"This is really the end. The summer vacation was over before I knew it."

This game was... certainly something. It started just as 'oh, this looks cool' to '...this was a blast'. Blue Reflection: Second Light is a story about a summer vacation which, well, has to end sometime.

The game is good. Really good. I started, also, with some fear of the fanservice that people talked about, but besides the DLC content and some... butt shots, it wasn't that big of a deal.

This game is surprisingly beautiful with its graphics. The atmosphere, the soundtrack... everything is tied up with such a intimate storytelling for each one of the girls that you met. The battle system is really, really fun and somehow strategic on how you use your actions: and how the enemies can screw up your Ether management.

If you are suspicious because of the 'cute girls fighting evil', really, there's SO MORE behind that. The first seven chapters (of eleven!) consists on character introductions and, at the beginning, I was really afraid that the story was going just to be around Ao (she's a good character too!), but every girl has its moments and deserved screentimes. There's a trope for each one of them that you probably will like: the 'loving sister', the 'hype machine', the 'calm collected one' and many more: it's really easy to like one of them, but it's really more easier like every single one of them. The girls have their own insecurities, fears and hopes and, even if your favorite doesn't have that many screentime, don't worry, she can be developed with the Date system and, if she's on the battle team, furthermore with the Talent system.

Happily, this game doesn't use, at any moment, a queerbait approach to a school full of girls, which was also one of my main fears. Their interactions are just something pure-ish, things girls of their ages would say to one another. You, as player, cannot have any romance options, but two characters will enter in a relationship (which is NOT in a friendly way, in a romantic way), but no spoilers! See for yourself!

If you feel that the game is slow, well, it really is. DON'T RUSH IT or you'll get super exhausted of its mechanics and the sidequests. Play at a chill pace and enjoy at it fullest: it's a summer vacation, and will end sometime.

If you get lost at any point of the game, use this site: https://barrelwisdom.com/second-light/faq (NOT MINE!) to get some advice from the FAQ or the Items list, it'll be useful sometime.

literally one hour of funny

Such a great game and a good coop.
The worst part of it was playing in Discord. Seriously, don't do that with yourself. It was a horrible experience.

I normally don't high rate gacha games unless they have something special and make me actively >want< to play the game. Punishing Gray Raven does that in such a cool way: the gameplay is SO COOL and I can't stress this enough: this is the only gacha game that has skill expression of the player.

Sure, if you just started playing, the bosses are easy, the story stages are easier and you can breeze through almost any content until... some point. As a nature of gacha games, they have an endgame and you'll need to grind eventually to reach its high peak: but you can do this with any character you want.

Of course, if you're playing for meta-reasons, there's a chance where the character you like isn't the most optimal choice: but who cares? People are soloing endgame bosses with a support character they like a lot and invested into. You can use only one builded character to pass through some content, but the game still requires to build multiple teams and build more characters.

Some gacha players look for big numbers on screen, beautiful ladies, handsome men and PGR has it all with an extra: YOUR SKILL actually matters. For some, this sucks: after all, if you play FGO because of its clicking cards nature and you're just looking for a chill game to collect your .pngs, this game probably will not hype you up. But I suggest you at least give it a try.

This game also is really F2P friendly and, by design, it's made to you have the debut S-rank in patch (you can, of course, skip them if you want). If you're a dolphin, it's actually super cheap (~5 USD-ish...? Not sure). But again: only spend if you have money to spend, it's STILL a GACHA GAME.

It's important to say that every character plays differently and the OST is a banger. A massive banger. If you like anime action games overall, you should give it a shot.

I never was a big fan of L4D2 since I was younger because it just wasn't my type of game (I played mostly RPGs and fighting games when I was a child), so a certain person (my S.O.) likes this game A LOT and I decided to give it a shot and try to understand and share a new liking with him.

Thing is: it's STILL not my type of game, even years later. L4D1 was dark as HELL and I felt mostly bored playing all the campaigns. This was no different, though, except that the maps are a lot BRIGHTER and have more details that made the playthrough interesting.

What makes me like this game is the level of detail and caring that was put. The zombies animations, the gore details that changes depending on the gun used and the finales sequences that wasn't just SURVIVE (I really hated those), but there were other objectives to do.

It's a solid and well-made game. I probably wouldn't play by myself at all. And I'm probably not gonna revisit it any time soon.

