satyricon
2017
Played only the demo. While not an atrocity like the Wii's remake, they somehow have not learned anything from that and butchered any charm and personality Door to Phantomile possessed. That opening cutscene was painful to sit through, and I don't feel like seeing what they did to the other great moments of the game. I'm glad I didn't buy this on a whim.
Lunatea's Veil feels pretty much the same but in HD at least.
Lunatea's Veil feels pretty much the same but in HD at least.
2023
2021
2020
Really, really fun with friends. Especially when none of us knew what the f was happening on screen.
That said, it looks really boring and uninteresting to play alone. Maybe it's because I played only up to the first boss, but the level design just felt way too simple (even reminded me more of old Kirby games than Mario games) and the Elephant power up pretty boring.
Maybe it's because I just didn't play enough, but all the "reinvention" I see people boasting about this game just feels like the same thing Rayman Legends did years ago.
That said, it looks really boring and uninteresting to play alone. Maybe it's because I played only up to the first boss, but the level design just felt way too simple (even reminded me more of old Kirby games than Mario games) and the Elephant power up pretty boring.
Maybe it's because I just didn't play enough, but all the "reinvention" I see people boasting about this game just feels like the same thing Rayman Legends did years ago.
My interest in this game peaked with the fact that they added a ram mechanic, which is something that every urban open world game should have because it makes the game a 100% more fun, but somehow only True Crime/Sleeping Dogs ever bothered with it, and then died along with Ling.
Also, along with the top-down perspective, they brought back the writing of the early GTA games as well.
Also, along with the top-down perspective, they brought back the writing of the early GTA games as well.
2013
Welp, finally played through GTA V, on its tenth anniversary, and it was...fine, I guess?
I know it's a tradition for Rockstar games to have a troubled production and that impacting on the game's story, but damn, GTA V just feels like it ends halfway through. We finally feel like we are getting somewhere, getting the big score, then we are hit with the info that we're killing either Michael or Trevor and it just...ends like that? Unsatisfying as hell.
Why am I even gonna keep playing now? To finish the strangers missions? To buy property and see the money pointlessly going up? Meh, if I wanted to play a management minigame I'd rather play Yakuza instead.
I always wondered why GTA V's story didn't seem to have had any impact at all on pop culture, and I guess it's because it sucks. Overall, Sleeping Dogs is just the better game out of the two.
I know it's a tradition for Rockstar games to have a troubled production and that impacting on the game's story, but damn, GTA V just feels like it ends halfway through. We finally feel like we are getting somewhere, getting the big score, then we are hit with the info that we're killing either Michael or Trevor and it just...ends like that? Unsatisfying as hell.
Why am I even gonna keep playing now? To finish the strangers missions? To buy property and see the money pointlessly going up? Meh, if I wanted to play a management minigame I'd rather play Yakuza instead.
I always wondered why GTA V's story didn't seem to have had any impact at all on pop culture, and I guess it's because it sucks. Overall, Sleeping Dogs is just the better game out of the two.
2013
Man, the writing for the dialogue in this game is so...tiring. It's not just the weird necessity for all characters to keep talking all the time, but it feels like the writers wanted to constantly be making quips and jokes and being witty all the fucking time, and that's just not how people talk. It feels more like an amateur book or a Reddit post than a game.
2023
2020