Why do they move like that

Fun little VN with some of the better writing I’ve seen. Seems to work pretty well as a standalone story, which is surprising considering there’s apparently 7 more chapters following this (hard to imagine how they stretch this out for that long). The art is generally unpleasant and the music is grating, but enjoyable nonetheless.

Pulling the plug at chapter 7. Easily the most insufferable protagonist I’ve ever encountered in any format of storytelling. The underage characters are empty and over-sexualized, the writing is amateurish, and the plot is meandering and boring. Upset I actually wasted so much time waiting for this to get better.

The first fighting game that fully clicked for me and the only one I find myself repeatedly coming back to (like nearly every day). Learning and nailing down a full combo string is immensely satisfying and I love the character design + goofy ass lore. Matchmaking tower and servers are ASS though.

So excited for Slayer <3

My first fighting game aside from Smash Bros. Was fun, but found other IPs shortly after with more alluring character design and combat flow. I simply do not want to learn 368 combo paths for just some dude named Paul.

I really bought into the hype around this being on par with FromSoft games, and so went into it with that expectation. I think Lies of P has a lot of good things going for it; the ambiance is great and the narrative premise is interesting enough. Everything else, on a technical and gameplay level, absolutely loses me.

For me, as a huge fan of Bloodborne, the line between influence and flat-out imitation becomes extremely blurry. From game mechanics to dialogue to encounters, it just seems like too much of a rip-off for me to properly enjoy what they're presenting as a standalone piece of work. And for that, the elements of Bloodborne they did rip are some of the least enjoyable aspects of that game to begin with.

The mobs are pretty boring, the combat is grueling, and the 7-frame parry window makes places an artificial difficulty level in all boss encounters that makes me feel like I'm playing a game that's hard just for the sake of saying it's hard. Character design is flat, customization is uninteresting, and I feel like I made no real connection with any aspect of the game in my 15-18ish hours of playtime.


My introduction to Monster Hunter. Really fun for a while, especially playing with friends. Has some of the most annoying mechanics I’ve ever seen though. Rampage is awful and the rate at which you unlock high rank quests is abysmal. Looking forward to jumping into World now.

Might come back to this at some point, but made it through like 6 hours at this point and it's just... not for me at this moment. Charming visuals, pretty bad writing, frustrating combat system. Too many other more appealing things to play right now.

My complicated relationship with the Xenoblade series continues in the 3rd installment. Despite my (many) complaints about this entry, it's easily the most consistent title of the 3, and the one I probably enjoyed the most in my time with it.

3 takes a much more mature angle with its themes, narrative, and character work, and that definitely contributed to my enjoyment of the story. No egregious cleavage or waifu bait (at least comparatively to 2), and while still "anime", the tropes are a bit more toned down in this one. The narrative highs were very high for me, Chapter 5 being the absolute standout in my experience.

Unfortunately, the lows were also very low. There were many moments throughout my time with the game that I considered dropping it for the sole reason of how BORED I was. There are far too many long stretches of game where it feels like absolutely nothing is happening. The main story quest includes so much filler, it feels like they were dragging each and every bit of the game to its absolute limit for the purpose of a longer runtime. Of course, these dragged out moments oftentimes led to incredible story beats, but even having enjoyed these quite a bit, it didn't feel like a rewarding enough payoff to justify the exhausting amount of time I spent completing whatever mindless fetch quest the game sent me on prior.

The combat builds on the styles of the previous 2 entries, but doesn't really capture the strategy of 1 or the enjoyment of 2. There are SO many buttons on the screen that you would think the combat comes with some amount of nuance or thought, but all of those buttons exist purely to be mashed as soon as they light up and not much else. The class concept is cool initially, but there are far too many overing too little, and the ability for each character to use any class regardless of type, background, etc. strips the party of any real combat identity. Combat pacing is also pretty terrible; chain attacks need to be done away with entirely in future titles. Disrupting the flow of combat by forcing you to watch the same drawn-out combat cutscenes repeatedly is not an engaging mechanic.

The story is entertaining enough, but the amount and length of cutscenes displays a blatant lack of respect for the players' time and critical thinking skills. There is NO reason a 1 hour gameplay loop should consist of 1) walking 10 steps 2) watching a 5 minute cutscene in which the characters stand around and vaguely discuss the same topics + ideas they've been discussing for the past several chapters 3) walk 10 more steps 4) repeat. It's exhausting, unfulfilling, and frankly pretty annoying. Xenoblade as a whole has been one of the worst offenders of this mechanic I've seen in pretty much any JRPG title I've played. And don't even get me started on the Chapter 7 fetch quests. (Great idea, let's dissolve literally every bit of tension and anticipation we've built up in this final reveal by sending the party on an obnoxiously long search for bullshit materials all over the massive and empty game world - genius!).

As frustrated as I am with so many aspects of the game, I did still enjoy (most of) my time with the game, and I'm glad I stuck through the series to the end and I will strongly consider playing another title if they released one.


I don't think I have ever had my opinion of a game change so drastically while playing it. After finishing the first Xenoblade with middling opinions, the technical and gameplay improvements in the second were refreshing and fun. For the first 25-30 hours of this, I did genuinely love it.

Once I reached a certain point (probably around chapter 6 or 7), everything really started to fall apart for me. The repercussions of so many glaring design flaws really started to shine through (field skills nearly saw me quitting the game at least 4 times) and I realized the story wasn't going in any direction that I really cared for. The tone and pacing of the first Xenoblade was dark, serious, and thoughtful. The second devolved into a sort of low-quality immature anime that used its half-baked plot purely to prop up flashy action sequences and tit shots.

Speaking of tits... the level of fan service in this game is borderline pathetic. Male characters and blades are given cool, sometimes monstrous designs, and yet nearly every single female character is reduced to cleavage and scraps of fabric concealing maybe a half-inch of their skin, as if all of their designs were thought of by a 13 year old hentai addict. Coupled with the fact that some of these characters look like genuine children, it's unsettling to say the least. My favorite character "truly finds herself" or whatever later in the game and that entails... a magical girl transformation which pumps her boobs like 2 sizes and leaves her in fancy panties.

Such a massive disappointment, going from a game that I genuinely loved in the beginning to a game I absolutely hate. I initially planned to play the entire trilogy, but as of now this entry has really soured my attitude on the entire franchise.

I feel conflicted: the story and characters in this were fantastic, but this had some of the most dry, boring gameplay I’ve ever seen. I’ve seen lots of people describe this as MMO-style, but I enjoy MMOs and it really dragged for me.

Regardless, really loved watching the heroes’ journey unfold and really grew to care about most of the party by the end. Excited to see what improvements and new directions the rest of the series takes.

Pretty fun, despite its cringe fanbase. Very over the top characterization and story beats, but always managed to keep me interested.

Really stunning art with some questionable nudity and occasional poor writing. Spirit designs ranged from genuinely scary and gross to downright silly. Solid horror VN overall.

Really bland gameplay and kinda just extremely ugly to look at.

Had a lot of fun with the first game, but this one didn’t really have much more to introduce aside from a slightly more charismatic lead. I wish I didn’t get so bored of this because I really like Miles as a character, but the missions and side objectives all became mind-numbingly repetitive and the story didn’t have all that much to offer either. Might come back to this some day!