Probably the first game I ever loved along with some spongebob movie game. I remember playing it on PS2 back in the day, and remember my family obsessing over beating each other's scores over and over until my dad broke the controller doing a million point combo. At least that's what I was told happened. I never beat the game back then, but beating it now finally it's still one of the best games ever, gets a bit annoying in challenge in places but I guess all good games do, and I was compelled to pull through that anyway because I just wanted the satisfaction of saying I finally beat it. I love the way it plays to be honest, nothing quite as satisfying as getting a great combo down (which I finally figured out right towards the end of my playthrough, hitting mid-hundred-thousand ones) and landing it properly. The story is not insane but good enough, satisfying to beat certainly though I feel that was more down to my history with the game and the challenge factor than the sweet rewards of victory or how the story wrapped up. Now I guess I have to beat the spongebob game finally, or Shark Tale.

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I think this game has really ignited a passion for games in me once again. I was having fun with games like Doom and Quake again this year after thinking i'd never really get gaming like I did as a child or teenager, but I think this is the game that has dragged me right back into the medium. I think the general feel of the game is what dragged me in as the way it looks and plays really helps to bring Zebes to life atmospherically as a mysterious intriguing place to be discovered and explored from start to end. The learning curve was interesting as I wasn't too familiar with games like this or really many games before a certain time at all, but it was rewarding to play and learn and certainly rewarding to beat. It was exciting and fun to actually discover new items and abilities and rewarding to beat certain bosses that were a pain on a first few goes (mostly Phantoon because of those blue fire attacks). It was great to beat and I imagine after a while, it will be great to go back and 100% (which I think I want to do, not sure).

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This one took me a while of off-again on-again playing to beat, not because it was bad but more due to my disinterest or non-committal to games generally when I'd first picked it up. I'm glad I beat it, it's not the best game i've ever played but it was a lot of fun. The final boss was total bullshit though it felt like a bit of a disappointing way to finish the game as a lot of what went on prior was fulfilling and creative only for the final boss to feel a lot more random chance and stressful. Other than that I enjoyed though, just perhaps wish I'd done it in closer sittings as maybe I lost out on some higher engagement in the full product.

Played it for a while and after getting stuck, dropping it for a bit and then coming back, got to say it's not for me really. The "story" elements are added in a way that gets quite infuriating after a while, the comedy is fine but not for me and poorly aged in a few places (racially insensitive parts mostly). Maybe I'll go back to it one day, I doubt it though. Entertaining gameplay in a way, just not for me. I like the petition though.

1997

Very similar to Doom of course, but even within the realm of early shooters it's very similar, visually almost identical in a lot of ways. Similar gameplay wise too, so basically the thing separating it is the genre or plot, less demons from hell in futuristic space and more evil zombie cultists in a strange version of the world with 1000% cheesy 80s slasher influence and the best cutscenes ever. Seriously love the cutscenes, they're so crap in today's standards but I love them so much. I love this game generally, it's absolutely cheesy and silly-edgy but I love that and I love the setting and the atmosphere and the cultism. I heard it was a tough one, but I had an easier time with it than both Quake and Doom II, but then again perhaps I got good.

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It's a Doom game, it's hard to say I didn't enjoy it. However, of all the Dooms I have played now, this is comfortably the weakest one. It has its moments, but gets pretty weak and lazy feeling towards the end, things become "here's a lot of aggressive enemies" and I know shooters aren't renouned for incredible boss fights but the last one here was stupid, having not got the secrets because of course I didn't on a first playthrough, it is a bit of a war of attrition and i'm not the biggest fan of that. I reckon that boss would be more rewarding if I replayed to get the secrets and beat that way, but I won't do that because time is precious and I need to play more games than just Doom over and over (though if I had to, I would be ok with playing the first over and over).

This is a childhood game for me. I remember doing the opening level a hundred times over, I remember the early cutscenes and levels so well from every "cleanliness is next to manliness" and "save the money first!" to the very specific memory of coming downstairs from a bath to see my Dad was trying to do the time trials of the race levels to unlock the fruit throw ability. I was having a lot of fun revisiting this one mostly because of childhood nostalgia, and to be honest, Planktopolis crushed my enjoyment of this game. It is a painful difficulty spike that made the game go from nostalgic enjoyment to thinking "i'm glad I didn't get to this as a kid, I would have had a much more negative memory of the game". I'm sticking it on the shelf for now, I don't necessarily see myself going back to it again though it was nice for the ride I had with it, and will always bring back lovely memories even if every time I try to speak to people about it I get met with "do you mean battle for bikini bottom?". No mate, I bloody don't.

