Bio
i love to Legally Acquire Software and my only judge of if a game is "good" is if i enjoyed it personally and/or got something out of it. self-proclaimed connoisseur of "bad games."
way more games not on this list bc i can't stop playing niche indies.

if you enjoyed playing a game, no matter the reason why, hasn't it done exactly what it set out to do? does a game, already an intricate tapestry of so many different art forms, have to excel in every element it contains to be good?
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Played 500+ games

GOTY '23

Participated in the 2023 Game of the Year Event

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GOTY '22

Participated in the 2022 Game of the Year Event

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Being part of the Backloggd community for 3 years

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Played 250+ games

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Voted for at least 3 features on the roadmap

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Journaled 5+ games in a single day

Shreked

Found the secret ogre page

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Played 100+ games

Favorite Games

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The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks
Cave Story
Cave Story
Blue Reflection: Second Light
Blue Reflection: Second Light
Kid Icarus: Uprising
Kid Icarus: Uprising

532

Total Games Played

017

Played in 2024

077

Games Backloggd


Recently Played See More

The Evolution of Trust
The Evolution of Trust

Apr 17

Yearly
Yearly

Apr 15

We Become What We Behold
We Become What We Behold

Apr 15

Six Cats Under
Six Cats Under

Apr 15

Splatoon 3: Side Order
Splatoon 3: Side Order

Mar 20

Recently Reviewed See More

I desperately wish Kishida Mel could stop thinking with his dick for 5 seconds.

Playing this after already finishing the sequel is probably the worst thing I could've done for my experience playing this, as it made it impossible not to notice the countless things that were vastly improved upon and by extension their weaknesses here - but at least it made me appreciate Second Light more.

That being said, for all its many flaws, I think this game has the most incredible-feeling boss battles of anything I've ever played. Jesus christ. I hadn't felt like this since Koloktos in Skyward Sword a decade ago.

This review contains spoilers

I couldn't stop thinking about this game for weeks after first playing it. Everyone's already talked about its impeccable atmosphere and horror, and I agree with all of it and can't word it as well as others, so I wanna talk about the story aspects that have haunted me.

It has such... a like.. see its atmosphere would feel utterly hopeless in normal circumstances, I feel like, right? But it's not, somehow. At least not to me. Maybe that's because of the hope that underlines so many parts of it - but the thing about that hope is that it's false. And the thing about that, is that.. It's not presented to you like it is. It's simply presented to you as hope. It's up to you, the player, not the protagonist, to figure out that it's false. And I think that sort of deal with perception is really skillfully done.

I keep thinking about how interesting it is that you're playing a doomed protagonist. From the start you are infected and you know deep down from observing your surroundings that there is no getting out of that. You are doomed. Your only options are to die either a man or a beast - as much as you are able to control this, anyway.
Ex: you may know this, but you still witness the protagonist hoping and hoping to go home. You move him forward for the sake of that goal of going home. And you're never told this - but you know - What's waiting for him, if he does get home? He's already infected. That's not his home anymore. (you know this of many inhabitants, like the musician, and yet..)

I think the true ending encapsulates this very well... I like that the ending variation has nothing to do with the choices you made along the way. It has to do, rather, with whether or not you, the player, can see through the illusion of a happy ending. The epilogue is a mind trick on both you and the protagonist. It would make sense narratively speaking, after all-- this is the end. It's what you've been working for all this time. This is how stories go, you toiled and bled and now you're finally there; the happy ending. But you know. You know something's not right.

It's about whether or not you're willing to accept that. For the protagonist as well, I think ... And I think there lies the fact that keeps it all from being utterly hopeless - if you can bring yourself to accept that your story has no happy ending, you can put an end to all the suffering and horrors you endured so that no one else has to suffer the same bad end you did. And that, in itself .. feels more like hope.. It wasn't all pointless. It wasn't all suffering for the sake of suffering. It wasn't fair, but you can put a stop to that injustice, even if you can't see the fruits of your labor yourself...

I'm also a big fan of the environmental storytelling. I love things being left to you to put together like this, how many things you're given all the pieces for but aren't pointed out to you directly by the narration or protagonist or anything - like being shown how the Being creates mushroom copies of its inhabitants, and then seeing later the trader's belongings all mirroring yours and bearing that same sticky, bleached, warped appearance, and so many things about his existence and presence clicking into place within your own head from this quiet, optional presentation to you - so many things are presented to you like this, and it feels more like uncovering a mystery than cryptic weirdness without a meaning, which I really enjoy.

...Also, I liked that the easy mode made it so even a dumbass like me who sucks at video games could play it through to the end, but still retained its fear factor and difficulty. I think this was the best horror experience I've had in recent memory, maybe ever.

(also also, I really like the Being's behavior being so much like a giant mushroom taken to an extreme, in multiple forms. It's really cool to realize in hindsight and then see how that shows throughout everything.)