I wasn't able to get further than a certain point before the fights got too difficult for me, but the story and gameplay compelled me enough that I'd like to give it another go someday. The art and music design are phenomenal.

A charming little creation tool where you make a town for the joy of making a town! The only dampener is the occasionally unintuitive behaviour of how buildings, plazas, or fields generate.

It isn't any more than what it says on the tin, and that's a good thing! It was a very comforting ritual for a few weeks of my life: open it up, spend a moment thinking about the idol it presents, then make a pretty thing with the materials you're given! For free, you certainly can't complain.

A very enjoyable solitaire game with a fun gimmick and a story that's... there. The acting and writing don't quite hit well. Shout out to the music for effectively building to a spy move-climax-crescendo at the end of every level, making solitaire feel cool.

A solid game that just doesn't quite grab me.

The best game in the Sims franchise. Unfortunately, I have to dock a star because it's so, so broken on modern machines without significant modding. On the other hand, the modding community is great.

A good story with some interesting gameplay mechanics.

The actual puzzles are fun, but get too hard for me after a point. The in-universe board game, however, I've put more hours into than the rest of the game. It's just like Zachtronics to put a solid game in a solid game.

Not even Arthur Darvill could save this from how insufferable I found the main characters in the first half hour.

The translation was engaging, as was the story. I found the traversal frustrating, and sometimes it was unclear when a decision you'd make would be permanent and lock you out of a choice.

I'd love to play this game properly, because people say it's so good, but I am so bad at FPS games.

I've tried this game twice, and never got far through it, and I think that's entirely based on how useless the map is. I'll try it again some day, probably.

I could not for the life of me tell what I was "meant" to be doing.

Objectively very similar to CKIII, but the sequel grabbed me in a way that CKII never did.