pretty solid game with a great visual style!

i don't have much to say here, this is a really fun interior design themed dlc that unlocks some neat features in the main game.

this game is great. the story is nearly perfect, with charming and interesting characters, and i love the visual style. the puzzles are a lot of fun and the "socializing" combat system is neat too, but it couldve been fleshed out a little more.

an excellent conclusion to the metal gear series. almost every system and feature from the earlier games is polished to perfection here, the stealth gameplay is incredible, and ive never had so much fun managing mother base. the optional online FOB missions are a great addition too. i know part of the story had to be rushed and a lot of it ended up being cut, which definitely made some parts feel awkwardly paced, but i still thought it was a lot of fun. the ending is great especially, and there's a main mission after the story ends that i liked a lot too. i also really enjoyed the dramatic cinematography during cutscenes, with every cutscene being similar to a handheld shot which makes this game's visuals stand out a lot.

a beautiful story about self-improvement told in a very short and simple way. i love this game.

a short and rather chilling experience with some replayability. my only issue was that the sound design was a little rough, with a really loud soundtrack that would play during some key moments and really ruin the atmosphere for me.

a beautiful game with a very distinct visual style and an emotional story.

a demo for metal gear solid 5 that does a pretty good job setting up the story and gameplay features of the full game. it's sort of like the tanker chapter in mgs2 or virtuous mission in mgs3. one thing i really liked about this game were the side ops, i haven't played all of them but the one where you rescue kojima was a lot of fun.

i couldn't beat this game because of that damn button-mashing part. the rest of the game (at least what ive played) is pretty fun though, the stealth gameplay is great and things like developing weapons or managing the base feel like a huge improvement from Portable Ops.

it amazes me how consistently every game in this series improves on what i first thought was a perfect formula. while i loved the earlier games' settings, this game's jungle is a much more memorable environment. the more open areas change the basic stealth gameplay loop just enough to feel fresh, but not vastly different compared to the first two games. the new mechanics introduced are a lot of fun, and it's really impressive how things like healing snake's wounds or changing camouflage are so in-depth. CQC is also great. visually, this game is unforgettable. there's something very particular about the visual style and art direction that makes MGS3 stand out among every other game i've played. in terms of its story, this game is perfect, especially how well the characters are written. i loved The Boss and i really liked Ocelot, even though i didn't like him in the first two games. the ending, while it was predictable, was one of the best and most emotional in any game i've played.

the way this game lies to you is genius. it's incredibly immersive how the player is just as misled and confused as Raiden for most of the game's story. aside from the story, the gameplay is a definite improvement over MGS1. Raiden has so many new abilities and weapons to play around with, and clever enemy AI adds a lot more strategy to the traditional stealth gameplay. however, i didn't find the bossfights as memorable as MGS1 (except Fortune she's cool).

this is a lot of fun, i didn't finish it but i'll definitely come back to it later.

mantis and wolf are two of my favorite characters ever

spyro is visually very charming and great to play but i never really bothered finishing it.