satyricon
2013
2018
2023
2023
As someone who played a lot of RTS but never cared too much for the S part, and was always interested in city buildings but could never get past their complexity, this was a fun experience. It's like Warcraft 3 if the entire game was just collecting resources and exploring. It's deep but at the same time very simple and intuitive.
That said...it's still a roguelike, and like most roguelikes I can't really imagine myself getting too invested into it, especially this one that seems very daunting to progress.
That said...it's still a roguelike, and like most roguelikes I can't really imagine myself getting too invested into it, especially this one that seems very daunting to progress.
2021
I wish they had made HQ character models as well, and improved localisation the way Vagrant Story did, but other than this, this is a direct improvement on the original game in every way. Seeing the backgrounds and portraits in HQ for the first time and noticing so many details I hadn't before is just an amazing feeling, even if they are exactly as I remember them lol also really cool for it to include Ring Ring Land as well. This is definitely the version to play. I'm glad they recognised the importance of the art in this game and didn't go for a 3D remake like Trials.
Wasn't a fan of the arranged version of the soundtrack, though. I prefer the originals.
Wasn't a fan of the arranged version of the soundtrack, though. I prefer the originals.
2011
I know backtracking is a foundation of metroidvanias, but this is way too much. The game is very linear and its gameplay is basically 'go there, now you go there, and now there', and every time you barely reached a new region and it sends you ACROSS THE MAP. The monster gimmick stops being interesting right after the start, the gameplay and exploration isn't fun. It's simply boring.
2004
Not as meaty or interesting as the first one, somehow. A touch screen warioware game does sound awesome in paper but the minigames simply arent as fun or creative as the first one, and the touch screen feels gimmicky most times rather than something that adds to the overall experience. Not bad, just pales in comparison to its predecessor.
1996
2018
Surprisingly unpredatory and sincere despite being a random mobile game. No energy system, no artificial handicap to your progression to make you spend money -- the closest thing to that is that you need some of the skins to 100% the game, but you can play ir normally without them and you just need two or three if you really feel like pushing to 100%, since these ones do pretty much what other skins do.
For this I salute it, despite not being anything that special. THe closest thing to it I found was Candies n' Curses.
For this I salute it, despite not being anything that special. THe closest thing to it I found was Candies n' Curses.
2018
2021
2023
Pretty fun turn-based combat. The story is a bit lukewarm for now but if it follows Honkai Impact's pattern then it'll get bonkers soon.
Characters are really fun, and the best aspect of the game until now. Protagonist has far more agency than in Genshin, and feels like an actual likeable character with personality.
Characters are really fun, and the best aspect of the game until now. Protagonist has far more agency than in Genshin, and feels like an actual likeable character with personality.