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Not awful but really it just doesn't have almost any of the enjoyment I used to get from Pokemon. Am I getting old? Well yes but everyone else is too and they all agree that the ones that we all grew up with were better than this. That's not a "back in my day" (mostly not anyway), it's just that the mechanics, the way it played, and yeah a little bit of the fact that we were all younger and stupider, it made it much better back then. Gen 5 for example is so much fun, it has a genuinely great story, a world that feels more real than most any other Pokemon region, and it was enticing from start to finish (to post-finish (to post-post-finish). This one lost me before even the first finish, where I realised that while the entire game was a breeze Leon was a random difficulty spike and that apparently meant I hadn't grinded enough raid battles and had to go back to the wild area to grind xp candies. Losing in the older games felt more like a challenge you'd failed that you had to rethink and retry, Crasher Wake was an absolute bastard and beating him was genuinely rewarding because it was an accomplishment to finally beat his Gyarados. Leon didn't feel rewarding to beat after losing and coming back, and none of the annoyingly-difficult-in-solo raid battles were rewarding or fun. They were a mindless slog, and to be honest a lot of the game is similarly mindless even if it is a little more fun. It's one of the first times I've got to the post-game of a pokemon game and after realising how it worked, just put the game down and stopped. That's not how I felt about the other half of Unova opening up or the extra island in Sinnoh either. Trying to look at the positives, I did really enjoy the Spikemuth gym, it felt like it relied on gimmicks that I wasn't interested in a lot less in favour of a fun battle against a group of ragtag sods in a pretty rough area (aka relatable to real life). In reality, maybe we have all grown up and the series hasn't grown with us, and in another 10 to 15 years people who loved this growing up will be talking about how crap Gen 12 is. Then again, I will be like 30 in 10 years so let's not think about that. Maybe I will come back for the post-game of this later, I didn't regret my time with this game, but i've got to say the series has really gotten away from me and it's a shame. Need to just replay Platinum really.

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I've been obsessed with the aesthetic of games like Earthbound and Chrono Trigger for a long time, but now is the time that i've brought myself to play further than Peaceful Rest Valley and beat the game, and as expected when I actually dive head first into something I was already in love with the style of, I now love it even more. You could argue the gameplay is relatively whatever, I'm no JRPG aficionado for sure but I got a lot out of the battles here. Boss fights felt legitimately challenging but never in a cheap way, always in a way where it felt rewarding to beat them even if it only took one try. The earlier stages of the game are definitely the most difficult though it isn't the easiest game (at least it wasn't for me, i'll fully admit i've never been the most amazing at games) and there were a lot of areas that chewed me up and spat me out before I got through them. Scaraba's pyramid being the main one though it wasn't even as bad as a lot of places where the difficulty has been painful in games before and I still felt compelled to press on because by that point, the game had me hook line and sinker. The main thing that I think everyone thinks of with Earthbound is its off the beaten path personality, charm and sense of humour (maybe only matched by the Stanley Parable in terms of games i've played) which really dragged me in, this game is really funny but deeply personal and sweet and sad and many other emotions, it really is a rollercoaster ride in that regard. The story is amazing, the themes of childhood and growing up and how it is all interwoven into how the game plays and how you interact with the people and places, even some arguably throwaway lines strike a deep chord because of how much thought clearly went into writing everything here. It really connected with me on many levels because of all these funny and emotional moments to be found. The ending is beautiful, I don't want to spoil it much but it really had me, the final boss was a real rewarding moment to beat but in a much more emotion filled way than other bosses purely because of how the fight plays out. This is getting very samey but that is mostly because the points I made are really the main things I love and also I am rubbish at writing. Either way, this is a thoughtful, hilarious, and pure joyous journey of a game that drags you in and will make you remember the time you have with it, and made me feel hollow once I beat it like I didn't know what to do with myself after it. It may even make you remember times you've had before and think about how things change. A very wanky reviewer note to end on.

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Writing this a few days after beating the story and then beating After Alterna after a fair amount of painful attempts, I loved the story mode of this game. More on the level of Octo Expansion which I felt was a more immersive story experience than the main game, this one combined elements of all prior stuff and gave us what I would say is the best single player work from the series, which of course is impressive for a game pretty much entirely marketed as a multiplayer game. As for the multiplayer, it's good too. Largely similar of course but with lots of returning maps, as well as new interesting specials. Some good stuff (Crab Tank), some annoying stuff (Reefslider please go away), i'm sure the whole process will be ironed out by professionals eventually but i'm having fun with it right now. Salmon Run is back to give me something to do when i'm doing particularly crap at battles, and it's as fun as before (your mileage may vary) with some interesting new bosses. Overall having a lot of fun with it right now, but time will tell if it holds up, or goes up or down in my estimation I guess.