It's a good game and pretty fun, tbh. Using Ziggs as the main character of a rhytmn game which focus on EXPLOSIONS is a nice move!
Also, for a rhytmn game, it gives you a kinda of freedom at the stages to get the three types of gears (golden, white and blue). If you mess up, welp, you messed up! If you die... it's probably better to start the stage all over again.
The music is also fine and mixes really good with the mayhem/explosion theme!
However, I don't feel like playing this again that soon. It replay factor isn't that big, imo. Good game anyways!

Fate/Samurai Remnant is probably the best Fate game for anyone who wants to enter the universe written by Kinoko Nasu and designed by Takeuchi and, as if that weren't enough, it's a great treat for older fans.

You control Miyamoto Iori, adopted son and apprentice of the legendary swordsman Miyamoto Musashi, already deceased at the beginning of the game. Iori's life turns upside down when he begins to participate in a ritual called the Waxing Moon Ritual, where masters (mages) spread across Edo fight each other to obtain the Vessel. The game starts from there and it's an incredible journey. In addition to controlling Iori, you also control Saber, an extremely powerful servant, another highlight of the game.

For those who already know the Fate system (whether through Fate/Grand Order, stay night, Zero or even Extra), you won't see many twists and turns in the story. The game introduces characters already known and loved by the community (if you've consumed Fate before, you'll recognize some immediately) and very welcome newcomers.

The main point and my favorite is the development of the relationship between Iori and Saber. It is very satisfying to see the change in treatment so CLEAR and so clear. Saber starts the game disdaining Iori, still respecting him in a way, but as the story progresses, Saber's lines and even the tone of voice change. They create a relationship of true friendship and companionship worthy of a master and servant who truly admire and respect each other.

Iori is an excellent protagonist and an addition to the roster of protagonists for the Fate series, even if he still follows a bit of the 'selfless protagonist and hero' formula that we've seen before. Still, dialogues and subplots develop the character and transform him into a complex boy who really wasn't born in the right era.

Saber is another excellent protagonist. They start out being extremely sassy, ironic and even overconfident. As the game progresses, all interactions with the character make you understand him, his past and his motivations. Other characters are also essential to the development of the plot and, whether you like it or not, you end up connecting with them.

This game is a musou with RPG elements. Unlike many musou that you can actually just bang your head on the controller and do things, Fate/Samurai Remnant brings an innate difficulty that is a diegetic element: Iori is a human. Miyamoto Musashi's apprentice? Without a doubt, but he is still a human in a bloody war against myths and mythological heroes. You, as Iori, don't do much damage to them; damage that increases, yes, but it doesn't compare to the formidable attacks that Saber lands on an enemy servant. This detail is EXCELLENT for immersion and is a hit that may be a miss for many, but for me, it completes the combat. It is important to emphasize that Iori and Saber's connection is very well represented with Link Strikes, a combination of attacks between the two that are extremely useful.

Visually, the game is very beautiful. The design and style of Rei Wataru (who has already worked and created designs for other characters in Fate/Grand Order) make the game even more charming. All the characters are very expressive and very well drawn. It's refreshing to see characters you already know in other ways, but still maintain their own charm.

The soundtrack for this game is very, very good. There are areas with bangers (Akasaka is an example). The quality becomes even more epic in important battles and boss fights that fit at all times.

The game is practically 90% dubbed. Only lines from random NPCs (and not all of them) are not voiced, while everything else is: dialogues, cutscenes... everything! And the voice acting is excellent, which makes the game even more tolerable (there is a lot of dialogue and it can get tiring after a while). Still on the topic of being tiring, the game CAN be tiring. Sometimes I found myself fed up with having to kill mobs here and there and the path to some main battles was long enough to make me finish the section another day.

That said, if you're reading any reviews before starting the game, I have some tips for you:

a) DO THE DIGGRESSIONS. Pause the main quest, take a break and do the subquests. They are important for understanding the characters and advancing the Memento Ring of Knowledge. You will not regret.
b) regardless of the type of game you are going to do, dedicate some points to Earth Stance and Water Stance in the skill tree. Riposte (counter when dodging at the right time), is especially useful throughout the ENTIRE game.
c) don't worry about upgrading your mountings right away. These resources can be accumulated and the Workshop itself (which you should also pay extra attention to) has its own upgrades for this.
d) dedicate your skill gems and the like to Iori and Saber. Skills are extremely important to survive in the late game.

Anyway, it's an excellent game: good for those who want to enter the universe and good for those who already know it inside and out.

Ok, I didn't expect to give a gacha game such a high rating but... bear with me with this one. I started playing last week and I was surprised with the quality on this one.

The fact that every character is, AT LEAST, animated at the main screen/home page and not being really a large app or performance consuming was... a really good surprise.

