Fun as hell, mostly if you're playing 2v2 with another friend. The fighting system is really good, fun and simple. The monetization system looks promising with the variants and the battle pass system.

Only downside is the delay to unlock new characters without buying the currency and stuff.

Funny little game, played for one hour and made my laugh a lot.

Same game, same problems (mostly skill issue by me), same rating.

I normally don't high rate gacha games unless they have something special and make me actively >want< to play the game. Punishing Gray Raven does that in such a cool way: the gameplay is SO COOL and I can't stress this enough: this is the only gacha game that has skill expression of the player.

Sure, if you just started playing, the bosses are easy, the story stages are easier and you can breeze through almost any content until... some point. As a nature of gacha games, they have an endgame and you'll need to grind eventually to reach its high peak: but you can do this with any character you want.

Of course, if you're playing for meta-reasons, there's a chance where the character you like isn't the most optimal choice: but who cares? People are soloing endgame bosses with a support character they like a lot and invested into. You can use only one builded character to pass through some content, but the game still requires to build multiple teams and build more characters.

Some gacha players look for big numbers on screen, beautiful ladies, handsome men and PGR has it all with an extra: YOUR SKILL actually matters. For some, this sucks: after all, if you play FGO because of its clicking cards nature and you're just looking for a chill game to collect your .pngs, this game probably will not hype you up. But I suggest you at least give it a try.

This game also is really F2P friendly and, by design, it's made to you have the debut S-rank in patch (you can, of course, skip them if you want). If you're a dolphin, it's actually super cheap (~5 USD-ish...? Not sure). But again: only spend if you have money to spend, it's STILL a GACHA GAME.

It's important to say that every character plays differently and the OST is a banger. A massive banger. If you like anime action games overall, you should give it a shot.

I never was a big fan of L4D2 since I was younger because it just wasn't my type of game (I played mostly RPGs and fighting games when I was a child), so a certain person (my S.O.) likes this game A LOT and I decided to give it a shot and try to understand and share a new liking with him.

Thing is: it's STILL not my type of game, even years later. L4D1 was dark as HELL and I felt mostly bored playing all the campaigns. This was no different, though, except that the maps are a lot BRIGHTER and have more details that made the playthrough interesting.

What makes me like this game is the level of detail and caring that was put. The zombies animations, the gore details that changes depending on the gun used and the finales sequences that wasn't just SURVIVE (I really hated those), but there were other objectives to do.

It's a solid and well-made game. I probably wouldn't play by myself at all. And I'm probably not gonna revisit it any time soon.

I was just using my youtube when this game appeared and I was like "oh, cool, it looks like a quick rhythm game to play!" and downloaded it.

I have to say: there's a lot of people talking about Rhythm Heaven and I never played it before, but I like the aesthetics on this one: this dreamy, dream pop, lo-fi vibes. That's my jam! The art is really gorgeous as well and the levels aren't that hard, but they are good anyways. The Tech one's my favorite, while I personally hated the Followers level.

It was a good game to break the cycle of high-paced games that I've been lately. It was a good find!

One of the most 2000s games I've ever played, had a blast.

horrible, tenebrous, disgusting, awful, i HATE it, atrocious.

At least the musics were decent!

Fate/Samurai Remnant is probably the best Fate game for anyone who wants to enter the universe written by Kinoko Nasu and designed by Takeuchi and, as if that weren't enough, it's a great treat for older fans.

You control Miyamoto Iori, adopted son and apprentice of the legendary swordsman Miyamoto Musashi, already deceased at the beginning of the game. Iori's life turns upside down when he begins to participate in a ritual called the Waxing Moon Ritual, where masters (mages) spread across Edo fight each other to obtain the Vessel. The game starts from there and it's an incredible journey. In addition to controlling Iori, you also control Saber, an extremely powerful servant, another highlight of the game.

For those who already know the Fate system (whether through Fate/Grand Order, stay night, Zero or even Extra), you won't see many twists and turns in the story. The game introduces characters already known and loved by the community (if you've consumed Fate before, you'll recognize some immediately) and very welcome newcomers.

The main point and my favorite is the development of the relationship between Iori and Saber. It is very satisfying to see the change in treatment so CLEAR and so clear. Saber starts the game disdaining Iori, still respecting him in a way, but as the story progresses, Saber's lines and even the tone of voice change. They create a relationship of true friendship and companionship worthy of a master and servant who truly admire and respect each other.

Iori is an excellent protagonist and an addition to the roster of protagonists for the Fate series, even if he still follows a bit of the 'selfless protagonist and hero' formula that we've seen before. Still, dialogues and subplots develop the character and transform him into a complex boy who really wasn't born in the right era.

Saber is another excellent protagonist. They start out being extremely sassy, ironic and even overconfident. As the game progresses, all interactions with the character make you understand him, his past and his motivations. Other characters are also essential to the development of the plot and, whether you like it or not, you end up connecting with them.

This game is a musou with RPG elements. Unlike many musou that you can actually just bang your head on the controller and do things, Fate/Samurai Remnant brings an innate difficulty that is a diegetic element: Iori is a human. Miyamoto Musashi's apprentice? Without a doubt, but he is still a human in a bloody war against myths and mythological heroes. You, as Iori, don't do much damage to them; damage that increases, yes, but it doesn't compare to the formidable attacks that Saber lands on an enemy servant. This detail is EXCELLENT for immersion and is a hit that may be a miss for many, but for me, it completes the combat. It is important to emphasize that Iori and Saber's connection is very well represented with Link Strikes, a combination of attacks between the two that are extremely useful.

Visually, the game is very beautiful. The design and style of Rei Wataru (who has already worked and created designs for other characters in Fate/Grand Order) make the game even more charming. All the characters are very expressive and very well drawn. It's refreshing to see characters you already know in other ways, but still maintain their own charm.

The soundtrack for this game is very, very good. There are areas with bangers (Akasaka is an example). The quality becomes even more epic in important battles and boss fights that fit at all times.

The game is practically 90% dubbed. Only lines from random NPCs (and not all of them) are not voiced, while everything else is: dialogues, cutscenes... everything! And the voice acting is excellent, which makes the game even more tolerable (there is a lot of dialogue and it can get tiring after a while). Still on the topic of being tiring, the game CAN be tiring. Sometimes I found myself fed up with having to kill mobs here and there and the path to some main battles was long enough to make me finish the section another day.

That said, if you're reading any reviews before starting the game, I have some tips for you:

a) DO THE DIGGRESSIONS. Pause the main quest, take a break and do the subquests. They are important for understanding the characters and advancing the Memento Ring of Knowledge. You will not regret.
b) regardless of the type of game you are going to do, dedicate some points to Earth Stance and Water Stance in the skill tree. Riposte (counter when dodging at the right time), is especially useful throughout the ENTIRE game.
c) don't worry about upgrading your mountings right away. These resources can be accumulated and the Workshop itself (which you should also pay extra attention to) has its own upgrades for this.
d) dedicate your skill gems and the like to Iori and Saber. Skills are extremely important to survive in the late game.

Anyway, it's an excellent game: good for those who want to enter the universe and good for those who already know it inside and out.

This is some GOTY (all years) material, right there. Just play it.