This is some GOTY (all years) material, right there. Just play it.

Fate/Samurai Remnant is probably the best Fate game for anyone who wants to enter the universe written by Kinoko Nasu and designed by Takeuchi and, as if that weren't enough, it's a great treat for older fans.

You control Miyamoto Iori, adopted son and apprentice of the legendary swordsman Miyamoto Musashi, already deceased at the beginning of the game. Iori's life turns upside down when he begins to participate in a ritual called the Waxing Moon Ritual, where masters (mages) spread across Edo fight each other to obtain the Vessel. The game starts from there and it's an incredible journey. In addition to controlling Iori, you also control Saber, an extremely powerful servant, another highlight of the game.

For those who already know the Fate system (whether through Fate/Grand Order, stay night, Zero or even Extra), you won't see many twists and turns in the story. The game introduces characters already known and loved by the community (if you've consumed Fate before, you'll recognize some immediately) and very welcome newcomers.

The main point and my favorite is the development of the relationship between Iori and Saber. It is very satisfying to see the change in treatment so CLEAR and so clear. Saber starts the game disdaining Iori, still respecting him in a way, but as the story progresses, Saber's lines and even the tone of voice change. They create a relationship of true friendship and companionship worthy of a master and servant who truly admire and respect each other.

Iori is an excellent protagonist and an addition to the roster of protagonists for the Fate series, even if he still follows a bit of the 'selfless protagonist and hero' formula that we've seen before. Still, dialogues and subplots develop the character and transform him into a complex boy who really wasn't born in the right era.

Saber is another excellent protagonist. They start out being extremely sassy, ironic and even overconfident. As the game progresses, all interactions with the character make you understand him, his past and his motivations. Other characters are also essential to the development of the plot and, whether you like it or not, you end up connecting with them.

This game is a musou with RPG elements. Unlike many musou that you can actually just bang your head on the controller and do things, Fate/Samurai Remnant brings an innate difficulty that is a diegetic element: Iori is a human. Miyamoto Musashi's apprentice? Without a doubt, but he is still a human in a bloody war against myths and mythological heroes. You, as Iori, don't do much damage to them; damage that increases, yes, but it doesn't compare to the formidable attacks that Saber lands on an enemy servant. This detail is EXCELLENT for immersion and is a hit that may be a miss for many, but for me, it completes the combat. It is important to emphasize that Iori and Saber's connection is very well represented with Link Strikes, a combination of attacks between the two that are extremely useful.

Visually, the game is very beautiful. The design and style of Rei Wataru (who has already worked and created designs for other characters in Fate/Grand Order) make the game even more charming. All the characters are very expressive and very well drawn. It's refreshing to see characters you already know in other ways, but still maintain their own charm.

The soundtrack for this game is very, very good. There are areas with bangers (Akasaka is an example). The quality becomes even more epic in important battles and boss fights that fit at all times.

The game is practically 90% dubbed. Only lines from random NPCs (and not all of them) are not voiced, while everything else is: dialogues, cutscenes... everything! And the voice acting is excellent, which makes the game even more tolerable (there is a lot of dialogue and it can get tiring after a while). Still on the topic of being tiring, the game CAN be tiring. Sometimes I found myself fed up with having to kill mobs here and there and the path to some main battles was long enough to make me finish the section another day.

That said, if you're reading any reviews before starting the game, I have some tips for you:

a) DO THE DIGGRESSIONS. Pause the main quest, take a break and do the subquests. They are important for understanding the characters and advancing the Memento Ring of Knowledge. You will not regret.
b) regardless of the type of game you are going to do, dedicate some points to Earth Stance and Water Stance in the skill tree. Riposte (counter when dodging at the right time), is especially useful throughout the ENTIRE game.
c) don't worry about upgrading your mountings right away. These resources can be accumulated and the Workshop itself (which you should also pay extra attention to) has its own upgrades for this.
d) dedicate your skill gems and the like to Iori and Saber. Skills are extremely important to survive in the late game.

Anyway, it's an excellent game: good for those who want to enter the universe and good for those who already know it inside and out.

At least the musics were decent!

horrible, tenebrous, disgusting, awful, i HATE it, atrocious.

One of the most 2000s games I've ever played, had a blast.

I was just using my youtube when this game appeared and I was like "oh, cool, it looks like a quick rhythm game to play!" and downloaded it.

I have to say: there's a lot of people talking about Rhythm Heaven and I never played it before, but I like the aesthetics on this one: this dreamy, dream pop, lo-fi vibes. That's my jam! The art is really gorgeous as well and the levels aren't that hard, but they are good anyways. The Tech one's my favorite, while I personally hated the Followers level.

It was a good game to break the cycle of high-paced games that I've been lately. It was a good find!

I never was a big fan of L4D2 since I was younger because it just wasn't my type of game (I played mostly RPGs and fighting games when I was a child), so a certain person (my S.O.) likes this game A LOT and I decided to give it a shot and try to understand and share a new liking with him.

Thing is: it's STILL not my type of game, even years later. L4D1 was dark as HELL and I felt mostly bored playing all the campaigns. This was no different, though, except that the maps are a lot BRIGHTER and have more details that made the playthrough interesting.

