satyricon
2016
I thought I was in for a simple game of colour-based puzzles and some exploration, but damn, this game is trying REALLY hard to be something it isn't, a blend of Journey or Gris with Going Home. The looping emotional music got on my nerves in the first five minutes and I ended up dropping it in the first snag I hit.
2014
2022
2019
Probably the closest thing we'll ever have to an SPC AAA videogame, and honestly, it fucking slaps. It's not as creative as SCP (most of the altered items are not that interesting) and the characters are pretty dull except for Dr Casper but the story is cool and works well to bring it all together, and the gameplay is fun as hell.
My one complaint is with the DLC, which I never finished. Fuck that thing you have to shoot within a time limit, that was fucking impossible with a controller.
My one complaint is with the DLC, which I never finished. Fuck that thing you have to shoot within a time limit, that was fucking impossible with a controller.
2002
I have a nice memory of this one, especially Traverse Town which is one of the comfiest locations I've ever seen in a game. The soundtrack, the visuals, the little secrets and events that transpired there. For me it was the high point of the franchise, and KH never managed to replicate that feeling.
I'm sure this was impressive and awe-inspiring back in the day, but the sloppy, terrible controls and camera makes it a real chore to play. Sometimes I'll be having fun, mostly I'll be annoyed to hell. I wonder if people always ignored it's obvious shortcomings because there simply wasn't (and maybe isn't) anything like it.
This might have come as harsher than I intended — I admire this game, there were moments that I truly felt that sense of wonderment that for sure the game gave to so many people, but I just can't get over its age I guess. Maybe I'll try the PS4 version eventually.
This might have come as harsher than I intended — I admire this game, there were moments that I truly felt that sense of wonderment that for sure the game gave to so many people, but I just can't get over its age I guess. Maybe I'll try the PS4 version eventually.
2001
I played it for a while, everyday in the first ~two weeks, then started tooking several breaks that spanned for a few days to finally weeks and then months.
I honestly don't get the appeal. Horizons does seem to have a load of things to do but this ones boils down to fetch quests and waiting for nice furniture and clothes to show on the store that feel a bit pointless since you can only decorate your very limited home (even with the expansions) and no clothing looks good on the character model, or waiting for things to happen that aren't really worth the wait. Even Pocket Camp was more entertaining for me than this one.
I honestly don't get the appeal. Horizons does seem to have a load of things to do but this ones boils down to fetch quests and waiting for nice furniture and clothes to show on the store that feel a bit pointless since you can only decorate your very limited home (even with the expansions) and no clothing looks good on the character model, or waiting for things to happen that aren't really worth the wait. Even Pocket Camp was more entertaining for me than this one.
2014
2015
Soma is great science fiction. I didn't get my hopes up as horror games are not usually my thing (I had already dropped Amnesia in the first 10 minutes years ago) and it took me too long to play it and so the hype I had at the start had already died down, but maybe that's good: I expected nothing and got everything. I'm also glad the developers included a safe mode because otherwise I would never finish this.
Some might say it does nothing new, that the concepts it explores have already been exhaustively worked with in in the last century, but I personally don't know of any other scifi works that deals with the concept of brain in jars in such a haunting and compelling way. And anyway, science fiction isn't just about novelty, but also about using old ideas in interesting ways, otherwise there would be no point in writing cyberpunk fiction after Neuromancer and Ghost in the Shell (a notion Snow Crash and others would gladly disagree with).
The one thing that detracts from the experience for me was the voice acting. At first I thought the blasé and mostly unfitting way the two protagonists talked and reacted about the situation was intentional because of the "trying not to get crazy" cope mechanism, but once I heard another character talking in virtually the same way as he was about to die, I concluded the voice acting surely is a bit off-key. There are some good moments, but for the most time I felt it was a bit off. It's still mostly a nitpick, as it didn't really affect my enjoyment of the game that much.
Some might say it does nothing new, that the concepts it explores have already been exhaustively worked with in in the last century, but I personally don't know of any other scifi works that deals with the concept of brain in jars in such a haunting and compelling way. And anyway, science fiction isn't just about novelty, but also about using old ideas in interesting ways, otherwise there would be no point in writing cyberpunk fiction after Neuromancer and Ghost in the Shell (a notion Snow Crash and others would gladly disagree with).
The one thing that detracts from the experience for me was the voice acting. At first I thought the blasé and mostly unfitting way the two protagonists talked and reacted about the situation was intentional because of the "trying not to get crazy" cope mechanism, but once I heard another character talking in virtually the same way as he was about to die, I concluded the voice acting surely is a bit off-key. There are some good moments, but for the most time I felt it was a bit off. It's still mostly a nitpick, as it didn't really affect my enjoyment of the game that much.