thing.

It's bland, boring and wholly uninteresting. It's bootleg Chrono Trigger made by people who didn't know why Chrono Trigger is so loved to begin with. The game is technically sound but you can quite literally find more compelling JRPG's made in RPG Maker that cost zero dollars.

It's fun, albeit a bit straightforward and simplistic. The game nails the aesthetic and music, and there's bouts of cool level design throughout. It's pretty short, but there's a fair amount of content if you're willing do it; multiple characters, collectibles and secrets to find etc. I just didn't find myself super compelled to find or do that stuff.