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So wow, this was a real kick in the teeth. Super Metroid was definitely challenging but this game really takes the cake with it. I've read that the first playthrough here is one of the toughest experiences in the series and, though having only played this and Super Metroid, I can fully believe it. Pretty much all enemies hit for a fair whack of a damage, bosses are a real pain the first few runs through before you get used to them, this game really just kicked my ass and a few times it wasn't in a "rewarding to beat" way but a "holy shit fuck this" way, if you'll pardon the language. There were absolutely moments of greatness that I'd expected coming off the back of Super though, the atmosphere while not quite as peak as its predecessor is definitely strong. Whenever SA-X shows up its almost survival horror like as you are completely useless to face it and have simply to run and hide and hope for the best. A couple of the bosses were intriguing and rewarding in presentation and defeat respectively, namely Nightmare and the second fight with the security robot. However, a couple more of the bosses were absolutely painful to fight including but not limited to that bastard spider and the plant thing's entire room being like a single room bullet hell. I'm still glad I played this game, it bringing out my violent tendencies a few times aside. Fusion is a worthy sequel to Super, continuing the story in an interesting way, and definitely keeping up (though never quite matching) the fantastic atmosphere and exploration that you'd come to this series for. Not sure if I could play it again though, I value my heart-rate a little too much.

I think second Zelda game i've ever actually beaten, because I'm some kind of heathen of video games or whatever. I think it was the second anyway, despite my love of Breath of the Wild I spent far too much time cocking about and not finishing it (which I don't regret, it is definitely a game that rewards you heavily for cocking about). I love games that reward you for exploring everything, finding all the nooks and crannies you can (like BoTW, or Super Metroid which I beat before this and loved) and this is definitely one of those. The dungeons I expected to kind of loathe and there are definitely some that stuck with me in a "this is a bit annoying" way but none that made me want to headbutt a spike thankfully. Most bosses were extremely visually memorable and entertaining, fun to figure out and rewarding to beat which is a huge bonus. Generally just a very memorable game to me overall, the Dark World is such an amazingly memorable everything; design, soundtrack, locations, it really is fantastic. Just a really great game and one that made me a little ashamed to say it took me so long into my life to have played, and one that made me want to play a lot more of the series for sure.

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In the realm of classics I really have not played that much, and coupling that with the fact that i'm slowly running out of internal hard-drive space and NES games are very very small files, I felt compelled to give this a shot. I definitely enjoyed myself, though i'm still not much of a platformer fellow (besides maybe being a bit of a fiend for Rayman Origins several years ago). I fully understand the huge influence and beloved nature of the game, considering a lot of what occurs here has been reused, reworked or referenced in other Mario or general platformer games ever since it was released, and I definitely appreciate it a lot but I feel that at least on my first playthrough it was great but didn't blow me away. That is perhaps because I don't platform very often, perhaps because I didn't grow up with it, and perhaps because I was just a little bit shit at it, but that's ok as I definitely enjoyed myself. Although I would like to say, Worlds 7 and 8 are a pain in the arse and kicked my teeth in multiple times, felt like a hell of a difficulty spike but perhaps I was just not very good and being quite lazy. Either way, I enjoyed it and I get why it's such a huge historic game.

2018

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I'm a big fan of classic shooters, retro shooters, boomer shooters or whatever you call them, so naturally I love the overall style of this game. I definitely agree with the overwhelming majority opinion that it wears its influences proudly on its sleeve but that is of course not a bad thing, the whole game plays like a cheesy 80's horror film or like a fan-made Blood spin-off and (incase you couldn't tell) that's awesome. However, the Wendigos are heart attack inducing nightmare creatures, and I am a coward, so I have not actually made my way through this whole game yet, and there is a strong chance I may never do so purely through being a massive wimp. Maybe one day though, I love everything about it that isn't the huge palpitations certain parts of the game cause me.
I've come back to this one much later, having spent a year vaguely wasting my time and deciding finally to finish Dusk. I'm very glad I did because, despite not being perfect or even my favourite of its kind, I definitely have a slightly higher opinion of the game. Though i'm not really emotionally cut out for horror, the atmosphere is fantastic throughout. Visually it's probably the most stunning retro shooter i've ever played, with some really ambitious areas to set levels in that really stick out in my head, similarly to Blood (a major influence on the game) where that carnival level has stuck with me forever, here you have some phenomenal looking places that really fit the murky cult vibe. I was going to say the most ambitious visual style of the shooters i've played, but then again i've played Cruelty Squad, so that would be lying. Gameplay-wise it's nothing hugely differentiating from the genre, though I do love some of the little touches such as being able to duel wield pistols and shotguns, much like Cruelty Squad (getting another mention)'s door kicking it feels like something that just belongs in the genre. I think it goes a bit over the top towards the end with all the enemies, in a bit of a Doom 64 way near the end (without trying to spoil anything), but it's nothing I couldn't get past so I can't hold it against the game too much. Overall just a really good playing experience, something that I generally look for in any game of this type. A big success and one I will definitely at least try to play again.

So it's a classic shooter, I liked the gameplay and that much is pretty easy to guess from liking everything else that is in this style. Unfortunately it feels very cryptic and that puts me off as I spent a good few hours running around in circles in some areas not exactly sure where the fuck to go or what I was supposed to do to continue. May have to go back to it eventually but for now this one is sitting collecting metaphorical dust for a while.