It's a gacha game, so, being salty and shit it's already common at this point. At the time I started playing, they added a pity system and getting the summon coins isn't... that hard. Being a F2P, however, means that you have to plan ahead, but if you aren't, well, just spend it already.

The gameplay is really interesting as well. The grid system, the different character classes and all... it's a good package: you have to think to progress further at some stages, and the endgame content seems challenging enough to keep me around.

The major problem with this game are the minority loli-ish/jailbait shit characters. God, I hate them SO much. They're at the game for one reason: and I hate it. At the other side of the coin, there are really cool-looking characters.

If you like strategy-based games, you should probaly check this out. Of course, search if there's any character that you like beforehand and if it's worth to get into a gacha game.

SENHORITA FREYA!
SENHORITA FREYA!
SENHORITA FREYA!
SENHORITA FREYA!
SENHORITA FREYA!
SENHORITA FREYA!

I'm still around to get all the male characters, logging rarely to get primogems and go to the banners. That's it.

The landscapes and the soundtracks are >REALLY< good, but... that's about it. Boring MP and exploration gets... really tiring, especially if you're trying to get all chests to farm gems.

But yeah, probably the game that boosted gacha to the mainstream.

One of my first horror experiences and couldn't be better. It's the perfect package and embodies the experience of being a S.T.A.R.S. at a uneasy mansion like the Spencer one. The Ink Ribbon system is really neat, with the inventory-system having it's flaws, BUT makes sense.
Every S.T.A.R. member it's interesting at its own way and I just like every one of them.
But I physically couldn't pass the Spider Room or any room with spiders, AT ALL. Fuck Black Tiger, I hate you.
Great game nonetheless, looking forward to playing the others!

This game is really, really well made. There isn't that many games that let you do whatever you want in a mission and accomplishes the way Dishonored does, it's just fantastic.

Even with Corvo being a silent protagonist (he doesn't 'talk' that much, only when some choices are made), you grow attached to him. His downfall hurts throughout the whole campaign and his ascension is satisfying.

It's important to mention the level of gameplay and plot details for a game released in 2012. Unique assassinations for each target, dialogues and the whole city situation that changes depending on your 'route' (being at low or high chaos). Its replay factor is here, but one playthrough may be enough.

In my opinion, though, the only, BIG QUOTE, problem, is the absence of methods on doing non-lethal runs. It is hard and really rewarding when you do it, but normally you are limited to sleep darts (10 per quest), Bend Time (at level 2, which you get at the last quests because of the price) or just being really good at stealth gaming (in my case, I'm not!). Still, when you do it, it's really rewarding.

The world building is top-notch and I personally liked the hud aesthetic and the way characters were drawn. It just completes really well the atmosphere and the complete feeling this game brings.

Well after learning how to play mahjong and getting, like, 4 characters in a row, I love this game!

Seriously, though, it's the best way to play mahjong not knowing ANYTHING.

It's a Jill's solo game, what else can I say?

Jokes aside, I liked this game more than I expected. There's nothing new besides the dodge mechanic and I could see this being sold as a RE2MAKE DLC, not with a full game price: there's no extra modes, no 'B campaigns' or anything like that. Even liking it, buying at full price isn't worth it at all.

The game starts to diverge from the survival-horror dynamic from RE1 and RE2 (while the first was a true horror experience and the second was more survival, but with the horror present), RE3 has the horror: the body-horror. The Hunters (mainly the Gamma), the spidey-things and the tentacle-zombies were truly bizarre and... gruesome. There were some jumpscares here and there, but it was because I was always at the edge.

About Nemesis... well... it was disappointing. Don't get me wrong: the action moments, the chases AND the boss fights were good, but I expected him to be more like Mr. X and more PRESENT at the game, alongside the cutscene moments with him. The whole 'bio-weapon chasing you down' would be more real and would make a truly great tension building than scripted apparitions.

About the dodge mechanic, holy shit, I never felt so POWERFUL the entire game as I felt when I got the timing of the 'perfect dodge' or whatever. Normally you feel like that in the final fights (with a Rocket Launcher or whatever) and when you get the Magnum, but with this? It was a blast. At the beginning I thought it was a little clunky, but then got used to it. It was really, really awesome to see Carlos PUNCHING A HUNTER and just getting away with it: you love to see it.

The gameplay loop isn't bad and it's there, mainly because of the duration of the game (5 hours-ish) and a second playthrough when you get the gist of dodging will be a LOT more smooth.

It's a good game: nothing in the level of the RE1/2 experience, but just good at its own.