What makes me like this game is the level of detail and caring that was put. The zombies animations, the gore details that changes depending on the gun used and the finales sequences that wasn't just SURVIVE (I really hated those), but there were other objectives to do.

It's a solid and well-made game. I probably wouldn't play by myself at all. And I'm probably not gonna revisit it any time soon.

I normally don't high rate gacha games unless they have something special and make me actively >want< to play the game. Punishing Gray Raven does that in such a cool way: the gameplay is SO COOL and I can't stress this enough: this is the only gacha game that has skill expression of the player.

Sure, if you just started playing, the bosses are easy, the story stages are easier and you can breeze through almost any content until... some point. As a nature of gacha games, they have an endgame and you'll need to grind eventually to reach its high peak: but you can do this with any character you want.

Of course, if you're playing for meta-reasons, there's a chance where the character you like isn't the most optimal choice: but who cares? People are soloing endgame bosses with a support character they like a lot and invested into. You can use only one builded character to pass through some content, but the game still requires to build multiple teams and build more characters.

Some gacha players look for big numbers on screen, beautiful ladies, handsome men and PGR has it all with an extra: YOUR SKILL actually matters. For some, this sucks: after all, if you play FGO because of its clicking cards nature and you're just looking for a chill game to collect your .pngs, this game probably will not hype you up. But I suggest you at least give it a try.

This game also is really F2P friendly and, by design, it's made to you have the debut S-rank in patch (you can, of course, skip them if you want). If you're a dolphin, it's actually super cheap (~5 USD-ish...? Not sure). But again: only spend if you have money to spend, it's STILL a GACHA GAME.

It's important to say that every character plays differently and the OST is a banger. A massive banger. If you like anime action games overall, you should give it a shot.

Same game, same problems (mostly skill issue by me), same rating.

Funny little game, played for one hour and made my laugh a lot.

Fun as hell, mostly if you're playing 2v2 with another friend. The fighting system is really good, fun and simple. The monetization system looks promising with the variants and the battle pass system.

Only downside is the delay to unlock new characters without buying the currency and stuff.

It's been a while since I played a game where I felt FAST. Neon White does that, and in such a hype way.

You play as White, an assassin in life, who died in his last heist. When he wake up, he's in the middle of several other people, called Neons, who have to complete quests to receive the God's pardon and go to Heaven. Those who fail, go to Hell.

This game is pretty interesting and, honestly, super fun. It's a fast-paced FPS with a great level design, great mechanics and it's really welcoming for people who are not used to speedrun (that's my case). It has a great OST, composed by Machine Girl, so, if you like Breakcore, Acid House and those type of genres, you probably will like this one. The characters are really cool-looking and the aesthetic presented here is really well done. I kinda feel like I'm back at my tumblr age, but in a good way.

The game has a plot, yes, but it isn't that big of a deal. It completes the experience, of course, and you can relate and connect with the other characters but by any means it's the core of the experience.

The characters are, beside good looking, somewhat fun. The dialogues are really cheesy and use a LOT of pop culture, but honestly... they are funny: some of them you cannot take them seriously. The game is almost full voiced, which made the experience even better and complete. You probably will like one character or two, design-wise or personality-wise.

The game would end quickly if there wasn't an interaction system. When you complete a level, you can replay it to get better time AND to get gifts. There are two faces of the same coin: you can play it again to just go full ZOOMING or in a more 'chill' way, to collect those gifts. They have a purpose: get them and give 'em to their respective character. This plays a sorta of major part of the game: there are levels of your bond w/ the character that unlocks memories (which you're gonna need to get the True Ending) and, one of the best moments of the game: the sidequests.

The sidequests are missions of each Neon character. Each of one them has its own limitations (in Violet's, you cannot shoot, only discard, for example) and the maps are really harmonic with their personalities.

That aside, the game can be really tiring, mostly because of writing and if you're trying to get the best time and the gifts after completing the chapter. If you're just looking for the high speed fast-paced game, you can just rush it out, but you will lose a really major portion of the game: those side interactions that you get with the gifts.

Also, the angels are cats. There's that. This is like one star by itself.

Not giving this game a review felt kinda unfair to me, being completely honest. Risk of Rain 2 was the first roguelite experience that I actually had and played, being such a nice one. I didn't played the first one, but got interested and I'm looking forward to do so.

This new expansion adds new maps, two new survivors, some items, new elite bosses and a new final boss. Even if the maps aren't as great as the standalone game, this expansion did something REALLY good (again) with the soundtrack, being one of the most touching, hype and well made in a video-game. By itself, the game AND the expansion deserves a whole 5/5, but the gameplay helps and the amounts of fun that I had playing alone and in multiplayer are simply over the top.

It's a truly great game. The lore (yes, it has a lore) is as cryptic and mysterious as ever, but searching it made me interested enough for more content. It gaves you the sensation of just wanting to understand more and more.

Support the devs and the soundtrack creator, Chris Christodoulou. They have done a true masterpiece.

Well after learning how to play mahjong and getting, like, 4 characters in a row, I love this game!

Seriously, though, it's the best way to play mahjong not knowing ANYTHING.

It's Cuphead, I don't need to say nothing else.

4.5 because of the Pier Run & Gun and the fucking queen bee boss.