sakkesaurus
2010
2004
2015
It's good, but anyone saying it's a replacement for the original, or better (other than graphically) is lying. I like some of the things it adds, but it completely messes up the pacing in many ways. Feels like playing a padded version of the original. Incredibly impressive and a fantastic fan project, but I don't like the narrative that it's a substitute for the original, or should be played before it. The only thing I can think of is if someone can't stand playing a game with old graphics so they gotta play this instead, but those people are scum of the earth and I have no respect for them.
A great companion for Half-Life, an impressive project, and a very cool reimagining. Definitely worth playing.
A great companion for Half-Life, an impressive project, and a very cool reimagining. Definitely worth playing.
This game stinks to high heavens, I gave it an hour to do anything, and it's literally just wasting your time. There's nothing interesting or scary, it's not creating an atmosphere, it's just wasting your time. You have to walk to work for a long time, you have stock shelves for a long time, you have to walk back home, you have to do all of this twice, and what does it lead to? Nothing. Nothing happens. It could just start with the delivery job that they make you do for the next eternity. I can't tell you what happens beyond that. If I absolutely have to say something positive, it's that it looks kinda nice. The headbob can be kinda obnoxious, but I was fine with it. All the assets look neat and cohesive. With all this, it doesn't achieve any atmosphere or anything. The soundscape is lacking, it's playing the same spooky ambient over nothing happening from the very beginning, so at no point do I feel that there's actually anything threatening going on. It managed to jump me a couple of times with cheap fakeout jumpscares.
This feels like a PS1 style indie horror version of those Asylum films, that try to cash in on a more popular product by tricking people into buying it. In this case Stay Out Of The House, which is a fantastic PS1 style indie horror.
I was expecting a game about a scary murdering farmer, but I got an avant garde experiment in testing the limits of my patience. I lost.
This feels like a PS1 style indie horror version of those Asylum films, that try to cash in on a more popular product by tricking people into buying it. In this case Stay Out Of The House, which is a fantastic PS1 style indie horror.
I was expecting a game about a scary murdering farmer, but I got an avant garde experiment in testing the limits of my patience. I lost.
2021
2016
I genuinely love it, but it's also borderline impossible to recommend to new players. Beneath layers of bullshit, there is a really damn great game under there. You also get to pay- I mean play, as many different horror icons. You also get to pay up the ass with this game. They got me, they've made me a fool, I've spent too much money on this shit, you should make better decisions. But really, the monetization is quite sickening. It would be a bit much even for a free game, but you have to pay to play this. If I pivot to Texas Chain Saw Massacre, surely they won't have horrible monetization, right?
TL;DR - It's bullshit hell, but when it hits, nothing hits quite like it.
TL;DR - It's bullshit hell, but when it hits, nothing hits quite like it.
2014
2001
2015
The story ain't nothing to write home about, and the characters are... well they're there, you can't deny that they are in the game. The plot is enough to keep you going from one scenario to the next, but that's about it. The meat and potatoes is the parkour and combat system. I can have endless fun just going around Harran, much like I could have endless fun just swinging around as Spider-man in SM2 for the PS2. The grappling hook is fun, although it makes the game quite easy and the Volatiles that make the night usually terrifying become a bit trivial, especially when you have unlocked safe areas 15 seconds from one another.
2010
2003
2009