rapid_progres
2011
I loved this game but hate its controller support.
My hands are way too shaky for mouse and keyboard controls, so I just used a key mapper to play the game before. I got very particular with how to work everything, and I was able to do just about as much as anyone else.
Once they added thorough controller support.... that autodetected when it's plugged in... and works with any controller, Dinput or Xinput.... my key mappings did not work. Actions that I had conveniently set up to 1 button now took up 2. Smart cursor wasn't an option anymore, it was a requirement; the game literally would not let me turn it off. The D-pad and analog stick do the same thing, for fuck's sake! No meaningful mapping options at all!
If they were going to take away so many of your options like that, they shouldn't have had controller support at all. :/
Oh well. I heard the update's great. I bought one of those Steam controllers that read as mouse and keyboard anyway, so I'll probably be able to pick it up again.
My hands are way too shaky for mouse and keyboard controls, so I just used a key mapper to play the game before. I got very particular with how to work everything, and I was able to do just about as much as anyone else.
Once they added thorough controller support.... that autodetected when it's plugged in... and works with any controller, Dinput or Xinput.... my key mappings did not work. Actions that I had conveniently set up to 1 button now took up 2. Smart cursor wasn't an option anymore, it was a requirement; the game literally would not let me turn it off. The D-pad and analog stick do the same thing, for fuck's sake! No meaningful mapping options at all!
If they were going to take away so many of your options like that, they shouldn't have had controller support at all. :/
Oh well. I heard the update's great. I bought one of those Steam controllers that read as mouse and keyboard anyway, so I'll probably be able to pick it up again.
1991
1988
2012
2019
2010
1992
About what you'd expect from a pack-in. Not a lot of meat to this, but it's enjoyable for what it is.
The LazerBlazer games feel like they have a significantly higher production value than the Blastris ones.
I dunno, I don't get how the animations run at a lower framerate when it's literally just blocks coming in from the side.
The LazerBlazer games feel like they have a significantly higher production value than the Blastris ones.
I dunno, I don't get how the animations run at a lower framerate when it's literally just blocks coming in from the side.
2020
I beat this game on hardware taking turns with my roommate. If I didn't, this would probably lose a star and a half. It ALREADY lost half a star for apparently having a gravity flip button combo that it never told us about.
The final boss feels like it absolutely could've been in a real 90s release. I like that.
The final boss feels like it absolutely could've been in a real 90s release. I like that.
2007
I honestly liked this game more than I did the first time, coming back to it after a few years.
If you step back and stop looking at it in the context of it being a Mega Man Zero/ZX entry, it.... actually does a lot of things that the original series would have. Specific, but unique weapons (through the numerous transformations you get), more powerful weaponry with more straightforward usages, a better sense of experimentation with the order you gain weaponry changing your chances in the stages themselves.... and MUCH less padding and getting lost between stages compared to the first game.
The story is still dumb as hell and rife with aimless exposition, with a bunch of brand new "who the fuck" characters being dropped on your lap out of nowhere... but I think as a game it's plenty enjoyable. The bosses are fun, and the forms are neat to mess around with. It's also a Mega Man game, so that means a great soundtrack is a given!
So it's alright. Not my favorite, but not really as bad as I felt it was the last time I gave it a shot.
If you step back and stop looking at it in the context of it being a Mega Man Zero/ZX entry, it.... actually does a lot of things that the original series would have. Specific, but unique weapons (through the numerous transformations you get), more powerful weaponry with more straightforward usages, a better sense of experimentation with the order you gain weaponry changing your chances in the stages themselves.... and MUCH less padding and getting lost between stages compared to the first game.
The story is still dumb as hell and rife with aimless exposition, with a bunch of brand new "who the fuck" characters being dropped on your lap out of nowhere... but I think as a game it's plenty enjoyable. The bosses are fun, and the forms are neat to mess around with. It's also a Mega Man game, so that means a great soundtrack is a given!
So it's alright. Not my favorite, but not really as bad as I felt it was the last time I gave it a shot.
2020
1994
1991
1998
Sho is my favorite shoto character I've ever played in any fighting game. Ever. And I've played a LOT of fighting games.
I feel like you owe it to yourself to give this game a shot at least once if you're invested in the genre at all. Fightcade has it, it's getting a rerelease with rollback soon; now's a better time than ever.
I feel like you owe it to yourself to give this game a shot at least once if you're invested in the genre at all. Fightcade has it, it's getting a rerelease with rollback soon; now's a better time than ever.