This is a frustrating game. It's frustrating because it's on the damn steps of being a masterpiece.

The good:
- This game has a jaw-dropping open world game, Night City is wonderful and incredibly designed, I've never seen a game with such verticality, this feels like a real place in a sense I had never experienced before.
- (Main) Characters are super interesting and behave like real people. Not only this has amazing voice acting, but character animations are a work of art. Each character is filled with small details that make them seem real; a character talking about something painful? they may be shaking their leg for a few seconds while showing a very realistic face expression. It's mesmerizing how GREAT these animations are.
- Main storylines are absolutely a blast. They're super engaging and really, really well written. The endings are some of the best I've ever played.
- Gunplay is very fun, guns feel great, melee combat is better than most games.
- Interesting skills/perks/level up system.

The bad:
- Game is undercooked and absolutely PLAGUED with graphical glitches. Enemies may be swallowed by the floor, cars may flip in the air.
- Texture streaming probably seems like a great idea but works awfully here, you will see characters being spawned in parts sometimes, or appearing as PS1 models for a few seconds until the high-res textures finally load.
- Character pop in is the worst I've seen, NPCs spawn before your very eyes all the freaking time, it's very immersion breaking.
- Vehicle pop in is even worse! And it doesn't work sometimes, the worst immersion breaking bug I have seen is riding in Night City and all the damn streets are absolutely empty unless I stop for like 20 seconds and let the game load some cars.
- Very little variety in NPCs means you'll see crowds containing 4 or 5 instances of the same model, all one next to the other, terrible.
- Terrible NPC AI, even worse pedestrian dialogs, breaks immersion.

A lot of good, a sizeable amount of bad. Overall I still strongly recommend this game, it's a really amazing experience.

I really suggest you play Crypt of the Necrodancer first to see if you like this kind of gameplay.

The game in itself is good, IF you like the style that is, which is quite unique, I'm not sure there are other games that do this kind of mechanic besides Cadence of Hyrule and Crypt of the Necrodancer.

Personally, I found it tiresome, I acknowledge that it's not a bad game.

One of the most interesting RPGs ever made.

My favorite metroidvania to date.
Excellent tight combat. Responsive movement. Great animations. Really interesting and mysterious setting that begs for exploration.

The plot is really good and is not in your face, it's there only if you're interested in it, otherwise you can play like any other platformer unhindered by it, no cutscenes or anything.

Loved every minute of it.

Superb atmosphere and music (oh, the music is wonderful). Great artwork, nice -simple- story, fluid animations and character movement, fluid.
However, the combat is so unsatisfying it honestly eliminates my will to continue playing this game, I got 10 hours and I was so bored by the end of them that I decided to shelve it. Maybe it's sequel is better, hopefully, such artwork deserves better gameplay.

2017

A great immersive sim with fun gunplay, an impressive amount of ways available of customizing your character (technician, soldier, psi-thingy, etc) that will change drastically how you fight the enemies as well as how you traverse the maps.

The plot is very, very good, it kept me really engaged throughout the game.

The game has satisfying endings that just beg for a sequel, it's a shame immersive sims are so undervalued in general.

This game is one of the top examples of the genre, right there with Deus Ex (the original).

Disappointing ending for a wonderful series.

Truly amazing game held back by one of the worst turn based combat systems I've ever experienced.
The world, music and great story compensate, though.

Really fun. Story holds it back, though.

Easily one of the best CRPGs ever made.
Cool murder mystery with many ways to solve. Huge freedom on how to develop your character, I have yet to see another game give you this many choices. Really nice artwork that fits the theme very well. Interesting world that begs for more games.
This is up top alongside Planescape Torment in terms of amazing writing, it's incredible the amount of superb dialog and dry humour this game has, the inner monologues are just complete brilliance.

I love this game.

3d platforming at its best. I strongly miss the Mushroom Kingdom, though. Moon hunting is both easier and more annoying than in previous entries.

What the hell were they thinking.
How do you make a boring Aliens shooter?

Horrible story, terrible AI (both allies and enemies), boring gunplay. It's a slog to get through the human enemies sections, which are way too many and easily make the xenomorphs side characters in their own game.

But hey, the very short Hadley's Hope section looked kinda nice.

I mean, it's still a great 2D Mario game, but it's also another retread from the original Super Mario Bros, it's essentially the same game again. Lazy.

Superb entry, while not exactly as good as Super Metroid, it's still awesome in its own right.

Great art design, fun enemies, nice small additions to the traditional weapon set plus a melee attack which is designed for counter attacks, nice music (which unfortunately is not as good as Super Metroid, but does the job).

This is an amazing Metroidvania and a really cool ending to the Metroid/X story arc (for now at least).

A few downsides are: many regions of the game look a bit too similar, weapon sound effects are less cartoony but also less recognizable, the super bomb is relatively pointless, and the level music is forgettable (it's perfectly competent and functional, but nowhere as memorable as the level themes in Super Metroid, which I can still vividly remember as they are super distinct).