scryingshame
1995
2010
To me, this is the current pinnacle of gaming. Intelligent storytelling, meaningful choices, an unforgettable world, and outstanding cast of characters.
In the lead-up to this game, I was so disappointed by 3 and what it did to the Fallout franchise that I was sure Obsidian couldn't turn it around, especially when they were using the same engine... and I've never been happier to be wrong.
In the lead-up to this game, I was so disappointed by 3 and what it did to the Fallout franchise that I was sure Obsidian couldn't turn it around, especially when they were using the same engine... and I've never been happier to be wrong.
2-4 stands alone as an amazing interactive mystery, but the whole trilogy as a package comes together to make quite possibly the best "detective" game you will ever play.
Phoenix is simply one of the greatest video game heroes of all time. He is the 21st century's Atticus Finch and you owe it to yourself to relive his finest moments.
Phoenix is simply one of the greatest video game heroes of all time. He is the 21st century's Atticus Finch and you owe it to yourself to relive his finest moments.
I still find it weird that modern 2D fighters shy away from a perfect template which exists right here. From the parry system to its generous frame links, there are so many opportunities for thrilling matches.
Besides that, there are a plethora of great creative decisions, such as the animation and the abundance of new characters. Street Fighter needed to evolve and this was the way to do it. It deserves no less than a perfect score.
Besides that, there are a plethora of great creative decisions, such as the animation and the abundance of new characters. Street Fighter needed to evolve and this was the way to do it. It deserves no less than a perfect score.
1980
As gaming technology evolved, many games started carrying excess bloat. Pac-Man has none of that. You insert a coin, press start, and a short jingle later, it's time to eat.
The controls and objective can't be any more intuitive. The real complexity lies in the AI routines of the ghosts, which is fun to predict once you learn it. Easy to learn, hard to master - the recipe for any great game.
The controls and objective can't be any more intuitive. The real complexity lies in the AI routines of the ghosts, which is fun to predict once you learn it. Easy to learn, hard to master - the recipe for any great game.
2007
1992
1986
1986