gostei bastante da história e do gameplay loop durante a campanha mas as sidequests são meh e a a gameplay torna-se muito repetitiva no late game

provavelmente a melhor experiência que tive a jogar um jogo às cegas
todos os anos pego nisto outra vez, nem que seja só por uns dias

This review contains spoilers

the early game is a bit tough for people not accustomed to the typical JRPG information dump through tons of text-based tutorials

but once I got over the initial hike I could not put this game down, especially once I found out there were branching paths for the main story

so far I have only completed the crimson flower route on normal/classic and it was pretty easy, so for my next playthrough I will attempt verdant wind on normal/classic ng+

my main gripe with the game is the monastery, which feels overwhelming at first and suffocating when I have like 2 points to spend on activities and boring in the late game when I have 7 or 8 points to spend and not much to do (I ended up doing random advanced drills not to let the points go to waste)

pretty good (provided you have a ton of dlc)

holy shit this is fun with friends, can't wait for FTK2

i really don't care about the lore but the gameplay is kinda fun with friends and the aesthetic is pretty cool as well

i generally enjoy card games but deck building puts me off of keeping on playing them, so a game with decks made of only 12 cards is perfect for me

this type of game (terraria, minecraft, valheim, etc.) really isn't for me
the lack of concrete objectives makes me very bored

but i can definitely see the appeal and will give it another chance someday

the game seems fun but i've only ever played this with friends who already knew pretty much everything about it and that makes the experience very disoriented and unmotivating

one day i'll play solo to give it another chance

this suffers from the survival game syndrome where i have no real objective and get bored fast