i've never felt more alive than when i almost spiked my 360 controller on the ground after killing ornstein and smores

a very lite armored core clone. sadly it strips a.c. of its greatest feature, replacing actual different mech designs with very samey designs

old opinion was wrong again. cool as fuck.

dlc has the problem every FROM dlc has where it starts good but reaches a point where they just go 'lmao' and shove 20 enemies the size of a small building that can kill you in 2 hits into an area that aggro alongside 30 smaller guys that try to pelt you from the sides.

that said micolash is the best boss fight in the game and if you disagree youre boring

iterates smoothly on the first game , removing the bad QTEs but replacing them with weird game design where enemies can burst out of combos. lovely.

the only big flaws i'd say this has is the dreadful QTE segments. otherwise it's a fun, rapid-fire character action game

i loved it at first, but the more things began to drag pacing-wise the less i enjoyed it. the "platforming" is very finicky and annoying as well

gorgeous to look at, nice music. i ultimately didnt care for it too much as i don't particularly care for its foundation - i think metroid 2 is just too flawed to build anything off of without a complete 100% overhaul

not very good but i found it fun as a kid. i doubt i would find it half as entertaining now.