I didn't play it myself but I think Dinossom is great

Really kinda fucked up that the PS3's launch title racing game looks and plays better than the majority of racers that came after it, huh?

The same thing as every other licensed game Spike Chunsoft has put out in the past 15 years.

I really like the concept of One Punch Man himself imposing a stricter time limit on the opponent. I love when fighting games do goofy shit like that.


A very pleasant remake that has a lot of features I wish the series just kept.

I get it's more of the same, but the mechanics around DexNav had me a lot more invested in regularly catching pokemon and clearing each area out. I like that there's a constant incentive and sense of progression for catching, and that progress isn't all just frontloaded onto battles like it always used to be.

I also like that Contests were built upon from the original, and that Mega Evolutions are actually accessible in this game at a reasonable pace compared to X/Y. I dunno! I already liked Ruby and Sapphire, and I think this is a great way to experience that.

No idea why they chose to revert ALL of Emerald's changes, though. If it didn't, I'd go as far as to say this is the best game in the series.

There was a guy named Marik Ishtar who specifically requested a trade with me in the middle of my playthrough. I had a lot of good 'mons transferred from the older games, so I thought I'd give him something nice.

He flashed a shiny Genesect, so I tried to give him something of equal value, but he rejected the trade. I couldn't figure out if there was anything specific he wanted, so I just quickly ran through 3 of my best pokemon and got them all rejected before realizing he was fucking with me.

I backed out and saw that his profile said "suck my d!ck", then he requested four more trades with me that I had to keep declining. He kept interrupting cutscenes.


Because of him, I give this game an extra star, because that is the closest thing to difficulty I experienced in the entire run.

this game handles like Ecco the Dolphin but hype

Playing through this game in an honest attempt to catch everything was eye-opening


It respects your time so little that it finally served as an explanation for why everyone had a copy of Action Replay DS

Replayed this the other day and goddamn I don't remember the characters in the cutscenes being so mean-spirited

I think the spritework and animations in this game are very well-done, but the core gameplay loop's simplicity doesn't justify the length of this game. I didn't get far into it before it became really obvious that they didn't have many ideas of how to progress the plotline.

I dunno. I do think that the sheer existence of this spinoff's premise adds a lot to the Pokemon universe, and that that's great- but as a whole, it just feels kinda half-baked.

Also fuck whoever thought to make the unskippable tutorial sequences span that much of the game. I figured everything out before I was told about any of it, why do minutes of my time need to be wasted explaining every minute detail? I get they make these for kids, but no kid is THAT dense, sheesh.

This game made me feel like a fucking dumbass.


That's how you know it's a good puzzle game.

@CretinWorkshop pointed out that I commented on the wrong game like a Fool


Five stars for the soundtrack and the hilarious boxart

I used the chain to latch onto a boss then comboed Flying Strike into Cycle Kick into Heavenly Piledriver and that shit actually fucking worked


God damn

10/10

I want someone to make a Ska cover of Samson's theme and loop his jump animation over a skateboard

This is the only Street Fighter entry where I've genuinely loved playing 100% of the newcomers.

It's really too bad that the music kind of sucks. Everybody not named Jamie feels like they have theme songs that were entirely composed based off of what they looked like, not the relevance to their character. And that really blows!